Player Matchup

Ganesha
Ganesha
BurritoJay_2911
Ganesha
Level 97
God Stats
15W - 10L
1,549 SR
Queue Stats
66W - 91L
1,415 Elo+
Party 1
Jing Wei
Jing Wei
Disappointment70
Jing Wei
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 3L
1,788 Elo+
Party 1
Nemesis
Nemesis
WINTER_WOLFxx
Nemesis
Level 22
God Stats
4W - 1L
1,901 SR
Queue Stats
34W - 31L
1,456 Elo+
Party 1
Tiamat
Tiamat
celestial_storm1
Tiamat
Level 25
God Stats
16W - 18L
1,686 SR
Queue Stats
276W - 328L
1,337 Elo+
Solo
Yemoja
Yemoja
yuujiphoria
Yemoja
Level 21
God Stats
4W - 1L
1,733 SR
Queue Stats
29W - 25L
1,471 Elo+
Party 1
Team Averages
Level 35
1,674 SR
1,494 Elo+

VS

Team Averages
Level 21
1,449 SR
1,357 Elo+
Nike
Nike
Bonesy22305
Nike
Level 29
God Stats
2W - 11L
1,336 SR
Queue Stats
173W - 201L
1,407 Elo+
Solo
Cernunnos
Cernunnos
BrokenEngine
Cernunnos
Level 21
God Stats
2W - 3L
1,440 SR
Queue Stats
4W - 12L
1,244 Elo+
Solo
Jormungandr
Jormungandr
Yariatzi33
Jormungandr
Level 23
God Stats
5W - 13L
1,522 SR
Queue Stats
157W - 213L
1,304 Elo+
Solo
Heimdallr
Heimdallr
cheery-dribbleUW
Heimdallr
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
86W - 92L
1,485 Elo+
Solo
Nemesis
Nemesis
liljizzle
Nemesis
Level 23
God Stats
37W - 50L
1,448 SR
Queue Stats
216W - 239L
1,346 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 0 / 7
6,261
522
3,101
5,543
3,215
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
9 / 0 / 0
7,428
619
7,468
6,392
2,085
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Nemesis
10
1 / 0 / 0
5,890
491
3,048
6,031
1,846
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

12
3 / 0 / 0
6,990
583
4,098
4,705
2,258
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Yemoja
12
2 / 1 / 1
6,711
559
6,146
8,282
6,486
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 0
6,212
518
6,529
11,428
5,192
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cernunnos
BrokenEngine
Cernunnos
11
0 / 2 / 0
5,717
476
1,406
5,681
2,003
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jormungandr
Yariatzi33
Jormungandr
8
0 / 4 / 0
4,636
386
1,968
6,558
1,675
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Heimdallr
8
0 / 5 / 0
5,000
417
3,195
7,244
1,501
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Nemesis
liljizzle
Nemesis
8
0 / 2 / 1
5,145
429
2,261
5,858
2,053
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
2
15
Kills
1
1
Deaths
15
8
Assists
1
Player
Kills
Deaths
Assists
KDA
L
1
2
0
0.5
L
Cernunnos
BrokenEngine
Cernunnos
0
2
0
0
W
0
0
7
3.5
W
9
0
0
9
W
Nemesis
1
0
0
1
L
Jormungandr
Yariatzi33
Jormungandr
0
4
0
0
W
3
0
0
3
L
Heimdallr
0
5
0
0
L
Nemesis
liljizzle
Nemesis
0
2
1
0.25
W
Yemoja
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,861
Damage
15,359
30,953
Taken
36,769
15,890
Mitigated
12,424
10,025
Healing
6,359
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,529
2,033
0
3,315
11,428
5,192
167
5,323
5,595
0
33,527
L
Cernunnos
BrokenEngine
Cernunnos
1,406
518
0
1,769
5,681
2,003
383
2,897
2,522
0
32,426
W
3,101
333
222
1,552
5,543
3,215
359
807
4,736
13,016
0
W
7,468
5,482
0
1,609
6,392
2,085
674
1,161
5,231
0
42,225
W
Nemesis
3,048
1,315
0
465
6,031
1,846
65
0
5,881
0
29,608
L
Jormungandr
Yariatzi33
Jormungandr
1,968
807
0
369
6,558
1,675
0
1,165
5,393
15,571
0
W
4,098
421
0
2,154
4,705
2,258
220
0
4,705
43,781
0
L
Heimdallr
3,195
1,295
0
250
7,244
1,501
64
884
6,360
0
21,560
L
Nemesis
liljizzle
Nemesis
2,261
885
0
656
5,858
2,053
0
2,142
3,554
0
16,708
W
Yemoja
6,146
1,528
625
3,398
8,282
6,486
0
0
7,670
37,699
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,280
Gold Earned
26,710
334
Minions Killed
243
0
Camps Cleared
0
1,180,393
Distance Traveled
1,053,396
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
6,212
518
64
5
0
231,819
0
L
Cernunnos
5,717
476
77
6
0
185,081
0
W
Ganesha
6,261
522
3
0
0
255,341
3
W
Jing Wei
7,428
619
86
7
0
236,653
2
W
Nemesis
5,890
491
78
7
0
278,750
2
L
Jormungandr
4,636
386
22
2
0
176,828
0
W
Tiamat
6,990
583
90
8
0
223,289
2
L
Heimdallr
5,000
417
45
4
0
217,381
2
L
Nemesis
5,145
429
35
3
0
242,287
0
W
Yemoja
6,711
559
77
6
0
186,360
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role