Player Matchup

Bellona
Bellona
Lorsom
Bellona
Level 28
God Stats
2W - 2L
1,792 SR
Queue Stats
6W - 13L
1,196 Elo+
Party 1
Da Ji
Da Ji
Noxykon
Da Ji
Level 8
God Stats
1W - 2L
1,500 SR
Queue Stats
9W - 8L
1,196 Elo+
Party 1
Kukulkan
Kukulkan
PhallusAbortus
Kukulkan
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,500 Elo+
Solo
Sobek
Sobek
Serisma
Sobek
Level 23
God Stats
0W - 2L
1,500 SR
Queue Stats
76W - 76L
1,415 Elo+
Party 3
Chang'e
Chang'e
Sy254
Chang'e
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
78W - 84L
1,353 Elo+
Party 3
Team Averages
Level 16
1,558 SR
1,332 Elo+

VS

Team Averages
Level 37
1,431 SR
1,258 Elo+
Awilix
Awilix
Antidotich
Awilix
Level 10
God Stats
3W - 3L
1,367 SR
Queue Stats
5W - 8L
1,073 Elo+
Party 4
Ah Muzen Cab
Ah Muzen Cab
Laserpoint4369
Ah Muzen Cab
Level 15
God Stats
3W - 2L
1,324 SR
Queue Stats
19W - 27L
1,293 Elo+
Party 2
Fenrir
Fenrir
LucasKendrick
Fenrir
Level 29
God Stats
16W - 14L
1,472 SR
Queue Stats
63W - 70L
1,367 Elo+
Solo
Nu Wa
Nu Wa
Nоragаmi
Nu Wa
Level 101
God Stats
2W - 2L
1,495 SR
Queue Stats
3W - 6L
1,073 Elo+
Party 4
Cthulhu
Cthulhu
urbz15
Cthulhu
Level 31
God Stats
4W - 5L
1,500 SR
Queue Stats
294W - 311L
1,484 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Lorsom
Bellona
17
5 / 6 / 0
10,931
521
10,129
15,910
12,560
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Da Ji
Noxykon
Da Ji
16
3 / 6 / 1
9,699
462
4,735
16,659
6,232
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Kukulkan
14
0 / 6 / 2
8,619
410
2,479
10,629
2,938
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Sobek
Serisma
Sobek
14
2 / 9 / 4
9,656
460
9,622
25,109
29,736
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Chang'e
Sy254
Chang'e
12
2 / 12 / 4
8,344
397
10,305
17,941
5,953
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
Antidotich
Awilix
19
12 / 1 / 6
12,279
585
15,353
15,370
8,015
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ah Muzen Cab
Laserpoint4369
Ah Muzen Cab
17
9 / 4 / 8
10,948
521
15,914
13,934
5,049
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
3 / 5 / 6
11,226
535
7,072
14,770
6,359
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Nu Wa
18
7 / 0 / 9
11,666
556
12,785
8,290
2,815
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Cthulhu
urbz15
Cthulhu
16
8 / 3 / 7
10,244
488
12,852
12,954
9,960
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
75
12
Kills
39
39
Deaths
13
11
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Awilix
Antidotich
Awilix
12
1
6
15
W
Ah Muzen Cab
Laserpoint4369
Ah Muzen Cab
9
4
8
3.25
L
Bellona
Lorsom
Bellona
5
6
0
0.83
W
3
5
6
1.2
L
Da Ji
Noxykon
Da Ji
3
6
1
0.58
W
Nu Wa
7
0
9
11.5
L
Kukulkan
0
6
2
0.17
L
Sobek
Serisma
Sobek
2
9
4
0.44
L
Chang'e
Sy254
Chang'e
2
12
4
0.33
W
Cthulhu
urbz15
Cthulhu
8
3
7
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,270
Damage
63,976
86,248
Taken
65,318
57,419
Mitigated
32,198
15,530
Healing
19,355
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
Antidotich
Awilix
15,353
8,689
0
3,151
15,370
8,015
0
1,775
13,567
0
95,875
W
Ah Muzen Cab
Laserpoint4369
Ah Muzen Cab
15,914
8,157
0
6,421
13,934
5,049
1,918
7,144
6,636
0
63,885
L
Bellona
Lorsom
Bellona
10,129
2,953
0
2,890
15,910
12,560
831
1,310
14,600
0
54,564
W
7,072
2,324
0
5,032
14,770
6,359
1,474
2,477
12,189
0
54,473
L
Da Ji
Noxykon
Da Ji
4,735
1,373
0
4,458
16,659
6,232
0
3,262
13,367
0
59,210
W
Nu Wa
12,785
2,636
0
2,872
8,290
2,815
2,956
2,029
6,127
63,315
0
L
Kukulkan
2,479
839
0
0
10,629
2,938
0
6,752
3,847
26,821
0
L
Sobek
Serisma
Sobek
9,622
1,945
0
3,379
25,109
29,736
254
6,881
17,508
33,934
0
L
Chang'e
Sy254
Chang'e
10,305
2,658
1,683
3,120
17,941
5,953
280
6,312
11,289
44,377
0
W
Cthulhu
urbz15
Cthulhu
12,852
778
383
1,496
12,954
9,960
684
8,264
4,393
40,660
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,249
Gold Earned
56,363
425
Minions Killed
493
0
Camps Cleared
0
1,679,735
Distance Traveled
1,789,926
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
12,279
585
136
6
0
432,158
0
W
Ah Muzen Cab
10,948
521
92
4
0
326,185
0
L
Bellona
10,931
521
117
6
0
382,039
0
W
Fenrir
11,226
535
107
5
0
324,597
1
L
Da Ji
9,699
462
104
5
0
348,313
5
W
Nu Wa
11,666
556
116
6
0
335,638
0
L
Kukulkan
8,619
410
71
3
0
288,419
2
L
Sobek
9,656
460
49
2
0
342,960
0
L
Chang'e
8,344
397
84
4
0
318,004
0
W
Cthulhu
10,244
488
42
2
0
371,348
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role