Player Matchup

Cthulhu
Cthulhu
Brunbo
Cthulhu
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Heimdallr
Heimdallr
LS3161
Heimdallr
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,168 Elo+
Party 1
Chaac
Chaac
Psychop0mp23
Chaac
Level 46
God Stats
1W - 5L
1,449 SR
Queue Stats
6W - 14L
1,245 Elo+
Party 1
Da Ji
Da Ji
riot_nocny
Da Ji
Level 28
God Stats
10W - 7L
1,668 SR
Queue Stats
50W - 62L
1,363 Elo+
Party 2
Anubis
Anubis
uchacz
Anubis
Level 60
God Stats
2W - 2L
1,574 SR
Queue Stats
93W - 97L
1,383 Elo+
Party 2
Team Averages
Level 45
1,538 SR
1,332 Elo+

VS

Team Averages
Level 48
1,498 SR
1,453 Elo+
Terra
Terra
DerpySquidMan_
Terra
Level 88
God Stats
14W - 13L
1,265 SR
Queue Stats
1,082W - 1,003L
1,520 Elo+
Party 4
Sobek
Sobek
LovelierPanda49
Sobek
Level 36
God Stats
7W - 3L
1,829 SR
Queue Stats
167W - 150L
1,412 Elo+
Party 3
Danzaburou
Danzaburou
TTVJunkgem
Danzaburou
Level 27
God Stats
26W - 20L
1,649 SR
Queue Stats
161W - 153L
1,444 Elo+
Party 3
Hera
Hera
White_knight6565
Hera
Level 27
God Stats
4W - 2L
1,305 SR
Queue Stats
163W - 156L
1,442 Elo+
Party 4
Loki
Loki
perkinsk17
Loki
Level 61
God Stats
18W - 20L
1,444 SR
Queue Stats
508W - 500L
1,447 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Brunbo
Cthulhu
12
3 / 4 / 5
8,185
455
11,298
16,867
12,433
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate

Breastplate

+20
Physical Protection

Heimdallr
LS3161
Heimdallr
10
4 / 7 / 2
7,149
397
6,659
11,901
4,411
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
1 / 5 / 0
7,441
413
7,779
16,734
10,768
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Da Ji
12
1 / 3 / 0
7,505
417
4,383
11,471
4,251
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anubis
uchacz
Anubis
13
1 / 3 / 1
7,938
441
8,098
8,516
3,942
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 0 / 9
9,910
551
10,572
11,662
7,126
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
3 / 2 / 9
8,725
485
7,293
13,308
10,581
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Danzaburou
TTVJunkgem
Danzaburou
13
3 / 6 / 3
8,133
452
9,607
12,678
4,204
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
1 / 2 / 3
8,979
499
9,461
9,359
3,069
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

19
11 / 0 / 2
11,058
614
7,818
11,012
4,043
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
47
10
Kills
21
22
Deaths
10
8
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Brunbo
Cthulhu
3
4
5
1.38
W
3
0
9
7.5
L
Heimdallr
LS3161
Heimdallr
4
7
2
0.71
W
3
2
9
3.75
L
1
5
0
0.2
W
Danzaburou
TTVJunkgem
Danzaburou
3
6
3
0.75
W
1
2
3
1.25
W
11
0
2
12
L
Da Ji
1
3
0
0.33
L
Anubis
uchacz
Anubis
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,217
Damage
44,751
65,489
Taken
58,019
35,805
Mitigated
29,023
18,029
Healing
16,606
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Brunbo
Cthulhu
11,298
766
0
941
16,867
12,433
0
5,276
11,480
30,794
0
W
10,572
2,285
961
6,187
11,662
7,126
362
1,686
9,410
55,114
0
L
Heimdallr
LS3161
Heimdallr
6,659
3,250
198
2,347
11,901
4,411
221
4,309
7,592
0
26,351
W
7,293
1,001
663
3,108
13,308
10,581
326
4,902
8,286
19,693
0
L
7,779
1,382
0
6,585
16,734
10,768
0
8,397
8,291
0
41,587
W
Danzaburou
TTVJunkgem
Danzaburou
9,607
4,514
341
1,649
12,678
4,204
2,344
5,312
7,276
0
36,313
W
9,461
2,624
486
2,517
9,359
3,069
591
4,686
4,615
53,992
0
W
7,818
3,391
0
694
11,012
4,043
0
2,810
8,202
0
90,213
L
Da Ji
4,383
779
0
4,522
11,471
4,251
0
3,090
8,341
0
44,684
L
Anubis
uchacz
Anubis
8,098
247
0
3,436
8,516
3,942
0
5,741
2,459
50,503
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,218
Gold Earned
46,805
347
Minions Killed
469
0
Camps Cleared
0
1,554,707
Distance Traveled
1,976,125
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,185
455
49
3
0
352,886
6
W
Terra
9,910
551
122
7
0
400,822
2
L
Heimdallr
7,149
397
36
2
0
287,455
1
W
Sobek
8,725
485
25
1
0
461,252
3
L
Chaac
7,441
413
78
4
0
326,442
3
W
Danzaburou
8,133
452
55
3
0
348,355
1
W
Hera
8,979
499
108
6
0
351,362
3
W
Loki
11,058
614
159
9
0
414,334
0
L
Da Ji
7,505
417
80
4
0
309,924
1
L
Anubis
7,938
441
104
6
0
278,000
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role