Player Matchup

Geb
Geb
Almita9086
Geb
Level 7
God Stats
2W - 4L
1,381 SR
Queue Stats
2W - 7L
1,328 Elo+
Solo
Fenrir
Fenrir
Kapital Jaye
Fenrir
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 10L
1,406 Elo+
Solo
Set
Set
Karma_Kahmal
Set
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,295 Elo+
Solo
Zeus
Zeus
goldenking1237
Zeus
Level 3
God Stats
0W - 3L
1,500 SR
Queue Stats
4W - 9L
1,500 Elo+
Party 2
Jormungandr
Jormungandr
shakthetuchux
Jormungandr
Level 5
God Stats
2W - 2L
1,270 SR
Queue Stats
7W - 16L
1,120 Elo+
Party 2
Team Averages
Level 7
1,430 SR
1,330 Elo+

VS

Team Averages
Level 20
1,538 SR
1,409 Elo+
Gilgamesh
Gilgamesh
Bobby 2 Bad
Gilgamesh
Level 30
God Stats
8W - 4L
1,587 SR
Queue Stats
90W - 81L
1,408 Elo+
Solo
Yemoja
Yemoja
CurliestChief95
Yemoja
Level 18
God Stats
7W - 15L
1,230 SR
Queue Stats
13W - 22L
1,191 Elo+
Solo
Chang'e
Chang'e
TearingRhino829
Chang'e
Level 14
God Stats
31W - 29L
1,587 SR
Queue Stats
62W - 64L
1,521 Elo+
Solo
Nu Wa
Nu Wa
kawaii_yokomoko
Nu Wa
Level 18
God Stats
16W - 15L
1,648 SR
Queue Stats
200W - 241L
1,479 Elo+
Party 1
Kali
Kali
kxllxir
Kali
Level 18
God Stats
10W - 11L
1,636 SR
Queue Stats
52W - 57L
1,447 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 10 / 7
10,387
944
5,004
19,651
18,963
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Fenrir
17
12 / 4 / 0
14,563
1,324
14,331
19,377
9,589
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

16
0 / 15 / 7
9,895
900
8,946
21,161
8,064
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

17
1 / 18 / 7
10,358
942
15,774
21,168
8,151
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Jormungandr
shakthetuchux
Jormungandr
17
1 / 8 / 7
10,562
960
11,583
23,718
22,026
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Team 1 Tickets

0

VS

Team 2 Tickets

224

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Bobby 2 Bad
Gilgamesh
20
22 / 6 / 16
14,020
1,275
27,773
18,750
11,438
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

19
1 / 1 / 27
11,394
1,036
7,464
6,016
3,070
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

18
11 / 1 / 19
11,941
1,086
12,151
9,712
3,436
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
10 / 2 / 33
12,583
1,144
29,440
13,369
4,462
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Kali
kxllxir
Kali
19
11 / 4 / 20
12,276
1,116
18,256
12,900
4,784
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
170
14
Kills
55
55
Deaths
14
28
Assists
115
Player
Kills
Deaths
Assists
KDA
L
0
10
7
0.35
W
Gilgamesh
Bobby 2 Bad
Gilgamesh
22
6
16
5
W
1
1
27
14.5
L
Fenrir
12
4
0
3
L
0
15
7
0.23
W
11
1
19
20.5
L
1
18
7
0.25
W
10
2
33
13.25
W
Kali
kxllxir
Kali
11
4
20
5.25
L
Jormungandr
shakthetuchux
Jormungandr
1
8
7
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,638
Damage
95,084
105,075
Taken
60,747
66,793
Mitigated
27,190
3,173
Healing
17,611
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,004
986
0
0
19,651
18,963
0
7,607
12,044
31,536
0
W
Gilgamesh
Bobby 2 Bad
Gilgamesh
27,773
14,587
0
2,098
18,750
11,438
0
8,063
10,687
282
41,957
W
7,464
778
635
213
6,016
3,070
0
3,533
2,483
35,486
0
L
Fenrir
14,331
6,688
279
2,452
19,377
9,589
0
9,269
10,108
0
33,382
L
8,946
4,370
0
412
21,161
8,064
0
9,275
11,886
0
23,536
W
12,151
526
3,777
3,895
9,712
3,436
0
6,013
3,699
24,749
0
L
15,774
3,897
0
30
21,168
8,151
0
8,738
12,430
42,830
0
W
29,440
9,046
825
1,799
13,369
4,462
0
9,125
4,244
43,081
0
W
Kali
kxllxir
Kali
18,256
11,119
0
4,369
12,900
4,784
0
5,627
7,273
0
29,613
L
Jormungandr
shakthetuchux
Jormungandr
11,583
2,794
0
0
23,718
22,026
0
14,368
9,350
43,489
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,765
Gold Earned
62,214
200
Minions Killed
189
4
Camps Cleared
3
893,793
Distance Traveled
952,402
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
10,387
944
43
4
4
177,338
0
W
Gilgamesh
14,020
1,275
32
3
1
201,649
0
W
Yemoja
11,394
1,036
61
6
0
181,400
1
L
Fenrir
14,563
1,324
39
4
0
207,171
0
L
Set
9,895
900
30
3
0
177,480
0
W
Chang'e
11,941
1,086
38
3
1
192,368
0
L
Zeus
10,358
942
44
4
0
148,492
0
W
Nu Wa
12,583
1,144
29
3
0
200,797
0
W
Kali
12,276
1,116
29
3
1
176,188
1
L
Jormungandr
10,562
960
44
4
0
183,312
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role