Player Matchup

Jormungandr
Jormungandr
DeusRequiem
Jormungandr
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 16L
1,424 Elo+
Solo
Merlin
Merlin
ProfOfMagic
Merlin
Level 4
God Stats
1W - 3L
1,540 SR
Queue Stats
1W - 3L
1,462 Elo+
Solo
Janus
Janus
Tyr99
Janus
Level 28
God Stats
2W - 3L
1,425 SR
Queue Stats
75W - 66L
1,516 Elo+
Solo
Sun Wukong
Sun Wukong
pedromaia
Sun Wukong
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Cernunnos
Cernunnos
retoet
Cernunnos
Level 29
God Stats
5W - 2L
1,817 SR
Queue Stats
165W - 187L
1,498 Elo+
Solo
Team Averages
Level 20
1,556 SR
1,480 Elo+

VS

Team Averages
Level 31
1,554 SR
1,566 Elo+
Janus
Janus
Catherwhy
Janus
Level 22
God Stats
5W - 5L
1,551 SR
Queue Stats
54W - 29L
1,629 Elo+
Party 1
Heimdallr
Heimdallr
Jchs
Heimdallr
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 22L
1,527 Elo+
Party 1
Gilgamesh
Gilgamesh
Koprov
Gilgamesh
Level 25
God Stats
27W - 17L
1,721 SR
Queue Stats
80W - 66L
1,625 Elo+
Party 1
Nemesis
Nemesis
SupermanSocks
Nemesis
Level 15
God Stats
6W - 3L
1,500 SR
Queue Stats
86W - 51L
1,551 Elo+
Solo
Xing Tian
Xing Tian
mazdq
Xing Tian
Level 77
God Stats
2W - 0L
1,500 SR
Queue Stats
7W - 3L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
DeusRequiem
Jormungandr
9
4 / 4 / 2
5,743
479
4,954
9,330
4,186
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Merlin
9
0 / 5 / 0
5,445
454
1,231
5,056
1,330
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Janus
Tyr99
Janus
10
3 / 3 / 2
6,279
523
4,056
6,725
2,043
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sun Wukong
pedromaia
Sun Wukong
10
0 / 1 / 0
5,811
484
3,140
5,769
3,153
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cernunnos
retoet
Cernunnos
9
0 / 2 / 4
5,446
454
3,217
8,644
2,686
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Catherwhy
Janus
12
4 / 1 / 6
7,322
610
8,802
5,003
1,531
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Heimdallr
Jchs
Heimdallr
10
3 / 3 / 3
6,587
549
7,445
8,275
2,753
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Gilgamesh
Koprov
Gilgamesh
14
2 / 0 / 0
7,133
594
2,873
6,958
3,005
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Mace

Mace

+10
Physical Power

Nemesis
13
5 / 0 / 2
7,232
603
4,245
6,505
2,244
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Xing Tian
mazdq
Xing Tian
7
0 / 3 / 4
5,004
417
1,571
6,746
3,444
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
29
7
Kills
14
15
Deaths
7
8
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Janus
Catherwhy
Janus
4
1
6
7
L
Jormungandr
DeusRequiem
Jormungandr
4
4
2
1.25
W
Heimdallr
Jchs
Heimdallr
3
3
3
1.5
W
Gilgamesh
Koprov
Gilgamesh
2
0
0
2
L
Merlin
0
5
0
0
W
Nemesis
5
0
2
6
L
Janus
Tyr99
Janus
3
3
2
1.33
W
Xing Tian
mazdq
Xing Tian
0
3
4
0.67
L
Sun Wukong
pedromaia
Sun Wukong
0
1
0
0
L
Cernunnos
retoet
Cernunnos
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,598
Damage
24,936
35,524
Taken
33,487
13,398
Mitigated
12,977
6,374
Healing
7,092
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
Catherwhy
Janus
8,802
918
0
1,434
5,003
1,531
0
2,854
1,943
42,962
0
L
Jormungandr
DeusRequiem
Jormungandr
4,954
1,055
360
1,912
9,330
4,186
0
2,459
6,871
15,172
0
W
Heimdallr
Jchs
Heimdallr
7,445
4,512
0
1,780
8,275
2,753
0
4,045
4,124
0
31,832
W
Gilgamesh
Koprov
Gilgamesh
2,873
219
0
2,606
6,958
3,005
754
295
6,611
0
36,218
L
Merlin
1,231
246
0
0
5,056
1,330
952
2,167
2,889
20,660
0
W
Nemesis
4,245
2,281
0
490
6,505
2,244
0
771
5,668
0
51,365
L
Janus
Tyr99
Janus
4,056
271
0
671
6,725
2,043
0
2,093
4,632
28,611
0
W
Xing Tian
mazdq
Xing Tian
1,571
168
0
782
6,746
3,444
0
1,824
4,900
9,873
0
L
Sun Wukong
pedromaia
Sun Wukong
3,140
365
0
562
5,769
3,153
37
0
5,769
0
25,745
L
Cernunnos
retoet
Cernunnos
3,217
1,416
0
2,869
8,644
2,686
0
3,654
4,990
0
28,040

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,724
Gold Earned
33,278
242
Minions Killed
332
0
Camps Cleared
0
1,054,683
Distance Traveled
1,275,335
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
7,322
610
88
7
0
266,634
3
L
Jormungandr
5,743
479
16
1
0
216,059
3
W
Heimdallr
6,587
549
47
4
0
236,164
2
W
Gilgamesh
7,133
594
84
7
0
260,425
1
L
Merlin
5,445
454
46
4
0
185,120
0
W
Nemesis
7,232
603
95
8
0
291,469
3
L
Janus
6,279
523
71
6
0
247,935
1
W
Xing Tian
5,004
417
18
2
0
220,643
3
L
Sun Wukong
5,811
484
56
5
0
182,462
0
L
Cernunnos
5,446
454
53
4
0
223,107
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role