Player Matchup

Merlin
Merlin
DaSkidii
Merlin
Level 89
God Stats
17W - 24L
1,047 SR
Queue Stats
605W - 621L
1,448 Elo+
Solo
Hercules
Hercules
JeeNoox
Hercules
Level 129
God Stats
6W - 4L
1,574 SR
Queue Stats
585W - 592L
1,432 Elo+
Party 2
Awilix
Awilix
SixfootTeninches
Awilix
Level 114
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 8L
1,503 Elo+
Party 2
Team Averages
Level 111
1,374 SR
1,461 Elo+

VS

Team Averages
Level 82
1,513 SR
1,538 Elo+
Tiamat
Tiamat
NibbleMyGibblet
Tiamat
Level 29
God Stats
1W - 0L
1,283 SR
Queue Stats
27W - 27L
1,397 Elo+
Solo
Loki
Loki
beastieboyface
Loki
Level 89
God Stats
169W - 57L
1,654 SR
Queue Stats
296W - 180L
1,611 Elo+
Party 1
Erlang Shen
Erlang Shen
haeirux
Erlang Shen
Level 128
God Stats
35W - 23L
1,604 SR
Queue Stats
401W - 295L
1,607 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
DaSkidii
Merlin
12
3 / 9 / 6
9,093
650
6,953
14,164
4,802
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hercules
JeeNoox
Hercules
13
4 / 7 / 8
9,832
702
7,781
17,274
16,814
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
5 / 9 / 6
9,472
677
6,426
12,606
4,450
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 3 / 12
11,192
799
15,207
9,784
6,548
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

15
14 / 4 / 6
11,821
844
11,912
10,667
3,668
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Erlang Shen
haeirux
Erlang Shen
14
4 / 5 / 9
10,519
751
10,272
14,198
7,068
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
52
12
Kills
25
25
Deaths
12
20
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Merlin
DaSkidii
Merlin
3
9
6
0.67
L
Hercules
JeeNoox
Hercules
4
7
8
1.14
W
7
3
12
4.33
L
5
9
6
0.89
W
14
4
6
4.25
W
Erlang Shen
haeirux
Erlang Shen
4
5
9
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,160
Damage
37,391
44,044
Taken
34,649
26,066
Mitigated
17,284
4,692
Healing
10,307
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
DaSkidii
Merlin
6,953
548
606
1,231
14,164
4,802
195
4,727
9,437
32,557
0
L
Hercules
JeeNoox
Hercules
7,781
1,937
603
2,127
17,274
16,814
216
6,406
10,868
0
24,387
W
15,207
1,856
768
4,957
9,784
6,548
1,374
2,123
7,661
50,963
0
L
6,426
2,133
0
125
12,606
4,450
216
4,102
8,504
0
24,046
W
11,912
4,319
0
1,161
10,667
3,668
387
1,649
9,018
0
38,441
W
Erlang Shen
haeirux
Erlang Shen
10,272
6,453
0
3,421
14,198
7,068
534
3,286
10,912
0
46,866

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,397
Gold Earned
33,532
134
Minions Killed
173
0
Camps Cleared
0
701,935
Distance Traveled
769,095
14
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
9,093
650
61
4
0
206,625
7
L
Hercules
9,832
702
44
3
0
240,271
4
W
Tiamat
11,192
799
73
5
0
258,075
0
L
Awilix
9,472
677
29
2
0
255,039
3
W
Loki
11,821
844
45
3
0
251,643
3
W
Erlang Shen
10,519
751
55
4
0
259,377
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role