Player Matchup

Camazotz
Camazotz
 
Camazotz
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
DerpMouse
Tsukuyomi
Level 66
God Stats
5W - 1L
1,718 SR
Queue Stats
216W - 238L
1,356 Elo+
Party 1
Bacchus
Bacchus
Great Dane 2
Bacchus
Level 129
God Stats
2W - 5L
1,671 SR
Queue Stats
326W - 375L
1,410 Elo+
Solo
Sol
Sol
RageAdillo895
Sol
Level 108
God Stats
3W - 1L
1,689 SR
Queue Stats
298W - 302L
1,353 Elo+
Party 1
Nu Wa
Nu Wa
paulobs2016
Nu Wa
Level 81
God Stats
1W - 3L
1,297 SR
Queue Stats
8W - 18L
1,260 Elo+
Solo
Team Averages
Level 90
1,575 SR
1,376 Elo+

VS

Team Averages
Level 86
1,540 SR
1,430 Elo+
Pele
Pele
 
Pele
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
Chrisfusky
Artemis
Level 83
God Stats
74W - 67L
1,674 SR
Queue Stats
327W - 395L
1,441 Elo+
Solo
Merlin
Merlin
LegitSliinky
Merlin
Level 63
God Stats
41W - 30L
1,462 SR
Queue Stats
299W - 311L
1,481 Elo+
Solo
Ymir
Ymir
Mikeplayz2
Ymir
Level 108
God Stats
7W - 5L
1,710 SR
Queue Stats
22W - 26L
1,334 Elo+
Solo
Ao Kuang
Ao Kuang
antonagh
Ao Kuang
Level 76
God Stats
1W - 7L
1,354 SR
Queue Stats
596W - 676L
1,391 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
 
Camazotz
12
6 / 4 / 9
8,054
575
9,042
13,190
4,296
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tsukuyomi
DerpMouse
Tsukuyomi
14
8 / 5 / 0
8,290
592
9,207
11,566
4,712
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
Great Dane 2
Bacchus
12
5 / 0 / 4
7,357
526
4,330
8,292
5,214
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
3 / 3 / 7
7,111
508
9,590
8,679
3,219
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
4 / 1 / 10
7,676
548
9,487
5,946
1,818
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
15
7 / 2 / 0
8,597
614
8,118
11,351
6,205
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Artemis
Chrisfusky
Artemis
13
3 / 5 / 1
8,000
571
7,403
10,665
3,548
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Merlin
11
1 / 6 / 1
6,540
467
5,593
7,065
2,144
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
1 / 6 / 4
7,079
506
4,814
13,459
6,302
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Ao Kuang
antonagh
Ao Kuang
10
1 / 7 / 3
6,298
450
4,283
12,659
3,700
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
22
26
Kills
13
13
Deaths
26
30
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Camazotz
 
Camazotz
6
4
9
2.63
L
Pele
 
Pele
7
2
0
3.5
L
Artemis
Chrisfusky
Artemis
3
5
1
0.7
W
Tsukuyomi
DerpMouse
Tsukuyomi
8
5
0
1.6
W
Bacchus
Great Dane 2
Bacchus
5
0
4
7
L
Merlin
1
6
1
0.25
L
1
6
4
0.5
W
3
3
7
2.17
L
Ao Kuang
antonagh
Ao Kuang
1
7
3
0.36
W
4
1
10
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,656
Damage
30,211
47,673
Taken
55,199
19,259
Mitigated
21,899
14,204
Healing
14,872
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Camazotz
 
Camazotz
9,042
3,616
0
4,605
13,190
4,296
0
5,012
8,072
0
44,473
L
Pele
 
Pele
8,118
1,406
0
4,761
11,351
6,205
0
2,903
8,366
0
46,468
L
Artemis
Chrisfusky
Artemis
7,403
3,268
0
3,313
10,665
3,548
1,395
5,576
4,939
0
49,695
W
Tsukuyomi
DerpMouse
Tsukuyomi
9,207
3,111
0
2,207
11,566
4,712
12
1,791
9,739
0
47,989
W
Bacchus
Great Dane 2
Bacchus
4,330
470
708
996
8,292
5,214
0
780
7,455
19,978
0
L
Merlin
5,593
216
0
153
7,065
2,144
498
3,741
3,170
37,395
0
L
4,814
1,629
270
1,928
13,459
6,302
0
4,347
8,872
30,125
0
W
9,590
2,766
167
3,564
8,679
3,219
863
3,194
5,253
36,872
3,903
L
Ao Kuang
antonagh
Ao Kuang
4,283
1,412
0
4,447
12,659
3,700
0
5,625
6,898
20,841
0
W
9,487
2,745
0
1,957
5,946
1,818
641
3,286
2,464
33,094
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,488
Gold Earned
36,514
306
Minions Killed
349
0
Camps Cleared
0
1,351,631
Distance Traveled
1,296,099
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Camazotz
8,054
575
66
5
0
304,986
4
L
Pele
8,597
614
90
6
0
284,223
4
L
Artemis
8,000
571
90
6
0
233,203
3
W
Tsukuyomi
8,290
592
101
7
0
230,342
1
W
Bacchus
7,357
526
20
1
0
310,351
3
L
Merlin
6,540
467
74
5
0
251,077
2
L
Ymir
7,079
506
50
4
0
257,291
0
W
Sol
7,111
508
68
5
0
249,270
1
L
Ao Kuang
6,298
450
45
3
0
270,305
1
W
Nu Wa
7,676
548
51
4
0
256,682
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role