Player Matchup

Chaac
Chaac
ICryToMuch
Chaac
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 12L
1,650 Elo+
Party 1
Hou Yi
Hou Yi
ICrytoLittle
Hou Yi
Level 5
God Stats
1W - 2L
1,285 SR
Queue Stats
8W - 10L
1,545 Elo+
Party 1
Ganesha
Ganesha
Kelticknot
Ganesha
Level 65
God Stats
30W - 23L
1,577 SR
Queue Stats
329W - 225L
1,491 Elo+
Party 1
Zeus
Zeus
TiJoeJoe
Zeus
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
271W - 210L
1,572 Elo+
Party 1
Loki
Loki
WrathOfGodd
Loki
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 6L
1,619 Elo+
Party 1
Team Averages
Level 37
1,472 SR
1,576 Elo+

VS

Team Averages
Level 16
1,596 SR
1,556 Elo+
Artemis
Artemis
Cenoevil42
Artemis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Solo
Vulcan
Vulcan
ECLERHM
Vulcan
Level 20
God Stats
37W - 16L
1,759 SR
Queue Stats
312W - 243L
1,592 Elo+
Solo
Nemesis
Nemesis
Jhacarlitoos
Nemesis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
King Arthur
King Arthur
SDfarva
King Arthur
Level 24
God Stats
5W - 6L
1,484 SR
Queue Stats
202W - 176L
1,632 Elo+
Solo
Bacchus
Bacchus
ScrubPotatoKing
Bacchus
Level 29
God Stats
11W - 12L
1,739 SR
Queue Stats
477W - 442L
1,555 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
16
4 / 1 / 1
9,882
581
14,328
15,259
13,522
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Hou Yi
18
16 / 0 / 2
11,979
705
10,899
13,380
4,793
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ganesha
Kelticknot
Ganesha
12
0 / 4 / 7
8,462
498
4,713
11,629
4,972
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Zeus
14
0 / 4 / 2
8,009
471
1,973
6,710
1,936
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
6 / 0 / 3
9,494
558
5,322
9,027
3,179
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Cenoevil42
Artemis
9
1 / 10 / 1
6,467
380
3,481
10,102
3,575
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Vulcan
ECLERHM
Vulcan
16
5 / 1 / 2
9,436
555
11,545
7,118
2,828
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Nemesis
Jhacarlitoos
Nemesis
9
0 / 7 / 0
5,948
350
388
8,168
2,396
Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Boots

Boots

+6%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

King Arthur
SDfarva
King Arthur
14
0 / 3 / 2
8,217
483
7,583
15,500
7,956
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

13
3 / 6 / 2
8,303
488
6,863
13,920
8,089
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
16
26
Kills
9
9
Deaths
27
15
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Artemis
Cenoevil42
Artemis
1
10
1
0.15
L
Vulcan
ECLERHM
Vulcan
5
1
2
6
W
Chaac
4
1
1
4.5
W
Hou Yi
16
0
2
17
L
Nemesis
Jhacarlitoos
Nemesis
0
7
0
0
W
Ganesha
Kelticknot
Ganesha
0
4
7
0.88
L
King Arthur
SDfarva
King Arthur
0
3
2
0.33
L
3
6
2
0.67
W
Zeus
0
4
2
0.25
W
6
0
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,235
Damage
29,860
56,005
Taken
54,808
28,402
Mitigated
24,844
25,624
Healing
9,235
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
Cenoevil42
Artemis
3,481
1,795
0
344
10,102
3,575
0
504
9,598
0
26,003
L
Vulcan
ECLERHM
Vulcan
11,545
3,431
0
746
7,118
2,828
92
1,395
5,633
68,132
0
W
Chaac
14,328
2,525
0
8,531
15,259
13,522
547
4,468
10,667
0
65,650
W
Hou Yi
10,899
5,455
0
8,544
13,380
4,793
3,783
1,631
11,673
0
89,564
L
Nemesis
Jhacarlitoos
Nemesis
388
65
0
0
8,168
2,396
37
741
7,427
0
13,317
W
Ganesha
Kelticknot
Ganesha
4,713
136
0
2,049
11,629
4,972
248
5,002
6,479
30,903
0
L
King Arthur
SDfarva
King Arthur
7,583
1,367
0
4,963
15,500
7,956
0
1,172
13,591
0
52,113
L
6,863
1,159
0
3,182
13,920
8,089
0
2,874
10,776
41,255
0
W
Zeus
1,973
177
0
986
6,710
1,936
0
4,351
2,253
36,187
0
W
5,322
1,665
312
5,202
9,027
3,179
773
2,450
6,525
0
57,776

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,826
Gold Earned
38,371
482
Minions Killed
406
0
Camps Cleared
0
1,623,405
Distance Traveled
1,632,208
14
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
6,467
380
50
3
0
292,229
0
L
Vulcan
9,436
555
156
9
0
363,635
4
W
Chaac
9,882
581
125
7
0
339,807
1
W
Hou Yi
11,979
705
151
9
0
295,941
5
L
Nemesis
5,948
350
25
1
0
334,430
0
W
Ganesha
8,462
498
28
2
0
348,267
6
L
King Arthur
8,217
483
106
6
0
323,019
0
L
Bacchus
8,303
488
69
4
0
318,895
3
W
Zeus
8,009
471
72
4
0
251,679
2
W
Loki
9,494
558
106
6
0
387,711
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role