Player Matchup

Bakasura
Bakasura
EthanChap
Bakasura
Level 86
God Stats
1W - 3L
1,810 SR
Queue Stats
128W - 133L
1,466 Elo+
Party 2
Zeus
Zeus
Fyshbites04
Zeus
Level 125
God Stats
15W - 8L
1,698 SR
Queue Stats
231W - 207L
1,531 Elo+
Party 2
Set
Set
KrazyKat13
Set
Level 17
God Stats
1W - 1L
1,715 SR
Queue Stats
13W - 19L
1,420 Elo+
Party 2
Artio
Artio
Micheal1579
Artio
Level 22
God Stats
3W - 3L
1,578 SR
Queue Stats
51W - 43L
1,450 Elo+
Party 2
Cernunnos
Cernunnos
ckonker
Cernunnos
Level 79
God Stats
1W - 2L
1,500 SR
Queue Stats
110W - 109L
1,356 Elo+
Solo
Team Averages
Level 66
1,660 SR
1,445 Elo+

VS

Team Averages
Level 70
1,463 SR
1,444 Elo+
Bellona
Bellona
Elfregn
Bellona
Level 67
God Stats
7W - 6L
1,533 SR
Queue Stats
153W - 215L
1,421 Elo+
Solo
Set
Set
SesshPangya
Set
Level 45
God Stats
11W - 11L
1,474 SR
Queue Stats
101W - 110L
1,460 Elo+
Party 1
Ymir
Ymir
entropyXD
Ymir
Level 44
God Stats
3W - 4L
1,161 SR
Queue Stats
113W - 127L
1,457 Elo+
Party 1
Nox
Nox
geminimnida
Nox
Level 103
God Stats
30W - 40L
1,456 SR
Queue Stats
403W - 424L
1,435 Elo+
Solo
Chernobog
Chernobog
itsmewaters
Chernobog
Level 89
God Stats
6W - 3L
1,693 SR
Queue Stats
70W - 81L
1,447 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
EthanChap
Bakasura
14
3 / 3 / 3
8,503
531
4,898
11,807
4,505
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
5 / 5 / 0
8,451
528
12,664
8,801
2,953
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

12
1 / 5 / 0
7,533
471
3,959
9,312
5,050
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

11
0 / 5 / 2
6,864
429
3,853
13,109
7,340
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cernunnos
ckonker
Cernunnos
12
1 / 4 / 1
7,130
446
7,280
10,423
3,018
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Elfregn
Bellona
14
6 / 3 / 0
9,148
572
9,335
12,230
8,542
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

17
6 / 2 / 4
9,787
612
8,341
10,894
4,664
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ymir
13
0 / 3 / 8
8,551
534
3,765
13,173
7,048
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

15
4 / 1 / 1
8,864
554
6,285
6,858
1,960
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chernobog
itsmewaters
Chernobog
14
6 / 1 / 2
9,026
564
11,155
9,390
2,731
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
37
10
Kills
22
22
Deaths
10
6
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Bellona
Elfregn
Bellona
6
3
0
2
L
Bakasura
EthanChap
Bakasura
3
3
3
1.5
L
5
5
0
1
L
1
5
0
0.2
L
0
5
2
0.2
W
6
2
4
4
L
Cernunnos
ckonker
Cernunnos
1
4
1
0.38
W
Ymir
0
3
8
1.33
W
4
1
1
4.5
W
Chernobog
itsmewaters
Chernobog
6
1
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,654
Damage
38,881
53,452
Taken
52,545
22,866
Mitigated
24,945
9,313
Healing
11,701
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
Elfregn
Bellona
9,335
3,408
0
4,540
12,230
8,542
524
1,516
10,294
0
46,448
L
Bakasura
EthanChap
Bakasura
4,898
3,354
0
1,609
11,807
4,505
0
2,278
9,369
0
50,504
L
12,664
963
0
2,199
8,801
2,953
0
2,670
5,957
62,500
0
L
3,959
1,739
0
626
9,312
5,050
0
0
9,312
0
36,198
L
3,853
285
241
2,616
13,109
7,340
0
3,258
9,787
23,512
0
W
8,341
2,982
0
1,136
10,894
4,664
0
2,700
8,184
0
74,522
L
Cernunnos
ckonker
Cernunnos
7,280
4,275
0
2,022
10,423
3,018
0
1,446
8,977
0
44,024
W
Ymir
3,765
894
0
1,750
13,173
7,048
279
4,406
8,631
15,521
0
W
6,285
360
0
760
6,858
1,960
0
4,380
2,468
43,367
0
W
Chernobog
itsmewaters
Chernobog
11,155
7,291
0
3,515
9,390
2,731
0
3,515
5,825
0
60,013

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,481
Gold Earned
45,376
379
Minions Killed
435
0
Camps Cleared
0
1,560,340
Distance Traveled
1,578,498
7
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
9,148
572
105
7
0
298,018
3
L
Bakasura
8,503
531
99
6
0
360,612
0
L
Zeus
8,451
528
103
6
0
270,517
1
L
Set
7,533
471
72
5
0
292,969
0
L
Artio
6,864
429
33
2
0
326,865
2
W
Set
9,787
612
113
7
0
341,772
4
L
Cernunnos
7,130
446
72
5
0
309,377
4
W
Ymir
8,551
534
27
2
0
324,783
10
W
Nox
8,864
554
99
6
0
310,521
5
W
Chernobog
9,026
564
91
6
0
303,404
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role