Player Matchup

Fenrir
Fenrir
Abiker_Rider26
Fenrir
Level 18
God Stats
6W - 8L
1,321 SR
Queue Stats
79W - 63L
1,437 Elo+
Party 3
Bacchus
Bacchus
StogieWan
Bacchus
Level 12
God Stats
5W - 5L
1,491 SR
Queue Stats
206W - 223L
1,365 Elo+
Party 1
Merlin
Merlin
churly7799
Merlin
Level 7
God Stats
19W - 18L
1,370 SR
Queue Stats
56W - 42L
1,294 Elo+
Party 3
Artemis
Artemis
guti34_y
Artemis
Level 28
God Stats
47W - 45L
1,470 SR
Queue Stats
153W - 190L
1,379 Elo+
Party 1
Jing Wei
Jing Wei
raitotweek55
Jing Wei
Level 29
God Stats
6W - 3L
1,558 SR
Queue Stats
63W - 48L
1,482 Elo+
Solo
Team Averages
Level 19
1,442 SR
1,392 Elo+

VS

Team Averages
Level 13
1,494 SR
1,408 Elo+
Hercules
Hercules
AlwaysFriedMason
Hercules
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 13L
1,385 Elo+
Party 2
Neith
Neith
DetoX_catracho-
Neith
Level 18
God Stats
1W - 2L
1,521 SR
Queue Stats
2W - 6L
1,500 Elo+
Solo
Hou Yi
Hou Yi
MassaShinobi
Hou Yi
Level 16
God Stats
5W - 7L
1,500 SR
Queue Stats
52W - 53L
1,500 Elo+
Party 2
Artemis
Artemis
Unphasiblephilip
Artemis
Level 16
God Stats
58W - 59L
1,451 SR
Queue Stats
367W - 337L
1,377 Elo+
Solo
Horus
Horus
gQvin16650
Horus
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,278 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
18 / 3 / 10
15,614
1,201
16,080
15,483
7,957
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Bacchus
StogieWan
Bacchus
18
3 / 2 / 17
12,823
986
11,102
13,089
9,812
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Merlin
churly7799
Merlin
20
7 / 3 / 18
13,930
1,072
27,406
15,740
7,697
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Artemis
guti34_y
Artemis
20
7 / 2 / 20
14,008
1,078
16,279
8,260
4,032
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jing Wei
raitotweek55
Jing Wei
19
2 / 6 / 20
12,369
951
12,774
13,130
5,928
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Team 1 Tickets

195

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
1 / 9 / 8
11,802
908
7,515
30,068
29,602
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

19
4 / 8 / 6
12,708
978
8,208
15,873
9,744
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hou Yi
20
2 / 8 / 10
12,712
978
13,431
17,537
7,956
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

20
9 / 11 / 5
14,284
1,099
29,114
25,415
8,782
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Horus
14
0 / 1 / 0
9,541
734
0
881
318

Match Insights

Player Kills, Deaths, and Assists

122
Kill Participation
45
37
Kills
16
16
Deaths
37
85
Assists
29
Player
Kills
Deaths
Assists
KDA
W
18
3
10
7.67
L
1
9
8
0.56
L
4
8
6
0.88
L
Hou Yi
2
8
10
0.88
W
Bacchus
StogieWan
Bacchus
3
2
17
5.75
L
9
11
5
1.05
W
Merlin
churly7799
Merlin
7
3
18
5.33
L
Horus
0
1
0
0
W
Artemis
guti34_y
Artemis
7
2
20
8.5
W
Jing Wei
raitotweek55
Jing Wei
2
6
20
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,641
Damage
58,268
65,702
Taken
89,774
35,426
Mitigated
56,402
14,115
Healing
5,524
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,080
8,989
2,027
4,824
15,483
7,957
0
0
15,483
0
42,480
L
7,515
1,979
0
3,794
30,068
29,602
0
9,942
20,126
0
22,019
L
8,208
4,912
0
1,326
15,873
9,744
0
6,344
9,400
0
30,406
L
Hou Yi
13,431
6,110
0
0
17,537
7,956
0
8,682
8,855
0
47,855
W
Bacchus
StogieWan
Bacchus
11,102
743
120
2,192
13,089
9,812
0
0
13,089
20,063
0
L
29,114
20,147
364
0
25,415
8,782
0
13,130
12,004
0
54,168
W
Merlin
churly7799
Merlin
27,406
3,159
0
3,101
15,740
7,697
0
0
15,740
62,653
0
L
Horus
0
0
0
40
881
318
0
0
881
0
452
W
Artemis
guti34_y
Artemis
16,279
11,455
0
466
8,260
4,032
0
0
8,260
0
35,665
W
Jing Wei
raitotweek55
Jing Wei
12,774
8,029
0
1,385
13,130
5,928
0
0
13,130
0
32,380

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,744
Gold Earned
61,047
249
Minions Killed
207
11
Camps Cleared
4
981,583
Distance Traveled
782,006
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
15,614
1,201
61
5
3
224,931
0
L
Hercules
11,802
908
30
2
0
243,237
3
L
Neith
12,708
978
36
3
0
153,822
0
L
Hou Yi
12,712
978
86
7
2
171,280
0
W
Bacchus
12,823
986
21
2
1
184,597
0
L
Artemis
14,284
1,099
53
4
1
197,451
0
W
Merlin
13,930
1,072
85
7
7
214,288
2
L
Horus
9,541
734
2
0
1
16,216
0
W
Artemis
14,008
1,078
37
3
0
193,486
0
W
Jing Wei
12,369
951
45
3
0
164,281
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role