Player Matchup

Skadi
Skadi
ExaminedPilot15
Skadi
Level 121
God Stats
3W - 0L
1,985 SR
Queue Stats
56W - 51L
1,643 Elo+
Party 2
Cthulhu
Cthulhu
The Gorillaz II
Cthulhu
Level 154
God Stats
78W - 34L
1,764 SR
Queue Stats
648W - 352L
1,716 Elo+
Party 2
Hades
Hades
x330 DEMON
Hades
Level 43
God Stats
1W - 0L
1,254 SR
Queue Stats
35W - 29L
1,554 Elo+
Party 2
Team Averages
Level 106
1,668 SR
1,637 Elo+

VS

Team Averages
Level 101
1,485 SR
1,451 Elo+
Nemesis
Nemesis
Beyond Alone
Nemesis
Level 63
God Stats
2W - 1L
1,646 SR
Queue Stats
61W - 46L
1,444 Elo+
Solo
Sol
Sol
LuxxyPup
Sol
Level 127
God Stats
0W - 1L
1,310 SR
Queue Stats
36W - 41L
1,445 Elo+
Party 1
Horus
Horus
Slydoc
Horus
Level 113
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 52L
1,465 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 4 / 8
10,106
777
9,276
12,658
4,597
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

14
4 / 1 / 10
10,848
834
6,565
10,967
7,968
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hades
14
6 / 2 / 5
10,012
770
8,255
11,673
6,684
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Beyond Alone
Nemesis
11
1 / 6 / 3
8,560
658
5,753
10,372
6,036
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
3 / 4 / 3
8,998
692
12,294
7,620
2,946
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Horus
Slydoc
Horus
12
3 / 4 / 3
8,865
682
7,025
12,876
12,115
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
16
14
Kills
7
7
Deaths
14
23
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Beyond Alone
Nemesis
1
6
3
0.42
W
4
4
8
2
L
3
4
3
1.13
L
Horus
Slydoc
Horus
3
4
3
1.13
W
4
1
10
9
W
Hades
6
2
5
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,096
Damage
25,072
35,298
Taken
30,868
19,249
Mitigated
21,097
13,370
Healing
5,291
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Beyond Alone
Nemesis
5,753
2,050
0
668
10,372
6,036
0
4,541
5,831
0
44,813
W
9,276
5,709
0
4,793
12,658
4,597
1,564
4,031
8,407
0
54,768
L
12,294
1,802
0
921
7,620
2,946
213
3,607
4,013
38,938
0
L
Horus
Slydoc
Horus
7,025
2,981
1,835
1,867
12,876
12,115
0
6,791
6,085
142
22,536
W
6,565
54
248
2,114
10,967
7,968
544
3,543
7,193
29,885
0
W
Hades
8,255
328
1,507
4,708
11,673
6,684
305
4,243
7,149
35,005
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,966
Gold Earned
26,423
172
Minions Killed
163
0
Camps Cleared
0
732,246
Distance Traveled
701,686
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
8,560
658
71
5
0
247,089
2
W
Skadi
10,106
777
76
6
0
225,478
3
L
Sol
8,998
692
62
5
0
225,929
2
L
Horus
8,865
682
30
2
0
228,668
2
W
Cthulhu
10,848
834
45
3
0
260,780
1
W
Hades
10,012
770
51
4
0
245,988
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role