Player Matchup

Bacchus
Bacchus
Gearsmatics
Bacchus
Level 38
God Stats
10W - 7L
1,552 SR
Queue Stats
371W - 298L
1,461 Elo+
Party 1
Cthulhu
Cthulhu
TKR001
Cthulhu
Level 17
God Stats
42W - 12L
1,680 SR
Queue Stats
191W - 131L
1,422 Elo+
Party 1
He Bo
He Bo
ThomyIsBack
He Bo
Level 73
God Stats
7W - 4L
1,634 SR
Queue Stats
115W - 95L
1,460 Elo+
Party 1
Team Averages
Level 43
1,622 SR
1,447 Elo+

VS

Team Averages
Level 41
1,504 SR
1,453 Elo+
Merlin
Merlin
Ludwig13
Merlin
Level 29
God Stats
80W - 87L
1,534 SR
Queue Stats
352W - 394L
1,412 Elo+
Party 2
Artio
Artio
syphonie30
Artio
Level 81
God Stats
3W - 4L
1,479 SR
Queue Stats
260W - 264L
1,448 Elo+
Party 2
Tsukuyomi
Tsukuyomi
xxFirewolf91xx
Tsukuyomi
Level 14
God Stats
1W - 2L
1,499 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Gearsmatics
Bacchus
17
5 / 2 / 15
14,577
694
13,087
23,803
23,868
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cthulhu
TKR001
Cthulhu
17
7 / 3 / 11
13,608
648
17,712
24,110
21,141
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

16
8 / 4 / 10
13,514
644
22,922
18,901
7,160
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Ludwig13
Merlin
16
2 / 5 / 6
12,235
583
16,846
17,430
6,800
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Artio
15
4 / 4 / 4
12,271
584
24,266
33,815
47,165
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tsukuyomi
xxFirewolf91xx
Tsukuyomi
13
3 / 11 / 1
11,413
543
8,390
17,712
6,769
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
20
20
Kills
9
9
Deaths
20
36
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Gearsmatics
Bacchus
5
2
15
6.25
L
Merlin
Ludwig13
Merlin
2
5
6
1
W
Cthulhu
TKR001
Cthulhu
7
3
11
4.17
W
8
4
10
3.25
L
Artio
4
4
4
1.5
L
Tsukuyomi
xxFirewolf91xx
Tsukuyomi
3
11
1
0.32

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,721
Damage
49,502
66,814
Taken
68,957
52,169
Mitigated
60,734
20,928
Healing
19,140
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Gearsmatics
Bacchus
13,087
1,546
0
7,222
23,803
23,868
264
15,056
8,203
33,392
0
L
Merlin
Ludwig13
Merlin
16,846
353
0
4,503
17,430
6,800
488
13,333
4,097
63,944
0
W
Cthulhu
TKR001
Cthulhu
17,712
1,507
749
5,017
24,110
21,141
611
12,865
10,471
61,793
0
W
22,922
1,468
492
7,448
18,901
7,160
1,255
12,528
5,983
73,639
0
L
Artio
24,266
2,699
1,196
11,247
33,815
47,165
156
25,384
8,213
55,872
0
L
Tsukuyomi
xxFirewolf91xx
Tsukuyomi
8,390
1,416
0
2,194
17,712
6,769
0
14,942
2,770
0
32,104

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,699
Gold Earned
35,919
185
Minions Killed
156
0
Camps Cleared
0
1,116,765
Distance Traveled
1,008,425
14
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
14,577
694
26
1
0
378,389
2
L
Merlin
12,235
583
76
4
0
323,863
1
W
Cthulhu
13,608
648
82
4
0
385,259
5
W
He Bo
13,514
644
77
4
0
353,117
7
L
Artio
12,271
584
44
2
0
372,702
1
L
Tsukuyomi
11,413
543
36
2
0
311,860
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role