Player Matchup

Izanami
Izanami
Alaa_sami879
Izanami
Level 28
God Stats
13W - 11L
1,623 SR
Queue Stats
114W - 97L
1,512 Elo+
Party 1
Set
Set
C12_ICARUS
Set
Level 18
God Stats
8W - 5L
1,683 SR
Queue Stats
84W - 61L
1,535 Elo+
Party 1
Gilgamesh
Gilgamesh
MegaYakxza
Gilgamesh
Level 18
God Stats
1W - 4L
1,545 SR
Queue Stats
87W - 77L
1,519 Elo+
Party 1
Tyr
Tyr
Yarbleu10
Tyr
Level 17
God Stats
10W - 7L
1,620 SR
Queue Stats
79W - 54L
1,540 Elo+
Party 1
He Bo
He Bo
l-KamiiKazE-I
He Bo
Level 47
God Stats
11W - 14L
1,550 SR
Queue Stats
86W - 93L
1,513 Elo+
Party 1
Team Averages
Level 26
1,604 SR
1,524 Elo+

VS

Team Averages
Level 18
1,494 SR
1,443 Elo+
Anhur
Anhur
Pazuzu1275
Anhur
Level 26
God Stats
7W - 3L
1,670 SR
Queue Stats
74W - 72L
1,494 Elo+
Solo
Cerberus
Cerberus
SantanBelacan
Cerberus
Level 28
God Stats
10W - 6L
1,599 SR
Queue Stats
182W - 182L
1,436 Elo+
Solo
Vamana
Vamana
frictionfactor
Vamana
Level 15
God Stats
2W - 3L
1,500 SR
Queue Stats
179W - 176L
1,462 Elo+
Solo
Zeus
Zeus
oocrazyclown1
Zeus
Level 18
God Stats
7W - 6L
1,199 SR
Queue Stats
48W - 49L
1,451 Elo+
Solo
Neith
Neith
ТухиЛенд
Neith
Level 4
God Stats
2W - 1L
1,501 SR
Queue Stats
2W - 1L
1,372 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Alaa_sami879
Izanami
13
2 / 3 / 1
7,425
530
4,575
7,871
2,297
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
6 / 4 / 4
7,768
555
9,644
11,268
4,162
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Gilgamesh
MegaYakxza
Gilgamesh
11
1 / 6 / 0
6,160
440
2,482
8,636
4,848
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

9
0 / 1 / 7
6,512
465
3,403
7,816
2,979
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
4 / 6 / 2
7,244
517
4,694
8,415
2,506
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
12
4 / 2 / 5
7,776
555
4,681
8,142
2,304
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
SantanBelacan
Cerberus
12
2 / 4 / 5
7,126
509
5,037
10,588
4,647
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
6 / 0 / 3
8,535
610
9,705
6,953
4,879
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
4 / 5 / 0
8,155
583
6,769
10,423
3,051
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

13
4 / 2 / 3
7,507
536
6,901
6,836
2,026
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
36
13
Kills
20
20
Deaths
13
14
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Izanami
Alaa_sami879
Izanami
2
3
1
0.83
L
6
4
4
2
L
Gilgamesh
MegaYakxza
Gilgamesh
1
6
0
0.17
W
Anhur
4
2
5
3.25
W
Cerberus
SantanBelacan
Cerberus
2
4
5
1.13
L
0
1
7
3.5
W
6
0
3
7.5
L
4
6
2
0.83
W
4
5
0
0.8
W
4
2
3
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,798
Damage
33,093
44,006
Taken
42,942
16,792
Mitigated
16,907
5,394
Healing
13,013
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Alaa_sami879
Izanami
4,575
3,100
0
2,631
7,871
2,297
662
2,044
5,827
0
55,234
L
9,644
5,155
0
1,126
11,268
4,162
0
3,381
7,569
0
43,574
L
Gilgamesh
MegaYakxza
Gilgamesh
2,482
959
0
280
8,636
4,848
116
449
7,758
0
21,611
W
Anhur
4,681
2,078
0
470
8,142
2,304
44
1,062
7,080
0
34,163
W
Cerberus
SantanBelacan
Cerberus
5,037
29
186
2,542
10,588
4,647
0
657
9,931
30,196
0
L
3,403
380
0
384
7,816
2,979
0
1,652
6,070
0
13,124
W
9,705
4,554
0
4,367
6,953
4,879
162
304
6,649
0
48,795
L
4,694
185
0
973
8,415
2,506
86
3,718
4,307
25,795
0
W
6,769
504
0
3,515
10,423
3,051
139
2,671
7,752
47,819
0
W
6,901
3,315
0
1,933
6,836
2,026
1,149
0
6,836
0
33,362

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,109
Gold Earned
39,099
280
Minions Killed
400
0
Camps Cleared
0
1,231,840
Distance Traveled
1,325,630
7
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
7,425
530
94
7
0
231,282
2
L
Set
7,768
555
83
6
0
258,768
1
L
Gilgamesh
6,160
440
43
3
0
264,427
0
W
Anhur
7,776
555
64
5
0
276,891
1
W
Cerberus
7,126
509
92
7
0
289,606
6
L
Tyr
6,512
465
18
1
0
220,544
3
W
Vamana
8,535
610
86
6
0
282,084
4
L
He Bo
7,244
517
42
3
0
256,819
1
W
Zeus
8,155
583
103
7
0
212,624
4
W
Neith
7,507
536
55
4
0
264,425
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role