Player Matchup

Terra
Terra
Celecte
Terra
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
JUSTCOOLFOR
Heimdallr
Level 113
God Stats
1W - 3L
1,543 SR
Queue Stats
155W - 168L
1,484 Elo+
Solo
Olorun
Olorun
Wembie
Olorun
Level 146
God Stats
2W - 3L
1,352 SR
Queue Stats
260W - 266L
1,518 Elo+
Solo
Da Ji
Da Ji
YOUR1games
Da Ji
Level 121
God Stats
134W - 128L
1,650 SR
Queue Stats
977W - 984L
1,449 Elo+
Solo
Izanami
Izanami
krissisgod
Izanami
Level 160
God Stats
86W - 52L
1,650 SR
Queue Stats
430W - 427L
1,505 Elo+
Solo
Team Averages
Level 133
1,539 SR
1,491 Elo+

VS

Team Averages
Level 90
1,563 SR
1,494 Elo+
Vulcan
Vulcan
 
Vulcan
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chiron
Chiron
Acs02
Chiron
Level 67
God Stats
11W - 6L
1,500 SR
Queue Stats
244W - 226L
1,481 Elo+
Solo
Awilix
Awilix
CrimsonDeath99
Awilix
Level 109
God Stats
8W - 13L
1,467 SR
Queue Stats
303W - 273L
1,512 Elo+
Party 1
Sol
Sol
FleischClown
Sol
Level 102
God Stats
4W - 2L
1,500 SR
Queue Stats
283W - 261L
1,483 Elo+
Solo
Fafnir
Fafnir
Noknorash
Fafnir
Level 60
God Stats
4W - 0L
1,850 SR
Queue Stats
29W - 23L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
Celecte
Terra
12
4 / 2 / 3
8,358
522
5,171
8,821
5,806
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Heimdallr
JUSTCOOLFOR
Heimdallr
14
0 / 3 / 3
8,339
521
4,734
7,582
2,963
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Olorun
Wembie
Olorun
13
2 / 9 / 2
8,369
523
5,473
15,135
4,908
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Da Ji
15
4 / 3 / 1
9,090
568
6,640
10,870
3,782
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Izanami
krissisgod
Izanami
13
2 / 6 / 0
8,349
522
5,025
11,319
3,274
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
15
5 / 3 / 7
9,606
600
12,002
8,322
2,992
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chiron
Acs02
Chiron
16
2 / 2 / 1
9,436
590
4,924
8,584
3,130
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

15
14 / 4 / 3
10,121
633
12,688
10,558
3,734
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

17
2 / 2 / 1
9,586
599
7,610
11,103
2,489
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Fafnir
Noknorash
Fafnir
5
0 / 1 / 1
5,464
342
414
2,156
980
Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
36
12
Kills
23
23
Deaths
12
9
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Vulcan
 
Vulcan
5
3
7
2.83
W
Chiron
Acs02
Chiron
2
2
1
1.25
L
Terra
Celecte
Terra
4
2
3
2.75
W
14
4
3
3.88
W
2
2
1
1.25
L
Heimdallr
JUSTCOOLFOR
Heimdallr
0
3
3
0.5
W
Fafnir
Noknorash
Fafnir
0
1
1
0.5
L
Olorun
Wembie
Olorun
2
9
2
0.33
L
Da Ji
4
3
1
1.5
L
Izanami
krissisgod
Izanami
2
6
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,043
Damage
37,638
53,727
Taken
40,723
20,733
Mitigated
13,325
14,862
Healing
12,490
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
 
Vulcan
12,002
3,547
0
1,652
8,322
2,992
0
4,790
3,532
57,199
0
W
Chiron
Acs02
Chiron
4,924
2,047
285
3,212
8,584
3,130
894
626
7,958
0
58,338
L
Terra
Celecte
Terra
5,171
1,282
698
2,414
8,821
5,806
280
4,281
4,412
21,116
0
W
12,688
5,800
0
552
10,558
3,734
717
4,232
6,326
0
47,316
W
7,610
2,266
0
5,817
11,103
2,489
2,798
387
10,716
80,541
0
L
Heimdallr
JUSTCOOLFOR
Heimdallr
4,734
1,108
0
2,762
7,582
2,963
511
0
7,582
0
52,718
W
Fafnir
Noknorash
Fafnir
414
34
0
972
2,156
980
0
609
1,547
3,322
0
L
Olorun
Wembie
Olorun
5,473
2,640
94
5,148
15,135
4,908
630
6,746
8,073
45,992
0
L
Da Ji
6,640
1,129
0
1,396
10,870
3,782
525
2,692
8,096
0
59,110
L
Izanami
krissisgod
Izanami
5,025
3,830
0
2,350
11,319
3,274
36
5,767
5,538
0
58,972

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,505
Gold Earned
44,213
465
Minions Killed
490
0
Camps Cleared
0
1,346,952
Distance Traveled
1,313,826
13
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
9,606
600
116
7
0
290,285
3
W
Chiron
9,436
590
140
9
0
303,749
4
L
Terra
8,358
522
35
2
0
291,798
1
W
Awilix
10,121
633
67
4
0
350,681
1
W
Sol
9,586
599
161
10
0
292,422
6
L
Heimdallr
8,339
521
110
7
0
253,118
4
W
Fafnir
5,464
342
6
0
0
76,689
2
L
Olorun
8,369
523
95
6
0
245,310
1
L
Da Ji
9,090
568
111
7
0
325,529
3
L
Izanami
8,349
522
114
7
0
231,197
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role