Player Matchup

Tiamat
Tiamat
B_ReynoldZ_002
Tiamat
Level 10
God Stats
3W - 2L
1,598 SR
Queue Stats
8W - 7L
1,481 Elo+
Solo
Medusa
Medusa
Chelo8a
Medusa
Level 147
God Stats
4W - 2L
1,650 SR
Queue Stats
212W - 190L
1,579 Elo+
Party 1
Nemesis
Nemesis
FarquaadTheGod69
Nemesis
Level 27
God Stats
13W - 10L
1,438 SR
Queue Stats
218W - 264L
1,449 Elo+
Solo
Ah Puch
Ah Puch
Leo_ofred
Ah Puch
Level 8
God Stats
3W - 2L
1,735 SR
Queue Stats
28W - 21L
1,558 Elo+
Party 1
Hercules
Hercules
alisoltany1386
Hercules
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,481 Elo+
Solo
Team Averages
Level 40
1,584 SR
1,510 Elo+

VS

Team Averages
Level 14
1,405 SR
1,393 Elo+
Chaac
Chaac
Banditbeast4919
Chaac
Level 28
God Stats
13W - 14L
1,490 SR
Queue Stats
181W - 171L
1,518 Elo+
Solo
Poseidon
Poseidon
MooseMan5669
Poseidon
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 2L
1,636 Elo+
Solo
Neith
Neith
UnhookedGull403
Neith
Level 16
God Stats
1W - 1L
1,340 SR
Queue Stats
9W - 7L
1,400 Elo+
Solo
Cerberus
Cerberus
dot_o_death
Cerberus
Level 13
God Stats
4W - 8L
1,185 SR
Queue Stats
4W - 8L
1,079 Elo+
Solo
Fenrir
Fenrir
intact_flamingo3
Fenrir
Level 8
God Stats
3W - 2L
1,508 SR
Queue Stats
12W - 22L
1,330 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 5 / 0
4,749
432
2,021
5,710
1,652
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
Chelo8a
Medusa
12
6 / 1 / 2
7,528
684
6,495
8,494
2,801
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8
1 / 1 / 2
5,239
476
2,809
5,997
1,708
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ah Puch
Leo_ofred
Ah Puch
8
2 / 1 / 1
5,170
470
2,872
3,689
899
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
6
0 / 3 / 0
4,371
397
702
5,933
2,751
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 1 / 0
7,125
648
5,690
7,398
4,331
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Poseidon
MooseMan5669
Poseidon
10
3 / 1 / 1
6,088
553
6,459
5,422
1,332
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

8
0 / 5 / 0
4,981
453
2,586
5,522
1,356
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cerberus
dot_o_death
Cerberus
8
2 / 3 / 2
5,348
486
3,451
6,879
3,431
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

1
0 / 0 / 0
2,055
187
0
0
0

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
14
9
Kills
11
11
Deaths
10
5
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
5
0
0
W
6
1
0
6
L
Medusa
Chelo8a
Medusa
6
1
2
7
L
1
1
2
2
L
Ah Puch
Leo_ofred
Ah Puch
2
1
1
2.5
W
Poseidon
MooseMan5669
Poseidon
3
1
1
3.5
W
0
5
0
0
L
Hercules
0
3
0
0
W
Cerberus
dot_o_death
Cerberus
2
3
2
1
W
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,899
Damage
18,186
29,823
Taken
25,221
9,811
Mitigated
10,450
9,080
Healing
6,659
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,021
256
0
632
5,710
1,652
0
310
5,400
17,881
0
W
5,690
1,113
0
3,065
7,398
4,331
650
1,747
5,377
0
39,405
L
Medusa
Chelo8a
Medusa
6,495
3,274
0
3,602
8,494
2,801
367
1,711
6,783
0
39,333
L
2,809
1,280
0
2,319
5,997
1,708
360
2,888
3,109
0
16,754
L
Ah Puch
Leo_ofred
Ah Puch
2,872
350
0
714
3,689
899
0
2,728
961
22,275
0
W
Poseidon
MooseMan5669
Poseidon
6,459
611
0
2,749
5,422
1,332
0
482
4,940
32,164
0
W
2,586
792
0
169
5,522
1,356
0
0
5,522
0
21,097
L
Hercules
702
346
0
1,813
5,933
2,751
125
2,273
3,660
0
11,625
W
Cerberus
dot_o_death
Cerberus
3,451
511
0
676
6,879
3,431
0
2,390
4,369
13,672
0
W
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,057
Gold Earned
25,597
200
Minions Killed
246
0
Camps Cleared
0
960,358
Distance Traveled
758,190
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
4,749
432
29
3
0
181,243
0
W
Chaac
7,125
648
98
9
0
159,673
1
L
Medusa
7,528
684
65
6
0
185,681
3
L
Nemesis
5,239
476
43
4
0
230,254
0
L
Ah Puch
5,170
470
41
4
0
160,470
2
W
Poseidon
6,088
553
76
7
0
219,147
4
W
Neith
4,981
453
39
4
0
187,490
0
L
Hercules
4,371
397
22
2
0
202,710
1
W
Cerberus
5,348
486
33
3
0
191,880
0
W
Fenrir
2,055
187
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role