Player Matchup

Hel
Hel
Ccbrown5
Hel
Level 67
God Stats
0W - 2L
1,187 SR
Queue Stats
1W - 3L
1,253 Elo+
Party 1
Ymir
Ymir
Kell3r9485
Ymir
Level 4
God Stats
0W - 2L
1,737 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Hun Batz
Hun Batz
WarmMonkey18
Hun Batz
Level 4
God Stats
0W - 2L
1,511 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Team Averages
Level 25
1,478 SR
1,418 Elo+

VS

Team Averages
Level 76
1,299 SR
1,328 Elo+
Rama
Rama
Guurvir
Rama
Level 26
God Stats
2W - 1L
1,500 SR
Queue Stats
83W - 85L
1,378 Elo+
Solo
Merlin
Merlin
Pking01
Merlin
Level 96
God Stats
1W - 1L
1,196 SR
Queue Stats
72W - 99L
1,363 Elo+
Solo
Cthulhu
Cthulhu
picklenick420
Cthulhu
Level 106
God Stats
4W - 5L
1,202 SR
Queue Stats
145W - 231L
1,242 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 5 / 2
10,129
724
7,941
12,878
7,795
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

10
0 / 11 / 5
8,255
590
5,013
15,977
11,203
Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hun Batz
WarmMonkey18
Hun Batz
12
2 / 7 / 6
9,238
660
5,833
11,501
4,740
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
Guurvir
Rama
14
8 / 3 / 15
11,193
800
9,879
10,742
4,082
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Merlin
Pking01
Merlin
14
5 / 3 / 15
10,492
749
11,096
8,512
3,299
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cthulhu
14
10 / 2 / 11
11,364
812
10,085
14,136
9,587
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
64
7
Kills
23
23
Deaths
8
13
Assists
41
Player
Kills
Deaths
Assists
KDA
L
5
5
2
1.2
W
Rama
Guurvir
Rama
8
3
15
5.17
L
0
11
5
0.23
W
Merlin
Pking01
Merlin
5
3
15
4.17
L
Hun Batz
WarmMonkey18
Hun Batz
2
7
6
0.71
W
Cthulhu
10
2
11
7.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,787
Damage
31,060
40,356
Taken
33,390
23,738
Mitigated
16,968
7,993
Healing
8,319
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,941
575
2,826
5,167
12,878
7,795
0
7,251
5,298
39,992
0
W
Rama
Guurvir
Rama
9,879
7,904
0
2,471
10,742
4,082
1,333
4,762
5,980
0
35,571
L
5,013
1,588
0
0
15,977
11,203
0
8,299
7,313
16,124
0
W
Merlin
Pking01
Merlin
11,096
1,780
0
1,974
8,512
3,299
742
3,309
5,203
41,690
0
L
Hun Batz
WarmMonkey18
Hun Batz
5,833
772
0
0
11,501
4,740
0
4,853
6,468
0
16,074
W
Cthulhu
10,085
1,381
986
2,888
14,136
9,587
660
4,927
9,209
33,088
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,622
Gold Earned
33,049
92
Minions Killed
147
0
Camps Cleared
0
720,480
Distance Traveled
692,276
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
10,129
724
44
3
0
262,558
2
W
Rama
11,193
800
41
3
0
249,056
1
L
Ymir
8,255
590
21
2
0
213,634
0
W
Merlin
10,492
749
68
5
0
195,337
1
L
Hun Batz
9,238
660
27
2
0
244,288
3
W
Cthulhu
11,364
812
38
3
0
247,883
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role