Player Matchup

Tiamat
Tiamat
Gods_Nathijoe
Tiamat
Level 125
God Stats
1W - 4L
1,247 SR
Queue Stats
437W - 458L
1,495 Elo+
Party 3
Olorun
Olorun
Nebur9314
Olorun
Level 15
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 3L
1,722 Elo+
Solo
Ares
Ares
Slythesmurf420
Ares
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 3
King Arthur
King Arthur
bryalooza
King Arthur
Level 4
God Stats
1W - 4L
1,500 SR
Queue Stats
30W - 28L
1,730 Elo+
Party 2
Nemesis
Nemesis
veyebing
Nemesis
Level 105
God Stats
1W - 1L
1,500 SR
Queue Stats
152W - 125L
1,606 Elo+
Party 2
Team Averages
Level 51
1,449 SR
1,611 Elo+

VS

Team Averages
Level 38
1,633 SR
1,684 Elo+
Thor
Thor
Bleckers281
Thor
Level 11
God Stats
1W - 1L
1,500 SR
Queue Stats
36W - 33L
1,409 Elo+
Solo
Medusa
Medusa
GrefGreag
Medusa
Level 116
God Stats
1W - 1L
1,623 SR
Queue Stats
11W - 6L
1,695 Elo+
Party 1
Cthulhu
Cthulhu
OutcastBrute
Cthulhu
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 4L
1,811 Elo+
Party 1
Ymir
Ymir
TrampledMufasa
Ymir
Level 28
God Stats
1W - 0L
1,743 SR
Queue Stats
22W - 12L
1,764 Elo+
Party 1
Sol
Sol
Wolfnearx
Sol
Level 29
God Stats
3W - 0L
1,796 SR
Queue Stats
18W - 9L
1,742 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 6 / 1
9,259
463
7,351
14,122
7,375
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Olorun
Nebur9314
Olorun
6
0 / 14 / 0
5,778
289
706
10,334
2,872
16
6 / 5 / 1
9,847
492
11,129
16,053
10,600
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

King Arthur
bryalooza
King Arthur
12
0 / 4 / 2
7,388
369
1,175
12,819
7,593
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Nemesis
veyebing
Nemesis
15
2 / 4 / 2
8,897
445
10,824
18,631
6,382
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 1 / 5
10,404
520
1,921
11,298
3,962
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Medusa
GrefGreag
Medusa
20
15 / 2 / 5
13,498
675
16,504
12,112
5,344
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cthulhu
OutcastBrute
Cthulhu
16
3 / 2 / 5
10,663
533
11,337
15,246
14,594
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

15
4 / 2 / 17
12,000
600
7,733
13,442
12,211
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

17
10 / 2 / 10
11,569
578
16,806
8,017
3,234
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
75
9
Kills
33
33
Deaths
9
6
Assists
42
Player
Kills
Deaths
Assists
KDA
W
1
1
5
3.5
L
1
6
1
0.25
W
Medusa
GrefGreag
Medusa
15
2
5
8.75
L
Olorun
Nebur9314
Olorun
0
14
0
0
W
Cthulhu
OutcastBrute
Cthulhu
3
2
5
2.75
L
6
5
1
1.3
W
4
2
17
6.25
W
10
2
10
7.5
L
King Arthur
bryalooza
King Arthur
0
4
2
0.25
L
Nemesis
veyebing
Nemesis
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,185
Damage
54,301
71,959
Taken
60,115
34,822
Mitigated
39,345
14,356
Healing
18,399
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,921
594
0
2,914
11,298
3,962
320
1,202
10,096
0
64,608
L
7,351
480
114
3,123
14,122
7,375
0
8,011
6,111
62,160
0
W
Medusa
GrefGreag
Medusa
16,504
10,745
0
3,183
12,112
5,344
9,519
4,204
7,908
0
97,159
L
Olorun
Nebur9314
Olorun
706
85
0
142
10,334
2,872
0
6,292
4,012
4,047
0
W
Cthulhu
OutcastBrute
Cthulhu
11,337
1,005
304
5,515
15,246
14,594
712
3,898
11,348
51,533
0
L
11,129
800
156
2,801
16,053
10,600
0
5,088
10,875
48,113
0
W
7,733
1,315
635
2,694
13,442
12,211
1,647
6,151
7,291
35,467
0
W
16,806
5,689
0
3,154
8,017
3,234
3,782
3,731
4,286
57,028
2,744
L
King Arthur
bryalooza
King Arthur
1,175
312
0
1,290
12,819
7,593
0
7,220
5,059
0
19,607
L
Nemesis
veyebing
Nemesis
10,824
3,717
0
6,730
18,631
6,382
0
7,779
10,558
0
52,797

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,169
Gold Earned
58,134
348
Minions Killed
510
0
Camps Cleared
0
1,598,633
Distance Traveled
1,713,256
16
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
10,404
520
106
5
0
314,418
0
L
Tiamat
9,259
463
127
6
0
346,728
4
W
Medusa
13,498
675
173
9
0
384,935
6
L
Olorun
5,778
289
4
0
0
191,283
2
W
Cthulhu
10,663
533
84
4
0
326,388
2
L
Ares
9,847
492
81
4
0
350,766
3
W
Ymir
12,000
600
66
3
0
326,288
4
W
Sol
11,569
578
81
4
0
361,227
3
L
King Arthur
7,388
369
38
2
0
299,703
0
L
Nemesis
8,897
445
98
5
0
410,153
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role