Player Matchup

He Bo
He Bo
Alxheimers
He Bo
Level 84
God Stats
1W - 0L
1,293 SR
Queue Stats
99W - 106L
1,525 Elo+
Party 1
Fenrir
Fenrir
MF_eussemaxi
Fenrir
Level 44
God Stats
9W - 10L
1,348 SR
Queue Stats
18W - 24L
1,267 Elo+
Solo
Heimdallr
Heimdallr
NoNameRick
Heimdallr
Level 92
God Stats
18W - 12L
1,640 SR
Queue Stats
423W - 377L
1,622 Elo+
Party 1
Baron Samedi
Baron Samedi
This ls Epic
Baron Samedi
Level 82
God Stats
4W - 4L
1,316 SR
Queue Stats
152W - 153L
1,485 Elo+
Party 1
Kukulkan
Kukulkan
slockwosh
Kukulkan
Level 4
God Stats
2W - 2L
1,547 SR
Queue Stats
123W - 124L
1,718 Elo+
Party 1
Team Averages
Level 61
1,429 SR
1,523 Elo+

VS

Team Averages
Level 59
1,510 SR
1,451 Elo+
Ra
Ra
Qc3Rrachis
Ra
Level 29
God Stats
0W - 2L
1,318 SR
Queue Stats
97W - 85L
1,457 Elo+
Party 2
Chang'e
Chang'e
Reload ll
Chang'e
Level 46
God Stats
9W - 11L
1,506 SR
Queue Stats
66W - 74L
1,417 Elo+
Solo
Cthulhu
Cthulhu
Tchags
Cthulhu
Level 49
God Stats
14W - 19L
1,403 SR
Queue Stats
450W - 478L
1,357 Elo+
Party 2
Anhur
Anhur
WedjerMaster
Anhur
Level 36
God Stats
14W - 11L
1,580 SR
Queue Stats
219W - 244L
1,410 Elo+
Party 2
Mercury
Mercury
Worser0vErCrAcK
Mercury
Level 135
God Stats
12W - 7L
1,745 SR
Queue Stats
594W - 550L
1,616 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
20
8 / 3 / 3
13,296
604
14,442
13,894
6,339
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fenrir
17
5 / 3 / 5
11,124
506
7,394
14,574
7,056
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heimdallr
NoNameRick
Heimdallr
20
8 / 2 / 5
13,149
598
12,844
13,163
5,789
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
This ls Epic
Baron Samedi
15
0 / 3 / 13
11,041
502
8,281
17,350
10,665
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Kukulkan
slockwosh
Kukulkan
19
1 / 2 / 11
11,670
530
8,079
8,045
3,638
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 2 / 4
11,512
523
9,495
10,297
4,280
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chang'e
Reload ll
Chang'e
18
2 / 5 / 4
10,862
494
8,081
16,732
5,729
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
Tchags
Cthulhu
13
0 / 6 / 1
7,642
347
8,081
17,412
11,580
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

14
1 / 5 / 4
8,852
402
4,415
12,866
3,797
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

20
8 / 4 / 3
12,614
573
14,064
16,005
6,779
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
29
22
Kills
13
13
Deaths
22
37
Assists
16
Player
Kills
Deaths
Assists
KDA
W
He Bo
8
3
3
3.17
W
Fenrir
5
3
5
2.5
W
Heimdallr
NoNameRick
Heimdallr
8
2
5
5.25
L
2
2
4
2
L
Chang'e
Reload ll
Chang'e
2
5
4
0.8
L
Cthulhu
Tchags
Cthulhu
0
6
1
0.08
W
Baron Samedi
This ls Epic
Baron Samedi
0
3
13
2.17
L
1
5
4
0.6
L
8
4
3
2.38
W
Kukulkan
slockwosh
Kukulkan
1
2
11
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,040
Damage
44,136
67,026
Taken
73,312
33,487
Mitigated
32,165
25,157
Healing
26,136
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
14,442
1,297
0
5,161
13,894
6,339
2,839
6,059
7,441
82,478
0
W
Fenrir
7,394
1,125
297
4,538
14,574
7,056
653
3,360
11,036
0
55,153
W
Heimdallr
NoNameRick
Heimdallr
12,844
4,377
0
6,052
13,163
5,789
3,003
4,112
8,983
0
99,600
L
9,495
451
576
5,255
10,297
4,280
0
4,167
5,964
90,856
0
L
Chang'e
Reload ll
Chang'e
8,081
278
1,005
6,976
16,732
5,729
943
10,415
6,254
62,783
0
L
Cthulhu
Tchags
Cthulhu
8,081
376
118
4,157
17,412
11,580
0
4,130
13,210
39,311
0
W
Baron Samedi
This ls Epic
Baron Samedi
8,281
356
2,109
6,157
17,350
10,665
618
8,188
8,962
34,256
0
L
4,415
2,358
246
3,194
12,866
3,797
1,208
5,097
7,736
0
44,164
L
14,064
5,989
0
4,609
16,005
6,779
0
6,628
9,343
0
100,895
W
Kukulkan
slockwosh
Kukulkan
8,079
511
0
843
8,045
3,638
1,011
2,842
4,947
75,967
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,280
Gold Earned
51,482
603
Minions Killed
606
0
Camps Cleared
0
1,926,977
Distance Traveled
2,215,940
13
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
13,296
604
159
7
0
355,919
5
W
Fenrir
11,124
506
83
4
0
423,903
2
W
Heimdallr
13,149
598
176
8
0
379,763
4
L
Ra
11,512
523
195
9
0
483,972
3
L
Chang'e
10,862
494
134
6
0
349,769
2
L
Cthulhu
7,642
347
47
2
0
490,871
9
W
Baron Samedi
11,041
502
29
1
0
387,389
2
L
Anhur
8,852
402
74
3
0
377,451
0
L
Mercury
12,614
573
156
7
0
513,877
0
W
Kukulkan
11,670
530
156
7
0
380,003
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role