Player Matchup

Thoth
Thoth
Icex0
Thoth
Level 128
God Stats
13W - 12L
1,395 SR
Queue Stats
352W - 343L
1,649 Elo+
Party 1
Medusa
Medusa
MrStradivarius
Medusa
Level 148
God Stats
2W - 1L
1,376 SR
Queue Stats
245W - 247L
1,565 Elo+
Solo
Achilles
Achilles
SaltonBlood
Achilles
Level 62
God Stats
2W - 0L
1,528 SR
Queue Stats
33W - 18L
1,750 Elo+
Solo
Fenrir
Fenrir
Stabbedqtx0
Fenrir
Level 136
God Stats
103W - 62L
1,778 SR
Queue Stats
334W - 332L
1,644 Elo+
Party 1
Athena
Athena
TheDarkNecron
Athena
Level 149
God Stats
4W - 3L
1,597 SR
Queue Stats
193W - 185L
1,586 Elo+
Solo
Team Averages
Level 125
1,535 SR
1,639 Elo+

VS

Team Averages
Level 125
1,682 SR
1,647 Elo+
Rama
Rama
BlackSoldier99
Rama
Level 155
God Stats
1W - 1L
1,956 SR
Queue Stats
63W - 40L
1,732 Elo+
Solo
Izanami
Izanami
BobTheBunny
Izanami
Level 146
God Stats
41W - 24L
1,862 SR
Queue Stats
185W - 117L
1,723 Elo+
Party 2
Anubis
Anubis
Cessair
Anubis
Level 108
God Stats
3W - 5L
1,448 SR
Queue Stats
22W - 22L
1,632 Elo+
Solo
Xing Tian
Xing Tian
DaddysGoodSucc
Xing Tian
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 2L
1,591 Elo+
Party 2
Fenrir
Fenrir
ZapMouse
Fenrir
Level 99
God Stats
48W - 44L
1,643 SR
Queue Stats
600W - 528L
1,556 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
Icex0
Thoth
12
0 / 1 / 4
6,567
547
2,633
3,611
905
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

13
7 / 0 / 4
7,729
644
7,922
6,375
2,278
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Achilles
SaltonBlood
Achilles
11
5 / 1 / 6
7,268
606
7,814
7,383
4,326
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Fenrir
12
1 / 3 / 1
7,043
587
3,938
8,384
4,145
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

13
5 / 0 / 6
7,320
610
4,342
6,308
2,393
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 5 / 0
6,231
519
4,397
10,358
2,892
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Izanami
BobTheBunny
Izanami
13
3 / 3 / 0
7,712
643
6,676
7,042
3,041
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Anubis
Cessair
Anubis
12
1 / 2 / 0
6,608
551
2,473
4,744
2,283
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Xing Tian
DaddysGoodSucc
Xing Tian
6
0 / 6 / 0
5,224
435
3,204
9,799
3,322
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Fenrir
ZapMouse
Fenrir
11
0 / 2 / 0
6,038
503
1,740
6,046
1,998
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
5
18
Kills
5
5
Deaths
18
21
Assists
0
Player
Kills
Deaths
Assists
KDA
L
1
5
0
0.2
L
Izanami
BobTheBunny
Izanami
3
3
0
1
L
Anubis
Cessair
Anubis
1
2
0
0.5
L
Xing Tian
DaddysGoodSucc
Xing Tian
0
6
0
0
W
Thoth
Icex0
Thoth
0
1
4
2
W
7
0
4
9
W
Achilles
SaltonBlood
Achilles
5
1
6
8
W
Fenrir
1
3
1
0.5
W
5
0
6
8
L
Fenrir
ZapMouse
Fenrir
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,649
Damage
18,490
32,061
Taken
37,989
14,047
Mitigated
13,536
13,511
Healing
11,554
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,397
3,668
0
3,656
10,358
2,892
210
614
9,744
0
34,922
L
Izanami
BobTheBunny
Izanami
6,676
3,520
0
2,908
7,042
3,041
0
566
6,476
0
52,862
L
Anubis
Cessair
Anubis
2,473
312
0
2,430
4,744
2,283
0
1,655
3,089
46,205
0
L
Xing Tian
DaddysGoodSucc
Xing Tian
3,204
335
0
1,870
9,799
3,322
0
3,170
6,629
6,580
0
W
Thoth
Icex0
Thoth
2,633
104
0
1,203
3,611
905
0
1,599
2,012
48,677
0
W
7,922
4,568
0
750
6,375
2,278
677
952
5,423
0
42,652
W
Achilles
SaltonBlood
Achilles
7,814
3,010
0
2,634
7,383
4,326
74
1,726
5,657
0
18,373
W
Fenrir
3,938
1,986
0
4,350
8,384
4,145
0
46
8,338
0
38,612
W
4,342
560
72
4,502
6,308
2,393
189
1,143
4,954
35,848
0
L
Fenrir
ZapMouse
Fenrir
1,740
118
0
690
6,046
1,998
0
970
5,076
0
40,932

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,927
Gold Earned
31,813
372
Minions Killed
391
0
Camps Cleared
0
1,269,290
Distance Traveled
1,114,059
17
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
6,231
519
75
6
0
181,046
4
L
Izanami
7,712
643
116
10
0
207,706
6
L
Anubis
6,608
551
99
8
0
235,301
2
L
Xing Tian
5,224
435
9
1
0
240,446
4
W
Thoth
6,567
547
101
8
0
247,314
8
W
Medusa
7,729
644
80
7
0
231,275
4
W
Achilles
7,268
606
27
2
0
265,215
4
W
Fenrir
7,043
587
83
7
0
242,794
0
W
Athena
7,320
610
81
7
0
282,692
1
L
Fenrir
6,038
503
92
8
0
249,560
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role