Player Matchup

Tyr
Tyr
Platinum I
DannRanger
Tyr
Platinum I
Level 148
God Stats
13W - 11L
1,673 SR
Queue Stats
172W - 159L
2,073 MMR
Solo
Hun Batz
Hun Batz
Diamond V
ReTryan
Hun Batz
Diamond V
Level 146
God Stats
3W - 3L
1,604 SR
Queue Stats
135W - 130L
2,068 MMR
Party 2
Merlin
Merlin
Diamond III
Sevilleison98
Merlin
Diamond III
Level 158
God Stats
5W - 13L
1,786 SR
Queue Stats
334W - 317L
2,213 MMR
Party 1
Kuzenbo
Kuzenbo
Platinum I
mataninjas
Kuzenbo
Platinum I
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Anhur
Anhur
Diamond IV
minicarway
Anhur
Diamond IV
Level 69
God Stats
57W - 50L
1,642 SR
Queue Stats
375W - 333L
2,140 MMR
Party 1
Team Averages
Diamond V
Diamond V
Average Tier
Level 126
1,641 SR
1,999 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 128
1,567 SR
1,962 MMR
Mercury
Mercury
Diamond III
Dfdelta
Mercury
Diamond III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chiron
Chiron
Diamond IV
GillesDuBéton
Chiron
Diamond IV
Level 61
God Stats
8W - 7L
1,385 SR
Queue Stats
142W - 92L
2,113 MMR
Solo
Anubis
Anubis
Diamond III
GrinKeeper
Anubis
Diamond III
Level 159
God Stats
11W - 5L
1,778 SR
Queue Stats
152W - 122L
2,171 MMR
Solo
Terra
Terra
Diamond IV
K4riyaShield
Terra
Diamond IV
Level 100
God Stats
27W - 25L
1,587 SR
Queue Stats
248W - 231L
2,091 MMR
Solo
Vulcan
Vulcan
Platinum III
Nazzyc
Vulcan
Platinum III
Level 160
God Stats
15W - 8L
1,583 SR
Queue Stats
94W - 73L
1,938 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 7 / 0
8,977
472
4,977
22,626
13,477
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Hun Batz
ReTryan
Hun Batz
14
1 / 7 / 3
8,269
435
5,417
14,855
5,084
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

17
3 / 2 / 2
9,790
515
10,784
7,812
2,567
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kuzenbo
mataninjas
Kuzenbo
11
1 / 12 / 4
7,745
408
6,020
22,916
14,816
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Anhur
17
6 / 6 / 2
11,012
580
14,651
20,834
7,675
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
AthenaSetGilgameshTsukuyomiTiamat

VS

Bans
SobekSun WukongKing ArthurKhepriCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Dfdelta
Mercury
20
18 / 3 / 7
13,418
706
20,812
16,054
7,013
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

17
2 / 5 / 9
11,382
599
15,446
14,329
4,519
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Anubis
GrinKeeper
Anubis
20
7 / 0 / 9
13,207
695
18,933
15,698
9,046
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

16
5 / 3 / 14
11,899
626
4,930
17,836
16,010
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Vulcan
Nazzyc
Vulcan
18
2 / 2 / 10
11,707
616
9,619
6,379
2,368
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
83
12
Kills
34
34
Deaths
13
11
Assists
49
Player
Kills
Deaths
Assists
KDA
L
1
7
0
0.14
W
Mercury
Dfdelta
Mercury
18
3
7
7.17
W
2
5
9
1.3
W
Anubis
GrinKeeper
Anubis
7
0
9
11.5
W
5
3
14
4
W
Vulcan
Nazzyc
Vulcan
2
2
10
3.5
L
Hun Batz
ReTryan
Hun Batz
1
7
3
0.36
L
3
2
2
2
L
Kuzenbo
mataninjas
Kuzenbo
1
12
4
0.25
L
Anhur
6
6
2
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,849
Damage
69,740
89,043
Taken
70,296
43,619
Mitigated
38,956
20,755
Healing
32,503
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,977
241
0
8,101
22,626
13,477
0
11,670
10,894
0
60,487
W
Mercury
Dfdelta
Mercury
20,812
12,470
0
5,303
16,054
7,013
1,210
4,016
12,038
0
97,541
W
15,446
7,844
733
5,715
14,329
4,519
4,116
2,051
12,165
0
84,538
W
Anubis
GrinKeeper
Anubis
18,933
1,409
0
13,473
15,698
9,046
1,902
3,675
12,023
110,272
0
W
4,930
662
1,220
3,868
17,836
16,010
269
4,644
13,192
18,271
0
W
Vulcan
Nazzyc
Vulcan
9,619
2,716
0
2,191
6,379
2,368
1,508
2,780
3,599
96,731
0
L
Hun Batz
ReTryan
Hun Batz
5,417
1,074
0
780
14,855
5,084
0
5,929
8,814
0
54,383
L
10,784
231
0
1,434
7,812
2,567
0
2,965
4,805
88,743
0
L
Kuzenbo
mataninjas
Kuzenbo
6,020
1,467
0
2,646
22,916
14,816
0
7,613
14,563
19,798
0
L
Anhur
14,651
8,351
0
7,794
20,834
7,675
0
4,293
16,485
0
76,888

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,793
Gold Earned
61,613
570
Minions Killed
674
0
Camps Cleared
0
1,732,958
Distance Traveled
1,976,258
20
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
8,977
472
141
7
0
346,507
2
W
Mercury
13,418
706
133
7
0
470,193
7
W
Chiron
11,382
599
141
7
0
366,702
4
W
Anubis
13,207
695
188
10
0
340,711
6
W
Terra
11,899
626
27
1
0
389,140
1
W
Vulcan
11,707
616
185
10
0
409,512
7
L
Hun Batz
8,269
435
104
5
0
394,112
3
L
Merlin
9,790
515
166
9
0
351,604
4
L
Kuzenbo
7,745
408
23
1
0
320,301
4
L
Anhur
11,012
580
136
7
0
320,434
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role