Player Matchup

Hou Yi
Hou Yi
Apache_Boy
Hou Yi
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
338W - 284L
1,668 Elo+
Party 1
Chaac
Chaac
ITZROZAA
Chaac
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,734 Elo+
Party 1
Odin
Odin
SlamJam357
Odin
Level 4
God Stats
5W - 3L
1,916 SR
Queue Stats
5W - 3L
1,853 Elo+
Party 1
Scylla
Scylla
SouthernSteel65
Scylla
Level 28
God Stats
23W - 18L
1,572 SR
Queue Stats
786W - 779L
1,442 Elo+
Solo
Susano
Susano
bloodblaze357
Susano
Level 141
God Stats
1W - 1L
1,285 SR
Queue Stats
130W - 124L
1,687 Elo+
Party 1
Team Averages
Level 65
1,554 SR
1,677 Elo+

VS

Team Averages
Level 25
1,477 SR
1,528 Elo+
Hercules
Hercules
circular_sledge4
Hercules
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 2L
1,784 Elo+
Party 2
Ganesha
Ganesha
kavon8mc
Ganesha
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
100W - 44L
1,539 Elo+
Party 2
Camazotz
Camazotz
maxemix
Camazotz
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 9L
1,255 Elo+
Solo
Fenrir
Fenrir
rat12217
Fenrir
Level 66
God Stats
66W - 55L
1,550 SR
Queue Stats
190W - 174L
1,529 Elo+
Party 2
Thanatos
Thanatos
xShreddedGamingx
Thanatos
Level 16
God Stats
0W - 2L
1,333 SR
Queue Stats
12W - 10L
1,532 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Apache_Boy
Hou Yi
19
8 / 1 / 9
12,655
633
15,370
13,203
5,673
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Chaac
ITZROZAA
Chaac
17
2 / 1 / 11
11,410
571
12,076
14,681
12,181
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

15
1 / 2 / 6
11,322
566
2,627
11,985
12,444
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
1 / 4 / 8
10,856
543
10,220
11,526
3,528
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
15 / 2 / 8
12,860
643
17,412
15,400
6,506
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 7 / 0
8,294
415
6,561
20,605
19,773
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Ganesha
kavon8mc
Ganesha
15
0 / 5 / 3
8,561
428
7,430
17,999
12,010
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Camazotz
maxemix
Camazotz
1
0 / 1 / 0
5,351
268
0
1,183
110
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Fenrir
rat12217
Fenrir
14
3 / 6 / 2
8,687
434
8,255
21,947
16,967
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

17
7 / 8 / 2
10,320
516
6,548
18,800
8,038
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
17
27
Kills
10
10
Deaths
27
42
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
Apache_Boy
Hou Yi
8
1
9
12.5
W
Chaac
ITZROZAA
Chaac
2
1
11
7.5
W
1
2
6
2
W
1
4
8
1.25
W
15
2
8
9.5
L
0
7
0
0
L
Ganesha
kavon8mc
Ganesha
0
5
3
0.3
L
Camazotz
maxemix
Camazotz
0
1
0
0
L
Fenrir
rat12217
Fenrir
3
6
2
0.67
L
7
8
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,705
Damage
28,794
66,795
Taken
80,534
40,332
Mitigated
56,898
24,886
Healing
19,072
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
Apache_Boy
Hou Yi
15,370
9,618
0
7,470
13,203
5,673
6,769
1,819
11,354
0
105,957
W
Chaac
ITZROZAA
Chaac
12,076
2,713
1,638
7,965
14,681
12,181
4,414
2,233
12,058
0
64,425
W
2,627
132
855
805
11,985
12,444
1,283
1,299
10,656
0
29,508
W
10,220
1,190
0
3,936
11,526
3,528
1,571
1,321
10,145
54,043
0
W
17,412
5,984
0
2,217
15,400
6,506
386
758
14,612
0
72,309
L
6,561
2,851
0
3,518
20,605
19,773
0
1,153
18,530
0
47,092
L
Ganesha
kavon8mc
Ganesha
7,430
292
0
615
17,999
12,010
0
2,515
15,227
44,717
0
L
Camazotz
maxemix
Camazotz
0
0
0
112
1,183
110
0
0
1,183
0
0
L
Fenrir
rat12217
Fenrir
8,255
1,423
0
1,838
21,947
16,967
0
4,011
17,498
0
33,830
L
6,548
2,488
0
12,989
18,800
8,038
1,727
1,805
16,793
0
65,117

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,103
Gold Earned
41,213
530
Minions Killed
332
0
Camps Cleared
0
1,788,525
Distance Traveled
1,400,869
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
12,655
633
163
8
0
294,345
2
W
Chaac
11,410
571
123
6
0
413,298
0
W
Odin
11,322
566
60
3
0
344,847
0
W
Scylla
10,856
543
90
5
0
326,911
0
W
Susano
12,860
643
94
5
0
409,124
0
L
Hercules
8,294
415
89
4
0
308,785
0
L
Ganesha
8,561
428
47
2
0
371,878
3
L
Camazotz
5,351
268
3
0
0
20,811
0
L
Fenrir
8,687
434
62
3
0
377,355
4
L
Thanatos
10,320
516
131
7
0
322,040
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role