Player Matchup

Hera
Hera
Gold IV
Itachi2x
Hera
Gold IV
Level 63
God Stats
31W - 24L
1,712 SR
Queue Stats
190W - 180L
1,602 MMR
Solo
Cabrakan
Cabrakan
Gold II
ROMAxINVICTA
Cabrakan
Gold II
Level 158
God Stats
9W - 5L
1,796 SR
Queue Stats
80W - 80L
1,596 MMR
Solo
Sun Wukong
Sun Wukong
Gold II
RosefMan
Sun Wukong
Gold II
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cernunnos
Cernunnos
Silver I
Zant1
Cernunnos
Silver I
Level 87
God Stats
1W - 1L
1,273 SR
Queue Stats
30W - 21L
1,590 MMR
Solo
Gilgamesh
Gilgamesh
Gold II
kurtiemae
Gilgamesh
Gold II
Level 148
God Stats
10W - 6L
1,632 SR
Queue Stats
221W - 222L
1,603 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 121
1,583 SR
1,578 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 115
1,537 SR
1,581 MMR
Cu Chulainn
Cu Chulainn
Gold I
AlphaFeeder
Cu Chulainn
Gold I
Level 49
God Stats
13W - 10L
1,673 SR
Queue Stats
45W - 47L
1,657 MMR
Party 1
Eset
Eset
Silver II
EvilleLegend
Eset
Silver II
Level 88
God Stats
12W - 8L
1,598 SR
Queue Stats
27W - 33L
1,580 MMR
Solo
Loki
Loki
Gold II
FaTzRecEEz
Loki
Gold II
Level 119
God Stats
44W - 29L
1,710 SR
Queue Stats
77W - 62L
1,591 MMR
Party 1
Sylvanus
Sylvanus
Gold IV
Fortune
Sylvanus
Gold IV
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Apollo
Apollo
Gold II
Galox21
Apollo
Gold II
Level 159
God Stats
3W - 8L
1,205 SR
Queue Stats
773W - 787L
1,578 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
18
5 / 7 / 5
12,035
573
10,312
11,250
4,183
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cabrakan
ROMAxINVICTA
Cabrakan
17
2 / 5 / 11
11,460
546
7,043
17,160
14,627
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sun Wukong
RosefMan
Sun Wukong
20
4 / 0 / 4
13,578
647
8,506
16,921
13,624
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Cernunnos
Zant1
Cernunnos
19
5 / 4 / 5
12,770
608
18,061
20,993
9,034
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Gilgamesh
kurtiemae
Gilgamesh
19
10 / 1 / 5
12,671
603
10,150
15,036
10,783
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
AthenaScyllaGuan YuTsukuyomiTiamat

VS

Bans
SetYmirJanusCerberusCupid
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
AlphaFeeder
Cu Chulainn
18
1 / 4 / 1
10,718
510
6,866
14,816
12,559
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

16
5 / 8 / 3
10,425
496
14,597
14,667
5,497
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
9 / 3 / 3
11,430
544
11,758
12,888
5,381
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sylvanus
Fortune
Sylvanus
12
0 / 4 / 9
7,945
378
4,640
11,054
10,555
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Apollo
Galox21
Apollo
16
1 / 7 / 5
10,349
493
10,812
17,942
6,745
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
37
26
Kills
16
17
Deaths
26
30
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Cu Chulainn
AlphaFeeder
Cu Chulainn
1
4
1
0.38
L
5
8
3
0.81
L
9
3
3
3.5
L
Sylvanus
Fortune
Sylvanus
0
4
9
1.13
L
Apollo
Galox21
Apollo
1
7
5
0.5
W
Hera
5
7
5
1.07
W
Cabrakan
ROMAxINVICTA
Cabrakan
2
5
11
1.5
W
Sun Wukong
RosefMan
Sun Wukong
4
0
4
6
W
Cernunnos
Zant1
Cernunnos
5
4
5
1.88
W
Gilgamesh
kurtiemae
Gilgamesh
10
1
5
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,072
Damage
48,673
81,360
Taken
71,367
52,251
Mitigated
40,737
33,519
Healing
19,236
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cu Chulainn
AlphaFeeder
Cu Chulainn
6,866
876
0
2,842
14,816
12,559
0
3,364
11,331
6,439
74,472
L
14,597
1,254
276
1,789
14,667
5,497
110
5,745
8,713
64,049
0
L
11,758
3,967
0
4,986
12,888
5,381
0
2,966
9,818
0
78,973
L
Sylvanus
Fortune
Sylvanus
4,640
715
2,129
2,769
11,054
10,555
0
1,804
9,210
19,185
4,689
L
Apollo
Galox21
Apollo
10,812
5,987
0
4,445
17,942
6,745
56
2,932
14,940
0
75,940
W
Hera
10,312
2,691
0
1,224
11,250
4,183
0
3,294
7,680
79,323
0
W
Cabrakan
ROMAxINVICTA
Cabrakan
7,043
247
0
7,059
17,160
14,627
546
6,161
10,769
38,483
0
W
Sun Wukong
RosefMan
Sun Wukong
8,506
2,022
0
9,650
16,921
13,624
1,696
4,145
12,622
0
89,749
W
Cernunnos
Zant1
Cernunnos
18,061
12,477
0
12,370
20,993
9,034
4,233
2,531
18,432
0
111,495
W
Gilgamesh
kurtiemae
Gilgamesh
10,150
4,027
0
3,216
15,036
10,783
1,320
3,563
11,306
0
83,931

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,514
Gold Earned
50,867
683
Minions Killed
591
0
Camps Cleared
0
2,046,368
Distance Traveled
1,811,071
24
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cu Chulainn
10,718
510
166
8
0
362,748
8
L
Eset
10,425
496
118
6
0
366,633
2
L
Loki
11,430
544
135
6
0
421,232
1
L
Sylvanus
7,945
378
35
2
0
299,321
4
L
Apollo
10,349
493
137
7
0
361,137
5
W
Hera
12,035
573
147
7
0
376,377
1
W
Cabrakan
11,460
546
53
3
0
397,277
6
W
Sun Wukong
13,578
647
205
10
0
441,731
5
W
Cernunnos
12,770
608
165
8
0
359,428
6
W
Gilgamesh
12,671
603
113
5
0
471,555
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role