Player Matchup

Cerberus
Cerberus
ELXxD3M3NT3XxPR
Cerberus
Level 95
God Stats
10W - 16L
1,466 SR
Queue Stats
467W - 425L
1,610 Elo+
Party 1
Rama
Rama
IDECID3URF4TE
Rama
Level 134
God Stats
9W - 6L
1,600 SR
Queue Stats
188W - 162L
1,506 Elo+
Party 1
Amaterasu
Amaterasu
Pandawannab
Amaterasu
Level 35
God Stats
3W - 4L
1,361 SR
Queue Stats
77W - 105L
1,438 Elo+
Solo
Zeus
Zeus
Wolfiiee uwu
Zeus
Level 150
God Stats
19W - 10L
1,644 SR
Queue Stats
607W - 553L
1,598 Elo+
Party 1
Set
Set
terminatorJJ16
Set
Level 25
God Stats
2W - 7L
1,142 SR
Queue Stats
209W - 232L
1,349 Elo+
Party 1
Team Averages
Level 88
1,442 SR
1,500 Elo+

VS

Team Averages
Level 62
1,539 SR
1,523 Elo+
Ah Puch
Ah Puch
CaptainC1ue1ess
Ah Puch
Level 85
God Stats
0W - 1L
1,727 SR
Queue Stats
83W - 62L
1,523 Elo+
Party 2
Fenrir
Fenrir
DogSoldier17
Fenrir
Level 18
God Stats
1W - 1L
1,466 SR
Queue Stats
10W - 7L
1,506 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
FuFuMuncher
Ah Muzen Cab
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
80W - 76L
1,527 Elo+
Party 3
Sun Wukong
Sun Wukong
Guchs
Sun Wukong
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
348W - 300L
1,547 Elo+
Party 3
Osiris
Osiris
Steaksauce85
Osiris
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
140W - 123L
1,514 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
18
8 / 1 / 9
12,718
553
13,724
19,659
20,079
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

20
7 / 5 / 8
12,992
565
12,718
17,903
10,717
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Amaterasu
Pandawannab
Amaterasu
18
4 / 3 / 6
11,772
512
12,034
18,157
13,275
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

20
9 / 4 / 7
12,767
555
18,668
11,514
4,502
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

17
3 / 7 / 9
10,893
474
9,796
18,389
8,434
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 6 / 6
9,671
420
12,698
15,063
4,295
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Fenrir
14
3 / 5 / 0
9,434
410
5,464
15,076
5,419
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ah Muzen Cab
FuFuMuncher
Ah Muzen Cab
17
7 / 10 / 3
11,673
508
14,139
16,227
3,960
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sun Wukong
Guchs
Sun Wukong
17
6 / 6 / 6
11,147
485
13,600
22,292
17,685
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Osiris
17
4 / 4 / 3
10,955
476
13,408
18,465
10,030
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
38
31
Kills
20
20
Deaths
31
39
Assists
18
Player
Kills
Deaths
Assists
KDA
L
0
6
6
0.5
L
Fenrir
3
5
0
0.6
W
Cerberus
8
1
9
12.5
L
Ah Muzen Cab
FuFuMuncher
Ah Muzen Cab
7
10
3
0.85
L
Sun Wukong
Guchs
Sun Wukong
6
6
6
1.5
W
7
5
8
2.2
W
Amaterasu
Pandawannab
Amaterasu
4
3
6
2.33
L
Osiris
4
4
3
1.38
W
9
4
7
3.13
W
3
7
9
1.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,940
Damage
59,309
85,622
Taken
87,123
57,007
Mitigated
41,389
23,060
Healing
22,837
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,698
457
0
4,323
15,063
4,295
0
7,669
7,022
62,036
0
L
Fenrir
5,464
1,225
0
3,460
15,076
5,419
0
4,003
10,917
0
37,019
W
Cerberus
13,724
1,628
0
6,354
19,659
20,079
1,461
3,436
16,223
56,135
0
L
Ah Muzen Cab
FuFuMuncher
Ah Muzen Cab
14,139
4,867
687
2,181
16,227
3,960
276
8,905
7,146
0
46,416
L
Sun Wukong
Guchs
Sun Wukong
13,600
2,042
0
6,076
22,292
17,685
0
9,566
12,422
0
55,818
W
12,718
10,536
0
4,580
17,903
10,717
2,490
1,574
16,329
0
106,983
W
Amaterasu
Pandawannab
Amaterasu
12,034
5,739
255
4,539
18,157
13,275
493
1,018
17,139
0
56,505
L
Osiris
13,408
6,223
0
6,110
18,465
10,030
364
1,415
16,828
0
71,282
W
18,668
1,293
194
2,493
11,514
4,502
47
4,476
7,038
77,249
0
W
9,796
5,272
0
4,645
18,389
8,434
540
2,194
16,195
0
78,960

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,142
Gold Earned
52,880
674
Minions Killed
468
0
Camps Cleared
0
2,021,853
Distance Traveled
2,038,337
19
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
9,671
420
112
5
0
414,921
4
L
Fenrir
9,434
410
73
3
0
414,627
1
W
Cerberus
12,718
553
92
4
0
427,970
9
L
Ah Muzen Cab
11,673
508
79
3
0
378,988
0
L
Sun Wukong
11,147
485
82
4
0
423,534
1
W
Rama
12,992
565
198
9
0
364,127
7
W
Amaterasu
11,772
512
98
4
0
461,418
2
L
Osiris
10,955
476
122
5
0
406,267
1
W
Zeus
12,767
555
154
7
0
401,372
1
W
Set
10,893
474
132
6
0
366,966
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role