Player Matchup

Eset
Eset
DasGamerBaby
Eset
Level 157
God Stats
1W - 0L
1,776 SR
Queue Stats
67W - 37L
1,562 Elo+
Party 1
Horus
Horus
FoRze_vDeNniSv
Horus
Level 10
God Stats
3W - 1L
1,666 SR
Queue Stats
7W - 1L
1,666 Elo+
Party 1
Tyr
Tyr
Gaz1604
Tyr
Level 147
God Stats
3W - 0L
1,773 SR
Queue Stats
156W - 120L
1,632 Elo+
Party 1
Team Averages
Level 105
1,738 SR
1,620 Elo+

VS

Team Averages
Level 9
1,310 SR
1,233 Elo+
Nemesis
Nemesis
Deatheagle707
Nemesis
Level 13
God Stats
0W - 1L
1,397 SR
Queue Stats
0W - 2L
1,099 Elo+
Party 2
Bakasura
Bakasura
kelvinstrevens30
Bakasura
Level 10
God Stats
0W - 1L
1,271 SR
Queue Stats
0W - 2L
1,099 Elo+
Party 2
Anubis
Anubis
wickens family
Anubis
Level 4
God Stats
0W - 1L
1,263 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
22 / 1 / 12
11,219
1,020
17,213
8,612
3,228
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
8 / 0 / 24
10,530
957
7,914
10,991
10,650
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Tyr
11
10 / 0 / 18
9,589
872
10,927
9,020
5,296
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
8
0 / 11 / 1
6,513
592
5,092
14,578
5,244
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

8
1 / 15 / 0
6,815
620
7,056
14,152
3,282
Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

7
0 / 14 / 0
6,128
557
5,140
13,505
4,641
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

94
Kill Participation
2
40
Kills
1
1
Deaths
40
54
Assists
1
Player
Kills
Deaths
Assists
KDA
W
22
1
12
28
L
Nemesis
0
11
1
0.05
W
8
0
24
20
W
Tyr
10
0
18
19
L
1
15
0
0.07
L
0
14
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,054
Damage
17,288
28,623
Taken
42,235
19,174
Mitigated
13,167
12,271
Healing
1,309
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
17,213
1,941
530
2,053
8,612
3,228
1,430
1,007
7,129
54,040
0
L
Nemesis
5,092
2,348
0
387
14,578
5,244
0
7,139
7,135
0
15,937
W
7,914
4,135
1,650
4,547
10,991
10,650
540
3,014
7,429
0
13,131
W
Tyr
10,927
4,369
0
3,491
9,020
5,296
516
1,135
7,181
0
25,423
L
7,056
4,059
0
0
14,152
3,282
0
5,866
7,960
0
11,199
L
5,140
1,085
0
922
13,505
4,641
0
3,354
9,907
12,556
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,338
Gold Earned
19,456
132
Minions Killed
46
0
Camps Cleared
0
594,637
Distance Traveled
452,577
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Eset
11,219
1,020
96
9
0
175,056
1
L
Nemesis
6,513
592
19
2
0
184,347
1
W
Horus
10,530
957
7
1
0
211,433
1
W
Tyr
9,589
872
29
3
0
208,148
1
L
Bakasura
6,815
620
10
1
0
148,434
0
L
Anubis
6,128
557
17
2
0
119,796
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role