Player Matchup

Artio
Artio
BAAUUEER
Artio
Level 136
God Stats
7W - 8L
1,654 SR
Queue Stats
259W - 236L
1,492 Elo+
Party 1
Tyr
Tyr
DESAPESA
Tyr
Level 107
God Stats
22W - 22L
1,564 SR
Queue Stats
309W - 303L
1,544 Elo+
Solo
Anubis
Anubis
Dangerq
Anubis
Level 56
God Stats
1W - 1L
1,361 SR
Queue Stats
74W - 78L
1,455 Elo+
Solo
Neith
Neith
PrincessTalim
Neith
Level 109
God Stats
25W - 22L
1,456 SR
Queue Stats
255W - 235L
1,492 Elo+
Party 1
Ao Kuang
Ao Kuang
valle235
Ao Kuang
Level 107
God Stats
31W - 17L
1,797 SR
Queue Stats
229W - 206L
1,486 Elo+
Party 1
Team Averages
Level 103
1,566 SR
1,494 Elo+

VS

Team Averages
Level 116
1,423 SR
1,487 Elo+
Chernobog
Chernobog
SarkaHar
Chernobog
Level 118
God Stats
2W - 3L
1,286 SR
Queue Stats
44W - 48L
1,440 Elo+
Solo
Hercules
Hercules
Steelixxx
Hercules
Level 68
God Stats
3W - 5L
1,329 SR
Queue Stats
101W - 119L
1,516 Elo+
Solo
Aphrodite
Aphrodite
Treja3
Aphrodite
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
Yurcat
Discordia
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
moto1
Hun Batz
Level 108
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 3L
1,479 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
BAAUUEER
Artio
12
3 / 2 / 4
7,552
539
3,664
10,908
7,561
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
4 / 1 / 0
8,659
619
7,005
11,037
7,701
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Anubis
Dangerq
Anubis
13
2 / 2 / 8
7,919
566
8,221
8,192
3,842
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
0 / 1 / 8
6,976
498
7,809
6,531
1,963
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Ao Kuang
valle235
Ao Kuang
14
6 / 3 / 3
8,041
574
6,088
12,372
4,213
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
SarkaHar
Chernobog
13
2 / 4 / 4
7,389
528
5,853
10,315
3,313
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

Hercules
Steelixxx
Hercules
9
0 / 2 / 3
6,286
449
3,677
10,711
4,830
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Aphrodite
Treja3
Aphrodite
13
2 / 4 / 1
7,392
528
8,369
11,431
5,884
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Discordia
Yurcat
Discordia
12
5 / 5 / 2
7,539
539
7,105
6,775
2,260
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hun Batz
moto1
Hun Batz
13
0 / 2 / 6
7,093
507
4,374
10,262
3,151
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
25
15
Kills
9
9
Deaths
17
23
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Artio
BAAUUEER
Artio
3
2
4
2.5
W
4
1
0
4
W
Anubis
Dangerq
Anubis
2
2
8
3
W
0
1
8
4
L
Chernobog
SarkaHar
Chernobog
2
4
4
1
L
Hercules
Steelixxx
Hercules
0
2
3
0.75
L
Aphrodite
Treja3
Aphrodite
2
4
1
0.63
L
Discordia
Yurcat
Discordia
5
5
2
1.2
L
Hun Batz
moto1
Hun Batz
0
2
6
1.5
W
Ao Kuang
valle235
Ao Kuang
6
3
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,787
Damage
29,378
49,040
Taken
49,494
25,280
Mitigated
19,438
18,823
Healing
18,177
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
BAAUUEER
Artio
3,664
151
1,143
4,205
10,908
7,561
0
2,306
8,480
12,778
0
W
7,005
570
0
4,439
11,037
7,701
890
6,210
4,827
0
57,527
W
Anubis
Dangerq
Anubis
8,221
685
0
4,061
8,192
3,842
0
2,403
5,385
47,861
0
W
7,809
2,532
0
1,067
6,531
1,963
767
1,630
4,791
0
50,269
L
Chernobog
SarkaHar
Chernobog
5,853
3,724
0
3,776
10,315
3,313
78
5,174
5,141
0
45,518
L
Hercules
Steelixxx
Hercules
3,677
717
0
2,754
10,711
4,830
0
4,413
6,298
0
11,202
L
Aphrodite
Treja3
Aphrodite
8,369
1,432
762
6,468
11,431
5,884
34
1,472
9,959
44,227
0
L
Discordia
Yurcat
Discordia
7,105
303
0
663
6,775
2,260
105
3,276
3,499
38,161
0
L
Hun Batz
moto1
Hun Batz
4,374
533
0
3,754
10,262
3,151
0
3,638
6,624
0
48,845
W
Ao Kuang
valle235
Ao Kuang
6,088
1,148
0
3,908
12,372
4,213
0
2,091
10,083
50,389
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,147
Gold Earned
35,699
417
Minions Killed
372
0
Camps Cleared
0
1,316,304
Distance Traveled
1,275,067
18
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
7,552
539
11
1
0
275,772
2
W
Tyr
8,659
619
125
9
0
296,927
4
W
Anubis
7,919
566
96
7
0
238,762
8
W
Neith
6,976
498
105
8
0
243,859
2
L
Chernobog
7,389
528
102
7
0
258,557
4
L
Hercules
6,286
449
17
1
0
223,125
6
L
Aphrodite
7,392
528
92
7
0
234,903
3
L
Discordia
7,539
539
71
5
0
260,504
3
L
Hun Batz
7,093
507
90
6
0
297,978
1
W
Ao Kuang
8,041
574
80
6
0
260,984
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role