Player Matchup

Sobek
Sobek
NFY_Monkey
Sobek
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 13L
1,504 Elo+
Solo
Da Ji
Da Ji
PopDeluxePlayz
Da Ji
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 57L
1,387 Elo+
Party 2
Pele
Pele
andAkuno
Pele
Level 15
God Stats
5W - 5L
1,500 SR
Queue Stats
65W - 68L
1,443 Elo+
Party 2
Neith
Neith
mrbest1991
Neith
Level 10
God Stats
165W - 141L
1,560 SR
Queue Stats
188W - 181L
1,549 Elo+
Solo
Jing Wei
Jing Wei
short13
Jing Wei
Level 29
God Stats
22W - 11L
1,644 SR
Queue Stats
83W - 83L
1,486 Elo+
Solo
Team Averages
Level 19
1,541 SR
1,474 Elo+

VS

Team Averages
Level 18
1,505 SR
1,539 Elo+
Ra
Ra
Drahku
Ra
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
FlipperCoyote66
Chaac
Level 17
God Stats
3W - 1L
1,549 SR
Queue Stats
45W - 11L
1,719 Elo+
Party 3
Ah Puch
Ah Puch
STULYLUPKIN
Ah Puch
Level 42
God Stats
4W - 2L
1,478 SR
Queue Stats
269W - 278L
1,456 Elo+
Party 3
Ares
Ares
ZackSlater
Ares
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
33W - 30L
1,504 Elo+
Party 1
Medusa
Medusa
andressgg28
Medusa
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 24L
1,514 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
16
2 / 4 / 4
11,073
923
7,156
13,980
17,293
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

19
6 / 13 / 8
13,149
1,096
20,745
21,446
9,204
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Pele
19
6 / 10 / 9
12,611
1,051
12,441
23,773
9,144
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Neith
18
1 / 2 / 8
11,539
962
12,814
12,830
4,896
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Jing Wei
short13
Jing Wei
18
4 / 9 / 6
11,670
973
14,525
19,461
7,460
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Team 1 Tickets

0

VS

Team 2 Tickets

202

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
18
5 / 4 / 22
12,095
1,008
13,144
10,719
5,750
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
17 / 1 / 18
16,112
1,343
29,908
21,754
22,278
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Ah Puch
STULYLUPKIN
Ah Puch
20
9 / 2 / 15
13,578
1,132
19,071
8,495
3,394
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
4 / 5 / 29
12,867
1,072
9,536
17,796
25,220
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Medusa
18
3 / 7 / 21
11,552
963
14,185
14,815
7,164
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
143
19
Kills
38
38
Deaths
19
35
Assists
105
Player
Kills
Deaths
Assists
KDA
W
Ra
5
4
22
4
W
17
1
18
26
L
Sobek
2
4
4
1
L
6
13
8
0.77
W
Ah Puch
STULYLUPKIN
Ah Puch
9
2
15
8.25
W
4
5
29
3.7
L
Pele
6
10
9
1.05
W
Medusa
3
7
21
1.93
L
Neith
1
2
8
2.5
L
Jing Wei
short13
Jing Wei
4
9
6
0.78

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,681
Damage
85,844
91,490
Taken
73,579
47,997
Mitigated
63,806
4,529
Healing
20,619
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
13,144
887
4,901
2,832
10,719
5,750
0
1,992
8,727
28,048
0
W
29,908
4,076
0
10,299
21,754
22,278
0
1,366
20,388
0
51,230
L
Sobek
7,156
239
0
2,601
13,980
17,293
0
8,128
5,852
11,875
0
L
20,745
7,208
0
74
21,446
9,204
0
9,852
11,594
0
28,466
W
Ah Puch
STULYLUPKIN
Ah Puch
19,071
1,302
219
1,184
8,495
3,394
0
1,092
7,403
62,792
0
W
9,536
486
0
0
17,796
25,220
0
1,537
16,259
17,775
0
L
Pele
12,441
2,789
0
269
23,773
9,144
0
8,937
14,836
0
32,145
W
Medusa
14,185
7,221
0
1,184
14,815
7,164
0
1,169
13,646
0
26,439
L
Neith
12,814
4,906
0
591
12,830
4,896
0
5,939
6,891
0
35,323
L
Jing Wei
short13
Jing Wei
14,525
13,446
0
994
19,461
7,460
0
8,895
10,566
0
44,955

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,042
Gold Earned
66,204
210
Minions Killed
222
5
Camps Cleared
10
1,011,646
Distance Traveled
1,046,361
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
12,095
1,008
38
3
0
224,895
0
W
Chaac
16,112
1,343
47
4
5
248,179
0
L
Sobek
11,073
923
8
1
1
138,889
0
L
Da Ji
13,149
1,096
14
1
0
180,158
0
W
Ah Puch
13,578
1,132
104
9
4
200,689
0
W
Ares
12,867
1,072
15
1
0
212,404
0
L
Pele
12,611
1,051
32
3
2
249,446
0
W
Medusa
11,552
963
18
2
1
160,194
0
L
Neith
11,539
962
62
5
1
227,582
1
L
Jing Wei
11,670
973
94
8
1
215,571
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role