Player Matchup

Tiamat
Tiamat
BartandLees
Tiamat
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 41L
1,579 Elo+
Solo
Hachiman
Hachiman
DebilusSerpantus
Hachiman
Level 18
God Stats
1W - 2L
1,648 SR
Queue Stats
27W - 11L
1,742 Elo+
Party 1
Ravana
Ravana
Puulsek
Ravana
Level 15
God Stats
1W - 2L
1,500 SR
Queue Stats
24W - 11L
1,542 Elo+
Party 1
Achilles
Achilles
Volaft
Achilles
Level 3
God Stats
8W - 3L
1,450 SR
Queue Stats
12W - 6L
1,610 Elo+
Party 1
Fenrir
Fenrir
pililin11
Fenrir
Level 28
God Stats
7W - 5L
1,375 SR
Queue Stats
78W - 84L
1,447 Elo+
Solo
Team Averages
Level 16
1,495 SR
1,584 Elo+

VS

Team Averages
Level 33
1,514 SR
1,542 Elo+
Gilgamesh
Gilgamesh
Abbathisa
Gilgamesh
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tiamat
Tiamat
Darkus525
Tiamat
Level 18
God Stats
50W - 22L
1,811 SR
Queue Stats
358W - 308L
1,535 Elo+
Solo
Chronos
Chronos
Umbа
Chronos
Level 8
God Stats
6W - 3L
1,592 SR
Queue Stats
24W - 14L
1,707 Elo+
Party 2
Odin
Odin
ZakTheWinner
Odin
Level 24
God Stats
3W - 0L
1,564 SR
Queue Stats
66W - 65L
1,479 Elo+
Party 3
Artemis
Artemis
xeldorf
Artemis
Level 28
God Stats
1W - 1L
1,102 SR
Queue Stats
51W - 43L
1,487 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
2
0 / 1 / 0
3,600
360
142
1,168
255
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

10
2 / 4 / 0
6,015
602
2,983
7,914
2,381
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ravana
Puulsek
Ravana
9
2 / 3 / 1
5,569
557
6,222
7,840
2,767
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Achilles
Volaft
Achilles
7
0 / 5 / 2
4,883
488
2,906
7,719
5,318
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Fenrir
pililin11
Fenrir
9
2 / 4 / 0
5,555
556
2,429
7,073
2,234
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Abbathisa
Gilgamesh
10
5 / 1 / 3
6,343
634
4,714
6,687
2,341
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Tiamat
Darkus525
Tiamat
11
5 / 1 / 4
6,983
698
7,218
4,701
2,992
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos
Umbа
Chronos
11
5 / 1 / 3
6,531
653
5,746
8,425
2,433
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

9
0 / 2 / 5
5,265
527
3,105
6,457
3,190
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Artemis
xeldorf
Artemis
10
2 / 1 / 3
5,887
589
3,453
3,069
1,307
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
35
6
Kills
17
17
Deaths
6
3
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Abbathisa
Gilgamesh
5
1
3
6.5
L
Tiamat
0
1
0
0
W
Tiamat
Darkus525
Tiamat
5
1
4
7
L
2
4
0
0.5
L
Ravana
Puulsek
Ravana
2
3
1
0.83
W
Chronos
Umbа
Chronos
5
1
3
6.5
L
Achilles
Volaft
Achilles
0
5
2
0.2
W
0
2
5
1.25
L
Fenrir
pililin11
Fenrir
2
4
0
0.5
W
Artemis
xeldorf
Artemis
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,682
Damage
24,236
31,714
Taken
29,339
12,955
Mitigated
12,263
6,706
Healing
11,319
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Abbathisa
Gilgamesh
4,714
964
523
2,129
6,687
2,341
19
0
6,687
0
30,095
L
Tiamat
142
76
0
275
1,168
255
0
539
567
1,591
0
W
Tiamat
Darkus525
Tiamat
7,218
548
0
1,468
4,701
2,992
465
142
4,559
32,348
0
L
2,983
1,513
0
1,412
7,914
2,381
0
3,636
4,278
0
32,399
L
Ravana
Puulsek
Ravana
6,222
1,402
0
2,440
7,840
2,767
0
3,872
3,497
0
26,797
W
Chronos
Umbа
Chronos
5,746
1,900
0
4,511
8,425
2,433
499
0
8,425
32,167
0
L
Achilles
Volaft
Achilles
2,906
1,270
0
894
7,719
5,318
0
2,785
4,634
0
8,186
W
3,105
1,145
0
1,808
6,457
3,190
566
0
6,457
0
14,029
L
Fenrir
pililin11
Fenrir
2,429
454
0
1,685
7,073
2,234
0
1,529
5,366
0
15,188
W
Artemis
xeldorf
Artemis
3,453
2,123
0
880
3,069
1,307
834
0
3,069
0
22,197

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,622
Gold Earned
31,009
186
Minions Killed
276
0
Camps Cleared
0
792,010
Distance Traveled
952,562
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
6,343
634
54
5
0
219,439
1
L
Tiamat
3,600
360
2
0
0
34,941
0
W
Tiamat
6,983
698
82
8
0
203,381
1
L
Hachiman
6,015
602
71
7
0
180,310
2
L
Ravana
5,569
557
57
6
0
199,313
1
W
Chronos
6,531
653
59
6
0
178,535
3
L
Achilles
4,883
488
14
1
0
176,287
3
W
Odin
5,265
527
36
4
0
206,082
2
L
Fenrir
5,555
556
42
4
0
201,159
4
W
Artemis
5,887
589
45
5
0
145,125
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role