Player Matchup

Thoth
Thoth
CFRLucifer
Thoth
Level 8
God Stats
0W - 1L
1,182 SR
Queue Stats
3W - 3L
1,437 Elo+
Party 1
Nemesis
Nemesis
CiggieSmalls303
Nemesis
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 18L
1,183 Elo+
Party 3
Izanami
Izanami
Kaiju_Shinken
Izanami
Level 5
God Stats
0W - 3L
1,118 SR
Queue Stats
0W - 7L
1,093 Elo+
Party 1
Guan Yu
Guan Yu
gecugen
Guan Yu
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,183 Elo+
Party 3
Merlin
Merlin
vaiinq
Merlin
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 6L
1,259 Elo+
Solo
Team Averages
Level 5
1,360 SR
1,231 Elo+

VS

Team Averages
Level 11
1,426 SR
1,450 Elo+
Danzaburou
Danzaburou
JU5TB3N878
Danzaburou
Level 25
God Stats
5W - 8L
1,384 SR
Queue Stats
58W - 72L
1,291 Elo+
Party 2
Fenrir
Fenrir
Rotoa
Fenrir
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 7L
1,409 Elo+
Solo
Ares
Ares
Solace24
Ares
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 16L
1,689 Elo+
Party 2
Bellona
Bellona
TDiabloT
Bellona
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 4L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
wmcguire19
Baron Samedi
Level 14
God Stats
9W - 9L
1,245 SR
Queue Stats
47W - 59L
1,359 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
15
7 / 8 / 5
10,459
455
12,488
15,946
5,440
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

18
9 / 9 / 2
12,631
549
13,948
19,402
9,446
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Izanami
15
2 / 6 / 7
10,111
440
9,759
16,169
6,044
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Guan Yu
gecugen
Guan Yu
16
3 / 10 / 4
10,209
444
9,350
24,958
26,250
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Merlin
vaiinq
Merlin
15
2 / 14 / 8
10,417
453
12,458
16,877
6,114
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
JU5TB3N878
Danzaburou
18
13 / 3 / 3
13,268
577
13,955
20,163
7,927
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Hidden Dagger

Hidden Dagger

+15
Physical Power

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fenrir
Rotoa
Fenrir
20
4 / 6 / 7
12,793
556
9,063
21,205
10,426
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ares
16
4 / 7 / 12
11,695
508
7,217
20,144
20,574
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
TDiabloT
Bellona
20
14 / 1 / 8
13,850
602
19,423
16,617
13,876
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Baron Samedi
wmcguire19
Baron Samedi
18
12 / 7 / 8
13,265
577
20,362
21,793
10,731
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
85
23
Kills
47
47
Deaths
24
26
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Thoth
7
8
5
1.19
L
9
9
2
1.11
W
Danzaburou
JU5TB3N878
Danzaburou
13
3
3
4.83
L
Izanami
2
6
7
0.92
W
Fenrir
Rotoa
Fenrir
4
6
7
1.25
W
Ares
4
7
12
1.43
W
Bellona
TDiabloT
Bellona
14
1
8
18
L
Guan Yu
gecugen
Guan Yu
3
10
4
0.5
L
Merlin
vaiinq
Merlin
2
14
8
0.43
W
Baron Samedi
wmcguire19
Baron Samedi
12
7
8
2.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,003
Damage
70,020
93,352
Taken
99,922
53,294
Mitigated
63,534
13,456
Healing
29,181
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
12,488
1,400
0
662
15,946
5,440
781
5,786
9,841
40,443
0
L
13,948
7,636
0
4,146
19,402
9,446
0
5,707
13,514
0
55,455
W
Danzaburou
JU5TB3N878
Danzaburou
13,955
6,121
0
8,881
20,163
7,927
7,584
4,178
15,411
0
73,377
L
Izanami
9,759
6,417
0
2,971
16,169
6,044
476
3,595
12,396
0
53,712
W
Fenrir
Rotoa
Fenrir
9,063
2,721
0
7,896
21,205
10,426
1,011
3,325
17,526
0
97,961
W
Ares
7,217
1,015
1,026
2,415
20,144
20,574
1,183
3,537
16,139
32,699
0
W
Bellona
TDiabloT
Bellona
19,423
8,218
0
1,248
16,617
13,876
1,931
4,406
11,535
0
64,541
L
Guan Yu
gecugen
Guan Yu
9,350
1,692
1,118
4,035
24,958
26,250
42
5,396
19,381
0
35,955
L
Merlin
vaiinq
Merlin
12,458
2,318
0
524
16,877
6,114
712
5,954
10,641
42,635
0
W
Baron Samedi
wmcguire19
Baron Samedi
20,362
2,768
958
6,757
21,793
10,731
4,125
7,494
13,506
69,445
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,827
Gold Earned
64,871
349
Minions Killed
532
0
Camps Cleared
0
1,780,915
Distance Traveled
2,047,082
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
10,459
455
62
3
0
375,875
1
L
Nemesis
12,631
549
81
4
0
379,224
3
W
Danzaburou
13,268
577
120
5
0
408,607
0
L
Izanami
10,111
440
98
4
0
332,967
0
W
Fenrir
12,793
556
138
6
0
406,085
4
W
Ares
11,695
508
46
2
0
383,971
3
W
Bellona
13,850
602
112
5
0
490,769
1
L
Guan Yu
10,209
444
52
2
0
394,720
0
L
Merlin
10,417
453
56
2
0
298,129
0
W
Baron Samedi
13,265
577
116
5
0
357,650
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role