Player Matchup

Scylla
Scylla
Cmoney1330
Scylla
Level 95
God Stats
10W - 5L
1,455 SR
Queue Stats
124W - 101L
1,385 Elo+
Party 1
Chernobog
Chernobog
DisplacedSeven
Chernobog
Level 67
God Stats
2W - 1L
1,500 SR
Queue Stats
142W - 98L
1,453 Elo+
Party 1
Chronos
Chronos
FadedRealist
Chronos
Level 47
God Stats
13W - 9L
1,702 SR
Queue Stats
176W - 141L
1,561 Elo+
Solo
King Arthur
King Arthur
ROCKETFELLER
King Arthur
Level 47
God Stats
26W - 16L
1,637 SR
Queue Stats
374W - 359L
1,498 Elo+
Solo
Athena
Athena
Tyus104
Athena
Level 18
God Stats
65W - 33L
1,634 SR
Queue Stats
124W - 96L
1,451 Elo+
Party 1
Team Averages
Level 55
1,585 SR
1,470 Elo+

VS

Team Averages
Level 45
1,466 SR
1,480 Elo+
Chang'e
Chang'e
Amerlcan_G9yboy
Chang'e
Level 48
God Stats
13W - 16L
1,474 SR
Queue Stats
118W - 162L
1,470 Elo+
Solo
Ymir
Ymir
DoubleTheDB
Ymir
Level 63
God Stats
18W - 17L
1,443 SR
Queue Stats
265W - 289L
1,506 Elo+
Party 2
Neith
Neith
MBKZANE
Neith
Level 38
God Stats
2W - 5L
1,411 SR
Queue Stats
202W - 210L
1,394 Elo+
Solo
Sun Wukong
Sun Wukong
Tarr36
Sun Wukong
Level 32
God Stats
0W - 2L
1,500 SR
Queue Stats
179W - 181L
1,528 Elo+
Party 2
Tsukuyomi
Tsukuyomi
ohdis
Tsukuyomi
Level 42
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Cmoney1330
Scylla
17
13 / 2 / 9
11,450
603
18,088
12,371
4,549
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Chernobog
DisplacedSeven
Chernobog
16
7 / 0 / 11
10,279
541
12,749
11,976
5,069
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Chronos
FadedRealist
Chronos
16
6 / 2 / 6
10,396
547
7,428
10,952
4,242
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

King Arthur
ROCKETFELLER
King Arthur
15
2 / 4 / 6
9,330
491
8,337
15,936
12,396
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heavy Mace

Heavy Mace

+30
Physical Power

Athena
Tyus104
Athena
14
2 / 2 / 10
9,490
499
7,884
15,167
11,442
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 9 / 2
7,992
421
8,605
12,951
4,315
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

11
1 / 4 / 0
7,717
406
5,544
16,619
11,488
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Neith
MBKZANE
Neith
12
0 / 6 / 1
7,642
402
5,964
13,545
3,997
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Sun Wukong
Tarr36
Sun Wukong
16
4 / 3 / 4
10,337
544
9,370
14,800
10,594
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Tsukuyomi
ohdis
Tsukuyomi
14
3 / 8 / 3
8,977
472
9,068
17,010
6,106
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
18
30
Kills
8
10
Deaths
30
42
Assists
10
Player
Kills
Deaths
Assists
KDA
L
0
9
2
0.11
W
Scylla
Cmoney1330
Scylla
13
2
9
8.75
W
Chernobog
DisplacedSeven
Chernobog
7
0
11
12.5
L
1
4
0
0.25
W
Chronos
FadedRealist
Chronos
6
2
6
4.5
L
Neith
MBKZANE
Neith
0
6
1
0.08
W
King Arthur
ROCKETFELLER
King Arthur
2
4
6
1.25
L
Sun Wukong
Tarr36
Sun Wukong
4
3
4
2
W
Athena
Tyus104
Athena
2
2
10
3.5
L
Tsukuyomi
ohdis
Tsukuyomi
3
8
3
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,486
Damage
38,551
66,402
Taken
74,925
37,698
Mitigated
36,500
18,007
Healing
17,513
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,605
396
900
2,902
12,951
4,315
0
9,516
3,069
38,606
0
W
Scylla
Cmoney1330
Scylla
18,088
2,486
1
3,077
12,371
4,549
1,005
4,943
7,428
58,598
0
W
Chernobog
DisplacedSeven
Chernobog
12,749
8,016
0
5,868
11,976
5,069
741
2,922
9,054
0
70,465
L
5,544
508
0
4,026
16,619
11,488
108
7,540
8,985
25,832
0
W
Chronos
FadedRealist
Chronos
7,428
1,803
285
4,006
10,952
4,242
3,247
1,535
9,417
57,878
0
L
Neith
MBKZANE
Neith
5,964
2,129
222
3,271
13,545
3,997
858
4,739
8,638
0
44,148
W
King Arthur
ROCKETFELLER
King Arthur
8,337
1,004
183
1,492
15,936
12,396
194
1,010
14,926
0
61,327
L
Sun Wukong
Tarr36
Sun Wukong
9,370
1,928
0
2,820
14,800
10,594
0
4,618
10,035
0
59,661
W
Athena
Tyus104
Athena
7,884
2,021
0
3,095
15,167
11,442
539
4,621
10,546
37,132
0
L
Tsukuyomi
ohdis
Tsukuyomi
9,068
2,461
0
3,372
17,010
6,106
0
6,653
10,265
0
45,077

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,945
Gold Earned
42,665
460
Minions Killed
407
0
Camps Cleared
0
1,929,300
Distance Traveled
1,679,843
9
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
7,992
421
88
5
0
283,864
2
W
Scylla
11,450
603
108
6
0
383,262
0
W
Chernobog
10,279
541
109
6
0
367,955
2
L
Ymir
7,717
406
27
1
0
345,875
6
W
Chronos
10,396
547
111
6
0
409,869
4
L
Neith
7,642
402
84
4
0
304,873
0
W
King Arthur
9,330
491
91
5
0
371,553
3
L
Sun Wukong
10,337
544
124
7
0
386,959
3
W
Athena
9,490
499
41
2
0
396,661
0
L
Tsukuyomi
8,977
472
84
4
0
358,272
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role