Player Matchup

Scylla
Scylla
Gold IV
PraTest
Scylla
Gold IV
Level 160
God Stats
66W - 61L
1,555 SR
Queue Stats
443W - 442L
1,452 MMR
Solo
Hercules
Hercules
Gold V
RZXSwifty
Hercules
Gold V
Level 106
God Stats
2W - 0L
1,500 SR
Queue Stats
194W - 187L
1,255 MMR
Solo
Susano
Susano
Silver II
hmperion
Susano
Silver II
Level 76
God Stats
75W - 81L
1,535 SR
Queue Stats
116W - 132L
1,348 MMR
Solo
Cerberus
Cerberus
Gold V
onderbroek
Cerberus
Gold V
Level 142
God Stats
7W - 6L
1,592 SR
Queue Stats
399W - 406L
1,275 MMR
Solo
Chronos
Chronos
Gold V
xMarcianoAzulx
Chronos
Gold V
Level 151
God Stats
5W - 5L
1,832 SR
Queue Stats
161W - 165L
1,293 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 127
1,603 SR
1,324 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 72
1,469 SR
1,408 MMR
Janus
Janus
Bronze III
HeavenSplitter
Janus
Bronze III
Level 30
God Stats
0W - 2L
1,361 SR
Queue Stats
7W - 28L
1,400 MMR
Solo
Kuzenbo
Kuzenbo
Bronze III
MightyMidgetMan
Kuzenbo
Bronze III
Level 86
God Stats
0W - 4L
1,487 SR
Queue Stats
2W - 9L
1,353 MMR
Solo
King Arthur
King Arthur
Silver I
Nervar
King Arthur
Silver I
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Pele
Pele
Silver III
morganSU
Pele
Silver III
Level 43
God Stats
0W - 2L
1,498 SR
Queue Stats
44W - 48L
1,285 MMR
Solo
Izanami
Izanami
Silver III
siwyzbik
Izanami
Silver III
Level 94
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
PraTest
Scylla
17
7 / 2 / 6
10,621
559
15,531
12,358
4,349
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
RZXSwifty
Hercules
17
0 / 2 / 2
9,955
524
10,364
25,344
15,392
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Susano
hmperion
Susano
16
7 / 3 / 2
10,022
527
7,921
13,624
5,459
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cerberus
onderbroek
Cerberus
16
5 / 1 / 6
10,446
550
9,664
17,197
11,033
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

19
3 / 2 / 3
11,122
585
9,275
14,419
6,499
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
TiamatSetAthenaTsukuyomiApollo

VS

Bans
GilgameshDanzaburouLokiAnhurKhepri
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 8 / 1
8,470
446
4,463
12,396
4,064
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
0 / 4 / 2
7,627
401
7,115
13,518
14,838
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

King Arthur
Nervar
King Arthur
17
1 / 0 / 2
10,464
551
17,283
19,636
13,627
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Pele
16
7 / 6 / 1
10,174
535
18,503
17,548
8,864
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Izanami
siwyzbik
Izanami
15
1 / 4 / 1
9,002
474
5,262
12,130
3,301
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
17
22
Kills
10
10
Deaths
22
19
Assists
7
Player
Kills
Deaths
Assists
KDA
L
1
8
1
0.19
L
0
4
2
0.25
L
King Arthur
Nervar
King Arthur
1
0
2
2
W
Scylla
PraTest
Scylla
7
2
6
5
W
Hercules
RZXSwifty
Hercules
0
2
2
0.5
W
Susano
hmperion
Susano
7
3
2
2.67
L
Pele
7
6
1
1.25
W
Cerberus
onderbroek
Cerberus
5
1
6
8
L
Izanami
siwyzbik
Izanami
1
4
1
0.38
W
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,755
Damage
52,626
82,942
Taken
75,228
42,732
Mitigated
44,694
34,339
Healing
20,573
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,463
138
0
1,487
12,396
4,064
240
7,857
4,170
52,517
0
L
7,115
3,269
0
2,232
13,518
14,838
10
8,574
4,734
18,643
0
L
King Arthur
Nervar
King Arthur
17,283
2,332
0
9,996
19,636
13,627
43
1,839
17,759
0
80,907
W
Scylla
PraTest
Scylla
15,531
1,569
264
4,766
12,358
4,349
0
3,051
9,105
69,366
0
W
Hercules
RZXSwifty
Hercules
10,364
5,058
0
15,306
25,344
15,392
217
847
24,479
366
70,152
W
Susano
hmperion
Susano
7,921
2,123
0
4,092
13,624
5,459
326
669
12,915
0
59,099
L
Pele
18,503
3,361
0
3,236
17,548
8,864
0
8,409
8,949
0
70,464
W
Cerberus
onderbroek
Cerberus
9,664
804
0
3,927
17,197
11,033
0
5,322
11,691
39,132
0
L
Izanami
siwyzbik
Izanami
5,262
3,581
0
3,622
12,130
3,301
59
6,735
5,381
0
67,948
W
9,275
3,891
0
5,984
14,419
6,499
448
1,245
13,174
92,986
9,204

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,166
Gold Earned
45,737
642
Minions Killed
509
0
Camps Cleared
0
1,807,421
Distance Traveled
1,926,278
19
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
8,470
446
100
5
0
352,767
1
L
Kuzenbo
7,627
401
16
1
0
396,260
3
L
King Arthur
10,464
551
154
8
0
416,968
3
W
Scylla
10,621
559
131
7
0
383,719
7
W
Hercules
9,955
524
152
8
0
340,720
2
W
Susano
10,022
527
111
6
0
359,666
2
L
Pele
10,174
535
109
6
0
413,785
2
W
Cerberus
10,446
550
75
4
0
383,698
6
L
Izanami
9,002
474
130
7
0
346,498
4
W
Chronos
11,122
585
173
9
0
339,618
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role