Player Matchup

Bakasura
Bakasura
Gold V
SEBS-95
Bakasura
Gold V
Level 142
God Stats
1W - 7L
1,099 SR
Queue Stats
62W - 67L
1,375 MMR
Party 1
Tiamat
Tiamat
Gold IV
Xx_7ADRI7_xX0
Tiamat
Gold IV
Level 125
God Stats
8W - 12L
1,466 SR
Queue Stats
147W - 135L
1,465 MMR
Party 2
Cabrakan
Cabrakan
Gold V
alekay234
Cabrakan
Gold V
Level 117
God Stats
10W - 8L
1,629 SR
Queue Stats
82W - 84L
1,373 MMR
Party 2
Horus
Horus
Gold IV
angelmoreno1997
Horus
Gold IV
Level 111
God Stats
5W - 7L
1,621 SR
Queue Stats
540W - 549L
1,391 MMR
Solo
Apollo
Apollo
Gold V
ctorres_8
Apollo
Gold V
Level 129
God Stats
28W - 32L
1,611 SR
Queue Stats
171W - 163L
1,389 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 125
1,485 SR
1,399 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 116
1,548 SR
1,400 MMR
King Arthur
King Arthur
Gold V
FaKe_BreiT
King Arthur
Gold V
Level 67
God Stats
2W - 0L
1,500 SR
Queue Stats
42W - 43L
1,414 MMR
Solo
Nu Wa
Nu Wa
Gold V
KERO is back
Nu Wa
Gold V
Level 126
God Stats
56W - 41L
1,643 SR
Queue Stats
416W - 440L
1,415 MMR
Solo
Khepri
Khepri
Bronze III
LaPulgaLaGoat
Khepri
Bronze III
Level 160
God Stats
5W - 5L
1,273 SR
Queue Stats
26W - 12L
1,411 MMR
Solo
Xbalanque
Xbalanque
Silver I
XxESPARTAKOxX99
Xbalanque
Silver I
Level 101
God Stats
14W - 6L
1,844 SR
Queue Stats
142W - 140L
1,213 MMR
Party 3
Arachne
Arachne
Gold III
floripes_666
Arachne
Gold III
Level 124
God Stats
12W - 13L
1,480 SR
Queue Stats
304W - 307L
1,546 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
SEBS-95
Bakasura
20
5 / 8 / 5
15,626
558
8,328
26,641
12,312
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

19
5 / 7 / 8
13,443
480
26,651
20,485
15,880
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cabrakan
alekay234
Cabrakan
17
2 / 6 / 7
11,957
427
7,626
28,081
39,700
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

16
1 / 11 / 1
10,677
381
6,110
23,390
25,931
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Apollo
ctorres_8
Apollo
18
2 / 4 / 5
12,637
451
12,378
19,482
8,439
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
CthulhuDanzaburouScyllaSetAthena

VS

Bans
GilgameshYmirCerberusLokiMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
FaKe_BreiT
King Arthur
20
11 / 1 / 10
16,585
592
22,126
26,043
22,319
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

20
3 / 3 / 16
14,706
525
22,199
11,216
4,258
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

18
4 / 5 / 10
13,620
486
9,719
17,868
19,443
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Xbalanque
XxESPARTAKOxX99
Xbalanque
20
3 / 3 / 6
15,231
544
13,757
14,378
6,009
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Arachne
floripes_666
Arachne
20
15 / 3 / 8
17,948
641
25,056
25,320
15,567
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
86
15
Kills
36
36
Deaths
15
26
Assists
50
Player
Kills
Deaths
Assists
KDA
W
King Arthur
FaKe_BreiT
King Arthur
11
1
10
16
W
3
3
16
3.67
W
4
5
10
1.8
L
Bakasura
SEBS-95
Bakasura
5
8
5
0.94
W
Xbalanque
XxESPARTAKOxX99
Xbalanque
3
3
6
2
L
5
7
8
1.29
L
Cabrakan
alekay234
Cabrakan
2
6
7
0.92
L
1
11
1
0.14
L
Apollo
ctorres_8
Apollo
2
4
5
1.13
W
Arachne
floripes_666
Arachne
15
3
8
6.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,093
Damage
92,857
118,079
Taken
94,825
102,262
Mitigated
67,596
24,807
Healing
33,333
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
FaKe_BreiT
King Arthur
22,126
2,814
0
11,434
26,043
22,319
439
7,203
17,992
96
103,480
W
22,199
6,259
0
1,387
11,216
4,258
1,375
7,426
3,500
103,430
0
W
9,719
500
0
3,934
17,868
19,443
512
6,761
10,368
36,199
0
L
Bakasura
SEBS-95
Bakasura
8,328
4,772
0
8,282
26,641
12,312
3,268
6,327
20,314
0
143,782
W
Xbalanque
XxESPARTAKOxX99
Xbalanque
13,757
8,203
0
5,108
14,378
6,009
3,786
5,443
8,584
0
124,172
L
26,651
1,630
0
2,843
20,485
15,880
454
6,303
14,182
102,298
0
L
Cabrakan
alekay234
Cabrakan
7,626
1,165
0
3,039
28,081
39,700
0
10,699
17,382
44,572
0
L
6,110
2,237
1,000
4,333
23,390
25,931
228
4,853
18,537
0
49,535
L
Apollo
ctorres_8
Apollo
12,378
6,050
0
5,310
19,482
8,439
740
3,736
15,746
0
94,146
W
Arachne
floripes_666
Arachne
25,056
17,275
0
11,470
25,320
15,567
3,563
7,518
16,817
0
164,296

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,340
Gold Earned
78,090
708
Minions Killed
741
0
Camps Cleared
0
2,479,219
Distance Traveled
2,800,813
28
Wards Purchased
33
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
16,585
592
164
6
0
593,403
5
W
Nu Wa
14,706
525
157
6
0
497,354
8
W
Khepri
13,620
486
48
2
0
531,276
13
L
Bakasura
15,626
558
235
8
0
470,111
10
W
Xbalanque
15,231
544
177
6
0
483,001
5
L
Tiamat
13,443
480
178
6
0
504,861
2
L
Cabrakan
11,957
427
74
3
0
492,944
3
L
Horus
10,677
381
65
2
0
452,485
2
L
Apollo
12,637
451
156
6
0
558,818
11
W
Arachne
17,948
641
195
7
0
695,779
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role