Player Matchup

Anhur
Anhur
Eternal_zadness
Anhur
Level 8
God Stats
1W - 1L
1,522 SR
Queue Stats
2W - 2L
1,264 Elo+
Party 1
Tyr
Tyr
Sad_Unsainted
Tyr
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 6L
1,235 Elo+
Party 1
Aphrodite
Aphrodite
TWINKEY_factory1
Aphrodite
Level 138
God Stats
31W - 14L
1,742 SR
Queue Stats
70W - 59L
1,592 Elo+
Party 1
Team Averages
Level 85
1,588 SR
1,364 Elo+

VS

Team Averages
Level 66
1,548 SR
1,331 Elo+
Janus
Janus
DRD BLACK3
Janus
Level 23
God Stats
8W - 15L
1,175 SR
Queue Stats
21W - 38L
1,235 Elo+
Solo
Achilles
Achilles
EmpororSloth
Achilles
Level 151
God Stats
0W - 1L
1,726 SR
Queue Stats
67W - 90L
1,435 Elo+
Party 2
Set
Set
NeonKillah
Set
Level 24
God Stats
43W - 35L
1,744 SR
Queue Stats
93W - 89L
1,322 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 7 / 7
9,708
571
4,022
12,284
4,075
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
9 / 1 / 8
12,221
719
19,117
25,693
27,462
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Aphrodite
17
8 / 0 / 9
12,454
733
17,303
17,226
8,609
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
15
3 / 6 / 5
10,783
634
15,619
10,067
3,386
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
EmpororSloth
Achilles
12
3 / 6 / 5
10,072
592
11,537
19,299
23,066
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

13
2 / 5 / 5
9,936
584
11,200
17,967
8,397
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
23
17
Kills
8
8
Deaths
17
24
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Janus
3
6
5
0.92
L
Achilles
EmpororSloth
Achilles
3
6
5
0.92
W
0
7
7
0.5
L
2
5
5
0.9
W
9
1
8
13
W
Aphrodite
8
0
9
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,442
Damage
38,356
55,203
Taken
47,333
40,146
Mitigated
34,849
34,054
Healing
9,573
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
15,619
444
0
2,085
10,067
3,386
132
4,096
5,971
66,588
0
L
Achilles
EmpororSloth
Achilles
11,537
2,675
0
3,500
19,299
23,066
0
6,820
12,479
0
30,376
W
4,022
2,590
0
305
12,284
4,075
455
4,632
7,352
0
13,508
L
11,200
3,209
0
3,988
17,967
8,397
165
7,274
10,693
0
33,271
W
19,117
3,419
0
5,086
25,693
27,462
651
7,177
17,676
1,463
41,822
W
Aphrodite
17,303
1,517
14,212
14,451
17,226
8,609
869
4,579
12,317
90,679
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,383
Gold Earned
30,791
200
Minions Killed
169
0
Camps Cleared
0
961,115
Distance Traveled
806,267
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
10,783
634
108
6
0
259,125
3
L
Achilles
10,072
592
25
1
0
271,858
3
W
Anhur
9,708
571
9
1
0
252,474
0
L
Set
9,936
584
36
2
0
275,284
1
W
Tyr
12,221
719
48
3
0
370,034
1
W
Aphrodite
12,454
733
143
8
0
338,607
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role