Player Matchup

Cerberus
Cerberus
Diamond IV
CrisHaint
Cerberus
Diamond IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nox
Nox
Diamond II
IAMMrLuckklePto
Nox
Diamond II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Diamond V
Mitts
Medusa
Diamond V
Level 156
God Stats
4W - 5L
1,724 SR
Queue Stats
136W - 123L
2,161 MMR
Party 2
Merlin
Merlin
Diamond III
Requiem353
Merlin
Diamond III
Level 147
God Stats
15W - 23L
1,606 SR
Queue Stats
143W - 128L
2,329 MMR
Party 2
Apollo
Apollo
Masters
Victorliciouz
Apollo
Masters
Level 132
God Stats
64W - 56L
1,695 SR
Queue Stats
218W - 191L
2,647 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 151
1,605 SR
2,027 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 131
1,699 SR
2,290 MMR
Yemoja
Yemoja
Platinum II
BenHouston
Yemoja
Platinum II
Level 129
God Stats
4W - 1L
1,666 SR
Queue Stats
122W - 104L
2,068 MMR
Party 1
Cupid
Cupid
Masters
FreightTrainTrev
Cupid
Masters
Level 144
God Stats
6W - 2L
1,622 SR
Queue Stats
563W - 493L
2,674 MMR
Solo
Kukulkan
Kukulkan
Platinum III
Sinathal
Kukulkan
Platinum III
Level 157
God Stats
2W - 0L
1,768 SR
Queue Stats
44W - 36L
2,055 MMR
Party 1
Tsukuyomi
Tsukuyomi
Masters
WaterFemale
Tsukuyomi
Masters
Level 138
God Stats
22W - 8L
1,767 SR
Queue Stats
93W - 92L
2,352 MMR
Solo
Arachne
Arachne
Diamond II
Zylordx
Arachne
Diamond II
Level 86
God Stats
5W - 2L
1,671 SR
Queue Stats
518W - 521L
2,302 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
CrisHaint
Cerberus
2
0 / 0 / 0
2,664
533
0
629
118
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes

Shoes

+6%
Movement Speed

6
0 / 0 / 0
3,450
690
941
2,071
566
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Medusa
Mitts
Medusa
6
0 / 0 / 1
3,730
746
741
2,001
402
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Merlin
Requiem353
Merlin
7
1 / 0 / 1
3,766
753
1,000
1,091
260
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

7
2 / 0 / 1
4,110
822
913
1,701
370
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bans
SetGuan YuGilgameshAthenaTiamat

VS

Bans
AnhurSobekYmirKing ArthurCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
BenHouston
Yemoja
5
0 / 0 / 0
3,320
664
113
1,504
393
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

5
0 / 1 / 0
3,189
638
520
1,726
329
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Kukulkan
Sinathal
Kukulkan
6
0 / 1 / 0
3,632
726
253
1,789
490
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Tsukuyomi
WaterFemale
Tsukuyomi
6
0 / 0 / 0
3,529
706
1,252
2,005
517
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arachne
Zylordx
Arachne
5
0 / 1 / 0
3,260
652
0
2,844
667
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
0
3
Kills
0
0
Deaths
3
3
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Yemoja
BenHouston
Yemoja
0
0
0
0
L
Cerberus
CrisHaint
Cerberus
0
0
0
0
W
0
1
0
0
L
0
0
0
0
L
Medusa
Mitts
Medusa
0
0
1
0.5
L
Merlin
Requiem353
Merlin
1
0
1
1.5
W
Kukulkan
Sinathal
Kukulkan
0
1
0
0
L
2
0
1
2.5
W
Tsukuyomi
WaterFemale
Tsukuyomi
0
0
0
0
W
Arachne
Zylordx
Arachne
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,595
Damage
2,138
7,493
Taken
9,868
1,716
Mitigated
2,396
2,266
Healing
3,375
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
BenHouston
Yemoja
113
28
127
490
1,504
393
0
140
1,364
8,169
0
L
Cerberus
CrisHaint
Cerberus
0
0
0
0
629
118
0
0
629
317
0
W
520
383
0
562
1,726
329
0
0
1,726
0
9,598
L
941
361
0
802
2,071
566
0
0
2,071
14,045
0
L
Medusa
Mitts
Medusa
741
200
0
1,120
2,001
402
0
83
1,918
0
18,000
L
Merlin
Requiem353
Merlin
1,000
41
0
193
1,091
260
0
120
945
16,101
0
W
Kukulkan
Sinathal
Kukulkan
253
42
0
650
1,789
490
0
412
1,377
15,447
0
L
913
471
0
151
1,701
370
0
131
1,564
0
17,756
W
Tsukuyomi
WaterFemale
Tsukuyomi
1,252
374
0
1,018
2,005
517
0
839
1,064
0
16,368
W
Arachne
Zylordx
Arachne
0
0
0
528
2,844
667
0
448
2,396
0
11,821

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,720
Gold Earned
16,930
162
Minions Killed
147
0
Camps Cleared
0
391,346
Distance Traveled
455,425
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
3,320
664
15
3
0
90,374
3
L
Cerberus
2,664
533
0
0
0
16,583
0
W
Cupid
3,189
638
23
5
0
74,539
1
L
Nox
3,450
690
37
7
0
90,506
2
L
Medusa
3,730
746
42
8
0
89,173
1
L
Merlin
3,766
753
34
7
0
89,666
0
W
Kukulkan
3,632
726
46
9
0
82,617
2
L
Apollo
4,110
822
49
10
0
105,418
1
W
Tsukuyomi
3,529
706
28
6
0
103,919
2
W
Arachne
3,260
652
35
7
0
103,976
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role