Player Matchup

Jing Wei
Jing Wei
MonsterE13
Jing Wei
Level 23
God Stats
3W - 3L
1,718 SR
Queue Stats
19W - 25L
1,299 Elo+
Party 2
Raijin
Raijin
lame09
Raijin
Level 26
God Stats
2W - 1L
1,897 SR
Queue Stats
104W - 196L
1,219 Elo+
Party 1
Fenrir
Fenrir
samuelfrance01-s
Fenrir
Level 35
God Stats
13W - 12L
1,437 SR
Queue Stats
187W - 220L
1,288 Elo+
Party 1
Ares
Ares
smoke_o_m_weed
Ares
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 60L
1,263 Elo+
Party 2
Artemis
Artemis
Мамбочан
Artemis
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Team Averages
Level 23
1,610 SR
1,314 Elo+

VS

Team Averages
Level 16
1,448 SR
1,310 Elo+
Artemis
Artemis
Gipedi
Artemis
Level 12
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 11L
1,199 Elo+
Solo
Neith
Neith
Gooner_Cliff
Neith
Level 44
God Stats
12W - 8L
1,556 SR
Queue Stats
84W - 109L
1,346 Elo+
Party 3
Ra
Ra
ThomsenDE
Ra
Level 7
God Stats
1W - 3L
1,242 SR
Queue Stats
25W - 30L
1,118 Elo+
Solo
Athena
Athena
gabeitch14
Athena
Level 16
God Stats
4W - 5L
1,444 SR
Queue Stats
9W - 13L
1,387 Elo+
Party 3
Bellona
Bellona
snow76
Bellona
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
MonsterE13
Jing Wei
11
6 / 1 / 2
6,696
609
8,023
5,080
1,784
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Raijin
lame09
Raijin
11
1 / 1 / 1
6,066
551
2,356
2,238
800
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
3 / 1 / 0
6,536
594
1,743
7,174
2,395
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

10
2 / 2 / 6
5,870
534
2,869
7,992
3,790
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

11
5 / 2 / 0
7,110
646
5,153
4,522
1,800
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Gipedi
Artemis
9
1 / 3 / 0
4,715
429
753
5,845
1,829
Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

8
2 / 4 / 2
4,976
452
2,951
7,173
1,640
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

5
0 / 3 / 0
4,146
377
1,069
4,947
828
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Athena
gabeitch14
Athena
8
2 / 3 / 1
5,349
486
3,030
6,755
3,248
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bellona
snow76
Bellona
8
2 / 7 / 0
5,322
484
2,626
7,933
5,128
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
10
17
Kills
7
7
Deaths
20
9
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Artemis
Gipedi
Artemis
1
3
0
0.33
L
2
4
2
0.75
W
Jing Wei
MonsterE13
Jing Wei
6
1
2
7
L
0
3
0
0
L
Athena
gabeitch14
Athena
2
3
1
0.83
W
Raijin
lame09
Raijin
1
1
1
1.5
W
3
1
0
3
W
2
2
6
2.5
L
Bellona
snow76
Bellona
2
7
0
0.29
W
5
2
0
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,144
Damage
10,429
27,006
Taken
32,653
10,569
Mitigated
12,673
6,628
Healing
5,748
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
Gipedi
Artemis
753
487
0
1,720
5,845
1,829
0
2,356
3,489
0
8,930
L
2,951
1,664
0
2,064
7,173
1,640
0
1,068
6,105
0
18,364
W
Jing Wei
MonsterE13
Jing Wei
8,023
5,543
318
812
5,080
1,784
1,145
1,139
3,941
0
37,123
L
1,069
86
174
859
4,947
828
179
0
4,947
15,393
0
L
Athena
gabeitch14
Athena
3,030
866
0
488
6,755
3,248
0
1,801
4,954
9,657
0
W
Raijin
lame09
Raijin
2,356
163
0
433
2,238
800
30
328
1,910
24,813
0
W
1,743
423
0
4,170
7,174
2,395
0
769
6,405
0
39,599
W
2,869
570
0
895
7,992
3,790
372
1,863
6,129
10,540
0
L
Bellona
snow76
Bellona
2,626
943
0
443
7,933
5,128
455
0
7,933
0
22,414
W
5,153
3,616
0
0
4,522
1,800
779
0
4,522
0
25,851

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,278
Gold Earned
24,508
260
Minions Killed
122
0
Camps Cleared
0
908,154
Distance Traveled
808,098
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
4,715
429
13
1
0
132,644
1
L
Neith
4,976
452
32
3
0
171,444
1
W
Jing Wei
6,696
609
68
6
0
178,076
0
L
Ra
4,146
377
21
2
0
104,678
0
L
Athena
5,349
486
15
1
0
206,379
3
W
Raijin
6,066
551
41
4
0
171,447
0
W
Fenrir
6,536
594
92
8
0
190,525
0
W
Ares
5,870
534
16
1
0
191,564
0
L
Bellona
5,322
484
41
4
0
192,953
2
W
Artemis
7,110
646
43
4
0
176,542
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role