Player Matchup

Olorun
Olorun
CaptainKanak
Olorun
Level 12
God Stats
1W - 6L
1,018 SR
Queue Stats
18W - 21L
1,299 Elo+
Solo
Chaac
Chaac
JRcartel12
Chaac
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
96W - 110L
1,217 Elo+
Solo
Tyr
Tyr
ZIKKUM
Tyr
Level 17
God Stats
2W - 0L
1,500 SR
Queue Stats
2W - 3L
989 Elo+
Party 2
Neith
Neith
tabularasa0001
Neith
Level 3
God Stats
2W - 2L
1,173 SR
Queue Stats
2W - 2L
1,134 Elo+
Party 2
Zeus
Zeus
İmFenyx
Zeus
Level 3
God Stats
2W - 0L
1,500 SR
Queue Stats
2W - 1L
1,121 Elo+
Party 2
Team Averages
Level 11
1,338 SR
1,152 Elo+

VS

Team Averages
Level 14
1,374 SR
1,250 Elo+
Arachne
Arachne
Adang
Arachne
Level 27
God Stats
4W - 3L
1,468 SR
Queue Stats
142W - 138L
1,380 Elo+
Solo
Agni
Agni
CustosDeInferno
Agni
Level 12
God Stats
0W - 3L
1,278 SR
Queue Stats
50W - 74L
1,128 Elo+
Party 1
Horus
Horus
Kurroy
Horus
Level 14
God Stats
2W - 5L
1,321 SR
Queue Stats
52W - 75L
1,169 Elo+
Party 1
Cthulhu
Cthulhu
Millahacks
Cthulhu
Level 3
God Stats
1W - 4L
1,303 SR
Queue Stats
1W - 5L
1,179 Elo+
Party 3
Artemis
Artemis
kingbob369
Artemis
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 7L
1,394 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
18
7 / 5 / 2
12,619
505
12,880
14,379
5,774
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Chaac
17
0 / 4 / 3
10,735
429
5,671
15,525
16,409
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Tyr
ZIKKUM
Tyr
17
3 / 2 / 5
11,261
450
4,289
16,500
7,090
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

19
5 / 7 / 4
12,615
505
7,533
15,816
6,575
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zeus
15
3 / 9 / 3
10,537
421
4,715
11,383
3,808
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Adang
Arachne
20
16 / 2 / 4
13,423
537
15,422
20,824
8,831
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

16
1 / 10 / 4
10,872
435
7,318
12,915
4,940
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Horus
Kurroy
Horus
17
2 / 2 / 5
11,070
443
7,476
14,081
10,813
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Cthulhu
Millahacks
Cthulhu
6
1 / 1 / 0
7,375
295
666
2,889
952
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes

Shoes

+6%
Movement Speed

Artemis
kingbob369
Artemis
15
4 / 4 / 6
10,364
415
8,715
9,863
3,793
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
43
18
Kills
24
27
Deaths
19
17
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Arachne
Adang
Arachne
16
2
4
9
W
Olorun
7
5
2
1.6
L
1
10
4
0.3
W
Chaac
0
4
3
0.38
L
Horus
Kurroy
Horus
2
2
5
2.25
L
Cthulhu
Millahacks
Cthulhu
1
1
0
1
W
Tyr
ZIKKUM
Tyr
3
2
5
2.75
L
Artemis
kingbob369
Artemis
4
4
6
1.75
W
5
7
4
1
W
Zeus
3
9
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,088
Damage
39,597
73,603
Taken
60,572
39,656
Mitigated
29,329
20,730
Healing
13,886
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
Adang
Arachne
15,422
10,644
0
7,974
20,824
8,831
229
7,343
13,385
0
106,565
W
Olorun
12,880
5,523
0
6,026
14,379
5,774
0
3,078
11,043
65,572
0
L
7,318
1,322
0
443
12,915
4,940
481
5,146
7,687
62,490
0
W
Chaac
5,671
1,340
0
5,269
15,525
16,409
372
557
14,876
0
69,389
L
Horus
Kurroy
Horus
7,476
3,580
332
3,169
14,081
10,813
736
5,229
8,794
0
40,472
L
Cthulhu
Millahacks
Cthulhu
666
175
0
496
2,889
952
330
581
2,268
7,133
0
W
Tyr
ZIKKUM
Tyr
4,289
1,926
0
4,952
16,500
7,090
553
2,129
14,263
0
80,562
L
Artemis
kingbob369
Artemis
8,715
3,954
0
1,472
9,863
3,793
500
2,691
6,968
0
39,807
W
7,533
5,447
0
3,357
15,816
6,575
4,882
849
14,883
0
97,440
W
Zeus
4,715
1,248
0
1,126
11,383
3,808
2,222
773
10,554
47,348
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,767
Gold Earned
53,104
554
Minions Killed
386
0
Camps Cleared
0
2,065,288
Distance Traveled
1,906,363
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
13,423
537
155
6
0
491,487
5
W
Olorun
12,619
505
116
5
0
425,497
4
L
Agni
10,872
435
112
4
0
380,607
0
W
Chaac
10,735
429
95
4
0
458,157
2
L
Horus
11,070
443
59
2
0
496,140
2
L
Cthulhu
7,375
295
8
0
0
91,133
0
W
Tyr
11,261
450
125
5
0
381,055
2
L
Artemis
10,364
415
52
2
0
446,996
0
W
Neith
12,615
505
150
6
0
385,522
0
W
Zeus
10,537
421
68
3
0
415,057
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role