Player Matchup

Sylvanus
Sylvanus
FarzanZand
Sylvanus
Level 17
God Stats
25W - 22L
1,636 SR
Queue Stats
124W - 105L
1,418 Elo+
Solo
Set
Set
Ghashagal
Set
Level 7
God Stats
5W - 7L
1,361 SR
Queue Stats
8W - 8L
1,323 Elo+
Solo
Tiamat
Tiamat
Kikaakik
Tiamat
Level 7
God Stats
0W - 1L
1,262 SR
Queue Stats
0W - 2L
1,189 Elo+
Party 1
Izanami
Izanami
Xstaria
Izanami
Level 8
God Stats
0W - 2L
1,321 SR
Queue Stats
0W - 6L
1,023 Elo+
Party 1
Odin
Odin
melancholy212
Odin
Level 8
God Stats
0W - 4L
1,500 SR
Queue Stats
3W - 12L
1,500 Elo+
Solo
Team Averages
Level 9
1,416 SR
1,291 Elo+

VS

Team Averages
Level 19
1,588 SR
1,407 Elo+
Khepri
Khepri
Crankella
Khepri
Level 21
God Stats
9W - 3L
1,860 SR
Queue Stats
48W - 40L
1,526 Elo+
Party 2
Ymir
Ymir
HageYasha
Ymir
Level 10
God Stats
1W - 2L
1,500 SR
Queue Stats
8W - 16L
1,188 Elo+
Party 2
Jing Wei
Jing Wei
Rakkety
Jing Wei
Level 26
God Stats
4W - 3L
1,562 SR
Queue Stats
47W - 39L
1,519 Elo+
Party 2
Camazotz
Camazotz
czeslawa
Camazotz
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 22L
1,384 Elo+
Party 2
Merlin
Merlin
mastermind20027
Merlin
Level 27
God Stats
19W - 17L
1,518 SR
Queue Stats
65W - 70L
1,417 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
FarzanZand
Sylvanus
9
0 / 4 / 0
5,764
384
5,264
12,353
5,504
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

10
3 / 4 / 0
7,187
479
5,844
7,973
2,332
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
Kikaakik
Tiamat
7
0 / 6 / 0
5,133
342
3,711
9,841
3,684
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Izanami
Xstaria
Izanami
8
1 / 8 / 0
5,927
395
5,200
12,665
4,109
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

9
1 / 5 / 1
6,159
411
6,220
9,144
6,083
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Crankella
Khepri
11
2 / 0 / 12
7,624
508
3,024
4,427
3,605
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ymir
12
3 / 3 / 4
7,538
503
7,118
9,297
6,065
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Jing Wei
Rakkety
Jing Wei
13
8 / 0 / 10
8,071
538
8,469
5,540
2,139
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Camazotz
czeslawa
Camazotz
13
10 / 2 / 4
8,705
580
9,010
13,476
4,691
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

12
4 / 1 / 4
7,348
490
9,828
9,646
3,311
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
61
5
Kills
27
27
Deaths
6
1
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Khepri
Crankella
Khepri
2
0
12
8
L
Sylvanus
FarzanZand
Sylvanus
0
4
0
0
L
3
4
0
0.75
W
Ymir
3
3
4
1.67
L
Tiamat
Kikaakik
Tiamat
0
6
0
0
W
Jing Wei
Rakkety
Jing Wei
8
0
10
13
L
Izanami
Xstaria
Izanami
1
8
0
0.13
W
Camazotz
czeslawa
Camazotz
10
2
4
6
W
4
1
4
6
L
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,239
Damage
37,449
51,976
Taken
42,386
21,712
Mitigated
19,811
9,762
Healing
13,561
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
Crankella
Khepri
3,024
480
441
2,307
4,427
3,605
247
1,943
2,394
6,782
0
L
Sylvanus
FarzanZand
Sylvanus
5,264
2,076
1,885
5,551
12,353
5,504
0
4,871
7,332
19,447
0
L
5,844
2,469
0
804
7,973
2,332
0
1,019
6,912
0
32,682
W
Ymir
7,118
1,384
0
593
9,297
6,065
303
1,882
7,150
27,868
0
L
Tiamat
Kikaakik
Tiamat
3,711
382
0
735
9,841
3,684
204
3,059
6,696
12,379
0
W
Jing Wei
Rakkety
Jing Wei
8,469
7,922
0
700
5,540
2,139
1,555
1,867
3,673
0
39,606
L
Izanami
Xstaria
Izanami
5,200
3,225
0
0
12,665
4,109
132
6,522
5,595
0
29,747
W
Camazotz
czeslawa
Camazotz
9,010
2,462
0
5,956
13,476
4,691
664
1,049
12,247
0
44,207
W
9,828
373
0
3,564
9,646
3,311
1,498
2,234
7,322
39,490
0
L
6,220
2,649
0
787
9,144
6,083
36
3,635
5,471
0
20,477

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,170
Gold Earned
39,286
200
Minions Killed
284
0
Camps Cleared
0
1,424,027
Distance Traveled
1,314,820
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
7,624
508
11
1
0
270,005
0
L
Sylvanus
5,764
384
27
2
0
235,348
1
L
Set
7,187
479
64
4
0
304,612
1
W
Ymir
7,538
503
46
3
0
234,406
1
L
Tiamat
5,133
342
23
2
0
317,356
0
W
Jing Wei
8,071
538
89
6
0
265,093
1
L
Izanami
5,927
395
47
3
0
276,833
1
W
Camazotz
8,705
580
76
5
0
277,015
0
W
Merlin
7,348
490
62
4
0
268,301
3
L
Odin
6,159
411
39
3
0
289,878
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role