Player Matchup

Tiamat
Tiamat
Myogic
Tiamat
Level 104
God Stats
51W - 69L
1,467 SR
Queue Stats
500W - 579L
1,452 Elo+
Solo
Nemesis
Nemesis
Phatdabbinsavage
Nemesis
Level 114
God Stats
11W - 8L
1,641 SR
Queue Stats
533W - 571L
1,448 Elo+
Solo
Danzaburou
Danzaburou
imiceque
Danzaburou
Level 25
God Stats
1W - 1L
1,279 SR
Queue Stats
27W - 27L
1,459 Elo+
Solo
Team Averages
Level 81
1,462 SR
1,453 Elo+

VS

Team Averages
Level 8
1,476 SR
1,468 Elo+
Scylla
Scylla
KidScottII
Scylla
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,668 Elo+
Solo
Hachiman
Hachiman
Satanic6666744
Hachiman
Level 5
God Stats
14W - 24L
1,101 SR
Queue Stats
78W - 140L
1,213 Elo+
Solo
Fenrir
Fenrir
gregghefley411
Fenrir
Level 13
God Stats
2W - 4L
1,826 SR
Queue Stats
51W - 54L
1,521 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Myogic
Tiamat
17
3 / 5 / 9
12,607
664
11,868
14,129
12,172
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

18
12 / 6 / 3
15,377
809
18,954
17,756
8,633
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Danzaburou
imiceque
Danzaburou
14
1 / 9 / 9
11,896
626
7,419
14,329
4,784
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
KidScottII
Scylla
16
7 / 6 / 10
12,941
681
13,915
12,015
3,068
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hachiman
14
1 / 7 / 10
11,441
602
8,815
12,815
3,542
Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

17
12 / 3 / 5
13,791
726
16,129
24,077
26,170
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
45
16
Kills
20
20
Deaths
16
21
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Scylla
KidScottII
Scylla
7
6
10
2
W
Tiamat
Myogic
Tiamat
3
5
9
1.5
W
12
6
3
2.25
L
Hachiman
1
7
10
0.86
L
12
3
5
4.83
W
Danzaburou
imiceque
Danzaburou
1
9
9
0.61

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,241
Damage
38,859
46,214
Taken
48,907
25,589
Mitigated
32,780
9,305
Healing
13,075
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
KidScottII
Scylla
13,915
1,493
360
1,686
12,015
3,068
192
3,819
8,196
37,044
0
W
Tiamat
Myogic
Tiamat
11,868
1,084
0
3,706
14,129
12,172
988
4,520
9,118
49,283
0
W
18,954
9,987
0
4,232
17,756
8,633
1,339
2,700
14,415
0
74,855
L
Hachiman
8,815
4,700
1,347
494
12,815
3,542
477
4,212
8,603
0
52,253
L
16,129
5,905
0
9,188
24,077
26,170
345
3,868
20,209
0
39,886
W
Danzaburou
imiceque
Danzaburou
7,419
1,883
0
1,367
14,329
4,784
0
6,043
7,800
0
52,235

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,880
Gold Earned
38,173
220
Minions Killed
179
0
Camps Cleared
0
943,455
Distance Traveled
916,977
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
12,941
681
48
3
0
306,238
2
W
Tiamat
12,607
664
93
5
0
329,472
3
W
Nemesis
15,377
809
74
4
0
326,679
0
L
Hachiman
11,441
602
77
4
0
238,659
4
L
Fenrir
13,791
726
54
3
0
372,080
2
W
Danzaburou
11,896
626
53
3
0
287,304
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role