Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anubis
Anubis
Firefly516
Anubis
Level 38
God Stats
4W - 4L
1,262 SR
Queue Stats
28W - 43L
1,224 Elo+
Party 1
Cerberus
Cerberus
GameFreak02_
Cerberus
Level 74
God Stats
11W - 8L
1,426 SR
Queue Stats
87W - 88L
1,415 Elo+
Party 2
Bellona
Bellona
Mr_E_NYGMA_24_7
Bellona
Level 29
God Stats
9W - 6L
1,574 SR
Queue Stats
77W - 67L
1,446 Elo+
Party 2
Hachiman
Hachiman
minecraft_pro_01
Hachiman
Level 26
God Stats
7W - 5L
1,499 SR
Queue Stats
84W - 114L
1,346 Elo+
Party 1
Team Averages
Level 58
1,452 SR
1,386 Elo+

VS

Team Averages
Level 59
1,489 SR
1,431 Elo+
Mulan
Mulan
DannyRich
Mulan
Level 48
God Stats
12W - 6L
1,500 SR
Queue Stats
452W - 543L
1,346 Elo+
Solo
Hera
Hera
Qc3Rrachis
Hera
Level 29
God Stats
2W - 2L
1,373 SR
Queue Stats
97W - 85L
1,449 Elo+
Party 3
Hades
Hades
Tchags
Hades
Level 49
God Stats
19W - 18L
1,409 SR
Queue Stats
450W - 478L
1,346 Elo+
Party 3
Skadi
Skadi
WedjerMaster
Skadi
Level 36
God Stats
94W - 79L
1,448 SR
Queue Stats
219W - 244L
1,401 Elo+
Party 3
Fenrir
Fenrir
Worser0vErCrAcK
Fenrir
Level 135
God Stats
9W - 8L
1,717 SR
Queue Stats
594W - 550L
1,611 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
12
3 / 5 / 1
7,388
493
3,894
11,311
4,848
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Anubis
Firefly516
Anubis
10
1 / 3 / 1
6,468
431
4,078
10,171
4,063
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
GameFreak02_
Cerberus
10
1 / 4 / 2
6,561
437
6,498
14,470
8,265
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
1 / 3 / 1
7,988
533
3,177
8,122
6,216
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

10
0 / 6 / 1
6,093
406
4,651
8,042
2,119
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
DannyRich
Mulan
12
0 / 1 / 2
7,276
485
1,853
6,561
3,340
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

15
1 / 2 / 5
8,934
596
8,737
5,251
1,452
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hades
Tchags
Hades
12
3 / 3 / 6
7,587
506
8,453
13,750
5,952
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
5 / 1 / 2
8,327
555
5,817
8,953
2,107
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

16
12 / 1 / 2
10,046
670
8,745
10,844
4,237
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
38
6
Kills
21
21
Deaths
8
6
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
3
5
1
0.7
W
Mulan
DannyRich
Mulan
0
1
2
1
L
Anubis
Firefly516
Anubis
1
3
1
0.5
L
Cerberus
GameFreak02_
Cerberus
1
4
2
0.5
L
1
3
1
0.5
W
1
2
5
1.75
W
Hades
Tchags
Hades
3
3
6
2
W
5
1
2
6
W
12
1
2
13
L
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,298
Damage
33,605
52,116
Taken
45,359
25,511
Mitigated
17,088
12,564
Healing
16,502
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
3,894
1,648
0
2,935
11,311
4,848
0
3,197
7,947
0
48,983
W
Mulan
DannyRich
Mulan
1,853
174
0
1,806
6,561
3,340
2,158
0
6,141
0
22,424
L
Anubis
Firefly516
Anubis
4,078
366
161
1,820
10,171
4,063
66
4,968
4,935
28,824
0
L
Cerberus
GameFreak02_
Cerberus
6,498
362
0
4,685
14,470
8,265
0
5,205
9,201
27,550
0
L
3,177
762
0
2,189
8,122
6,216
323
0
8,122
0
42,161
W
8,737
1,965
0
1,677
5,251
1,452
1,677
1,483
3,768
65,833
0
W
Hades
Tchags
Hades
8,453
858
209
7,185
13,750
5,952
75
5,506
8,089
33,742
0
W
5,817
2,800
147
2,238
8,953
2,107
1,036
2,368
6,552
0
49,569
W
8,745
2,601
0
3,240
10,844
4,237
0
802
9,783
0
61,536
L
4,651
2,418
258
516
8,042
2,119
0
3,243
4,721
0
27,813

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,498
Gold Earned
42,170
353
Minions Killed
425
0
Camps Cleared
0
1,425,211
Distance Traveled
1,466,388
22
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
7,388
493
89
6
0
338,572
3
W
Mulan
7,276
485
60
4
0
287,467
0
L
Anubis
6,468
431
50
3
0
269,737
3
L
Cerberus
6,561
437
78
5
0
271,450
9
L
Bellona
7,988
533
99
7
0
282,633
6
W
Hera
8,934
596
127
8
0
278,720
4
W
Hades
7,587
506
50
3
0
270,671
8
W
Skadi
8,327
555
82
5
0
278,457
0
W
Fenrir
10,046
670
106
7
0
351,073
4
L
Hachiman
6,093
406
37
2
0
262,819
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role