Player Matchup

Gilgamesh
Gilgamesh
BEADSAEGIS
Gilgamesh
Level 15
God Stats
4W - 1L
1,729 SR
Queue Stats
30W - 22L
1,664 Elo+
Party 1
Cthulhu
Cthulhu
BL1NKSUNDER
Cthulhu
Level 16
God Stats
3W - 0L
1,625 SR
Queue Stats
29W - 21L
1,664 Elo+
Party 1
Rama
Rama
Ballzy0006
Rama
Level 14
God Stats
11W - 8L
1,484 SR
Queue Stats
133W - 139L
1,643 Elo+
Solo
Yemoja
Yemoja
FishbowledBrain
Yemoja
Level 18
God Stats
11W - 18L
1,544 SR
Queue Stats
13W - 18L
1,547 Elo+
Solo
Anubis
Anubis
JackYmirFrost
Anubis
Level 25
God Stats
5W - 9L
1,287 SR
Queue Stats
67W - 62L
1,663 Elo+
Solo
Team Averages
Level 18
1,534 SR
1,636 Elo+

VS

Team Averages
Level 19
1,688 SR
1,789 Elo+
Fenrir
Fenrir
Calico06
Fenrir
Level 29
God Stats
6W - 3L
1,669 SR
Queue Stats
95W - 83L
1,593 Elo+
Solo
Sol
Sol
MorganLeFay2
Sol
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,712 Elo+
Solo
Ares
Ares
SuccToez
Ares
Level 23
God Stats
15W - 1L
1,944 SR
Queue Stats
383W - 47L
2,052 Elo+
Party 2
Danzaburou
Danzaburou
TotemBoy
Danzaburou
Level 26
God Stats
6W - 1L
1,932 SR
Queue Stats
460W - 49L
2,046 Elo+
Party 2
Tsukuyomi
Tsukuyomi
she3esh
Tsukuyomi
Level 16
God Stats
10W - 18L
1,397 SR
Queue Stats
94W - 83L
1,541 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
BEADSAEGIS
Gilgamesh
18
10 / 3 / 6
12,051
670
14,752
13,170
8,791
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Cthulhu
BL1NKSUNDER
Cthulhu
17
7 / 5 / 4
11,486
638
12,911
13,883
13,161
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
2 / 5 / 5
9,936
552
3,713
11,336
3,850
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

13
1 / 3 / 7
8,937
497
1,316
5,053
3,250
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

16
5 / 4 / 6
10,371
576
9,599
14,633
7,832
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Calico06
Fenrir
15
5 / 4 / 3
9,390
522
4,631
11,791
5,892
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

14
3 / 7 / 3
9,349
519
7,539
14,502
3,579
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Ares
15
3 / 4 / 7
10,623
590
9,006
14,434
12,342
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Danzaburou
TotemBoy
Danzaburou
19
8 / 3 / 2
11,796
655
11,383
12,773
4,596
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tsukuyomi
she3esh
Tsukuyomi
12
1 / 7 / 1
7,926
440
4,466
11,659
3,310
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
36
25
Kills
20
20
Deaths
25
28
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
BEADSAEGIS
Gilgamesh
10
3
6
4.33
W
Cthulhu
BL1NKSUNDER
Cthulhu
7
5
4
1.8
W
2
5
5
0.9
L
Fenrir
Calico06
Fenrir
5
4
3
1.63
W
1
3
7
1.5
W
5
4
6
2
L
3
7
3
0.64
L
Ares
3
4
7
1.63
L
Danzaburou
TotemBoy
Danzaburou
8
3
2
3
L
Tsukuyomi
she3esh
Tsukuyomi
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,291
Damage
37,025
58,075
Taken
65,159
36,884
Mitigated
29,719
21,348
Healing
14,175
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
BEADSAEGIS
Gilgamesh
14,752
4,496
0
4,686
13,170
8,791
0
3,810
9,360
0
78,617
W
Cthulhu
BL1NKSUNDER
Cthulhu
12,911
975
412
3,452
13,883
13,161
845
3,953
9,930
60,578
0
W
3,713
2,985
0
3,433
11,336
3,850
1,146
3,399
7,937
0
54,668
L
Fenrir
Calico06
Fenrir
4,631
872
0
784
11,791
5,892
0
5,249
6,487
0
58,512
W
1,316
401
1,941
916
5,053
3,250
1,050
601
4,452
13,885
0
W
9,599
468
0
6,508
14,633
7,832
896
4,782
9,851
67,245
0
L
7,539
2,784
0
5,822
14,502
3,579
1,284
4,599
9,903
62,729
0
L
Ares
9,006
981
0
1,317
14,434
12,342
0
4,896
9,538
34,571
0
L
Danzaburou
TotemBoy
Danzaburou
11,383
4,979
0
3,336
12,773
4,596
482
2,790
9,983
0
88,880
L
Tsukuyomi
she3esh
Tsukuyomi
4,466
1,263
0
2,916
11,659
3,310
0
5,686
5,422
0
39,192

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,781
Gold Earned
49,084
480
Minions Killed
512
0
Camps Cleared
0
1,673,455
Distance Traveled
1,529,789
14
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
12,051
670
126
7
0
378,670
3
W
Cthulhu
11,486
638
116
6
0
348,891
1
W
Rama
9,936
552
107
6
0
291,779
3
L
Fenrir
9,390
522
106
6
0
350,543
7
W
Yemoja
8,937
497
15
1
0
320,667
4
W
Anubis
10,371
576
116
6
0
333,448
3
L
Sol
9,349
519
115
6
0
240,672
0
L
Ares
10,623
590
54
3
0
346,727
7
L
Danzaburou
11,796
655
155
9
0
323,527
6
L
Tsukuyomi
7,926
440
82
5
0
268,320
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role