Player Matchup

Cernunnos
Cernunnos
FatAnimeMilkers6
Cernunnos
Level 7
God Stats
4W - 7L
1,450 SR
Queue Stats
14W - 27L
1,343 Elo+
Party 2
Cthulhu
Cthulhu
GodlyPhillip13
Cthulhu
Level 127
God Stats
18W - 13L
1,574 SR
Queue Stats
119W - 175L
1,411 Elo+
Party 2
Loki
Loki
Subzero8803
Loki
Level 25
God Stats
2W - 5L
1,014 SR
Queue Stats
10W - 18L
1,006 Elo+
Solo
Team Averages
Level 53
1,346 SR
1,253 Elo+

VS

Team Averages
Level 45
1,334 SR
1,370 Elo+
Ah Puch
Ah Puch
SILVA_BLaDez_29
Ah Puch
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
118W - 47L
1,589 Elo+
Party 1
Tyr
Tyr
beatboxer010
Tyr
Level 108
God Stats
1W - 2L
1,353 SR
Queue Stats
25W - 26L
1,477 Elo+
Party 1
Merlin
Merlin
timonas10
Merlin
Level 8
God Stats
5W - 14L
1,149 SR
Queue Stats
10W - 22L
1,044 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
17
2 / 10 / 5
12,889
537
10,620
20,720
8,700
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

17
4 / 3 / 4
13,326
555
19,542
27,382
27,100
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

16
3 / 6 / 3
13,509
563
7,915
16,026
6,907
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
13 / 0 / 6
17,223
718
29,705
14,959
6,707
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

19
6 / 1 / 9
15,448
644
16,561
25,613
30,271
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Merlin
timonas10
Merlin
13
0 / 9 / 8
12,472
520
2,642
10,966
4,149
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
42
9
Kills
19
19
Deaths
10
12
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
2
10
5
0.45
L
4
3
4
2
W
13
0
6
16
L
3
6
3
0.75
W
6
1
9
10.5
W
Merlin
timonas10
Merlin
0
9
8
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,077
Damage
48,908
64,128
Taken
51,538
42,707
Mitigated
41,127
8,004
Healing
22,556
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
10,620
4,639
416
2,236
20,720
8,700
1,687
10,479
9,941
0
56,685
L
19,542
653
484
2,998
27,382
27,100
201
14,590
12,510
69,970
0
W
29,705
2,358
0
10,403
14,959
6,707
295
8,028
6,931
130,001
0
L
7,915
1,930
0
1,870
16,026
6,907
0
7,336
8,541
0
57,224
W
16,561
2,378
0
12,153
25,613
30,271
516
7,342
18,271
0
101,958
W
Merlin
timonas10
Merlin
2,642
263
0
0
10,966
4,149
767
4,641
6,325
14,820
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,724
Gold Earned
45,143
289
Minions Killed
295
0
Camps Cleared
0
1,180,540
Distance Traveled
1,095,317
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
12,889
537
128
5
0
326,134
1
L
Cthulhu
13,326
555
81
3
0
428,462
5
W
Ah Puch
17,223
718
185
8
0
443,455
3
L
Loki
13,509
563
80
3
0
425,944
0
W
Tyr
15,448
644
94
4
0
451,927
2
W
Merlin
12,472
520
16
1
0
199,935
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role