Player Matchup

Cthulhu
Cthulhu
Jeeffaao
Cthulhu
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,639 Elo+
Solo
Gilgamesh
Gilgamesh
MRJUGGALOSTICKZ
Gilgamesh
Level 152
God Stats
1W - 1L
1,866 SR
Queue Stats
151W - 164L
1,574 Elo+
Solo
Fenrir
Fenrir
Mezon
Fenrir
Level 124
God Stats
1W - 1L
1,763 SR
Queue Stats
263W - 256L
1,576 Elo+
Party 2
He Bo
He Bo
NikkyKiwiKrazy
He Bo
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 9L
1,611 Elo+
Party 2
Hel
Hel
PatmanBlu3
Hel
Level 109
God Stats
4W - 2L
1,748 SR
Queue Stats
109W - 91L
1,572 Elo+
Party 2
Team Averages
Level 86
1,675 SR
1,594 Elo+

VS

Team Averages
Level 81
1,502 SR
1,561 Elo+
Scylla
Scylla
DCoink
Scylla
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Zeus
Zeus
Johnny555455
Zeus
Level 61
God Stats
1W - 0L
1,509 SR
Queue Stats
5W - 3L
1,820 Elo+
Party 1
Horus
Horus
Miasmata77
Horus
Level 142
God Stats
1W - 1L
1,500 SR
Queue Stats
187W - 190L
1,462 Elo+
Solo
Ne Zha
Ne Zha
cannotbeusered
Ne Zha
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 13L
1,600 Elo+
Solo
Rama
Rama
holman76
Rama
Level 157
God Stats
4W - 1L
1,500 SR
Queue Stats
217W - 215L
1,423 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Jeeffaao
Cthulhu
11
1 / 2 / 6
7,382
615
3,306
7,905
4,893
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gilgamesh
MRJUGGALOSTICKZ
Gilgamesh
16
4 / 7 / 11
9,550
796
12,872
30,127
15,389
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fenrir
Mezon
Fenrir
18
10 / 7 / 5
10,825
902
16,554
19,625
11,096
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
4 / 8 / 8
8,869
739
7,685
14,898
5,128
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

15
1 / 4 / 12
8,217
685
5,379
17,807
7,625
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
DCoink
Scylla
14
4 / 7 / 9
9,303
775
4,134
11,047
4,846
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

18
11 / 6 / 9
10,999
917
29,442
10,438
5,072
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Horus
17
2 / 2 / 23
11,010
918
5,399
16,598
21,589
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

19
10 / 3 / 14
11,475
956
24,232
10,324
5,821
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Rama
16
1 / 2 / 19
9,698
808
12,280
9,734
4,785
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
102
20
Kills
28
28
Deaths
20
42
Assists
74
Player
Kills
Deaths
Assists
KDA
W
Scylla
DCoink
Scylla
4
7
9
1.21
L
Cthulhu
Jeeffaao
Cthulhu
1
2
6
2
W
11
6
9
2.58
L
Gilgamesh
MRJUGGALOSTICKZ
Gilgamesh
4
7
11
1.36
L
Fenrir
Mezon
Fenrir
10
7
5
1.79
W
Horus
2
2
23
6.75
L
4
8
8
1
L
1
4
12
1.75
W
10
3
14
5.67
W
Rama
1
2
19
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,796
Damage
75,487
90,362
Taken
58,141
44,131
Mitigated
42,113
40,518
Healing
20,873
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
DCoink
Scylla
4,134
1,397
2,032
1,660
11,047
4,846
756
3,495
7,552
12,907
0
L
Cthulhu
Jeeffaao
Cthulhu
3,306
0
0
67
7,905
4,893
0
2,738
5,167
8,075
0
W
29,442
3,602
556
1,070
10,438
5,072
1,228
2,179
8,259
43,366
0
L
Gilgamesh
MRJUGGALOSTICKZ
Gilgamesh
12,872
1,723
1,082
8,369
30,127
15,389
150
10,917
19,210
0
20,234
L
Fenrir
Mezon
Fenrir
16,554
6,364
1,082
3,555
19,625
11,096
341
5,414
14,211
0
24,509
W
Horus
5,399
2,100
5,837
5,266
16,598
21,589
211
5,290
11,308
0
8,160
L
7,685
1,295
2,038
969
14,898
5,128
88
6,962
7,936
20,349
0
L
5,379
311
14,018
9,338
17,807
7,625
300
7,545
10,262
12,850
0
W
24,232
6,589
160
2,432
10,324
5,821
1,543
2,811
7,513
0
36,807
W
Rama
12,280
7,247
0
1,860
9,734
4,785
2,611
2,595
7,139
0
33,907

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,843
Gold Earned
52,485
77
Minions Killed
120
0
Camps Cleared
0
949,584
Distance Traveled
961,854
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
9,303
775
25
2
0
160,061
0
L
Cthulhu
7,382
615
9
1
0
130,323
0
W
Zeus
10,999
917
31
3
0
152,783
1
L
Gilgamesh
9,550
796
12
1
0
198,246
1
L
Fenrir
10,825
902
17
1
0
192,703
0
W
Horus
11,010
918
6
1
0
239,054
0
L
He Bo
8,869
739
20
2
0
184,755
0
L
Hel
8,217
685
19
2
0
243,557
1
W
Ne Zha
11,475
956
21
2
0
226,185
0
W
Rama
9,698
808
37
3
0
183,771
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role