Player Matchup

Camazotz
Camazotz
Reaper5252
Camazotz
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Tafulu
Sol
Level 151
God Stats
4W - 5L
1,378 SR
Queue Stats
39W - 32L
1,384 Elo+
Solo
Bellona
Bellona
TheDarkNecron
Bellona
Level 149
God Stats
11W - 10L
1,887 SR
Queue Stats
193W - 185L
1,576 Elo+
Solo
Hades
Hades
Zenbon694L
Hades
Level 145
God Stats
1W - 0L
1,845 SR
Queue Stats
30W - 33L
1,585 Elo+
Solo
Neith
Neith
toshort
Neith
Level 118
God Stats
11W - 7L
1,684 SR
Queue Stats
159W - 148L
1,616 Elo+
Solo
Team Averages
Level 125
1,659 SR
1,532 Elo+

VS

Team Averages
Level 137
1,604 SR
1,593 Elo+
Arachne
Arachne
Damiem
Arachne
Level 117
God Stats
5W - 4L
1,802 SR
Queue Stats
351W - 361L
1,557 Elo+
Solo
Anhur
Anhur
JustDeathX
Anhur
Level 160
God Stats
4W - 3L
1,663 SR
Queue Stats
183W - 120L
1,704 Elo+
Solo
Hera
Hera
Theros
Hera
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Erlang Shen
Erlang Shen
Xinttohn
Erlang Shen
Level 159
God Stats
7W - 7L
1,261 SR
Queue Stats
511W - 519L
1,602 Elo+
Solo
Khepri
Khepri
kollpy
Khepri
Level 93
God Stats
21W - 10L
1,793 SR
Queue Stats
450W - 431L
1,601 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
Reaper5252
Camazotz
11
2 / 0 / 5
6,766
677
2,411
6,123
1,789
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Sol
Tafulu
Sol
11
5 / 0 / 3
6,488
649
5,664
5,893
1,305
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bellona
10
2 / 1 / 7
5,950
595
3,818
6,662
3,076
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Hades
10
1 / 3 / 1
6,123
612
2,176
5,668
2,119
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Neith
toshort
Neith
10
4 / 1 / 3
6,577
658
7,296
5,435
1,573
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Damiem
Arachne
8
0 / 2 / 0
4,911
491
678
4,900
1,840
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Anhur
11
1 / 3 / 1
5,870
587
3,127
5,953
1,643
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hera
Theros
Hera
8
0 / 4 / 0
4,941
494
3,675
4,785
1,098
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Erlang Shen
Xinttohn
Erlang Shen
12
3 / 2 / 0
6,586
659
5,267
5,002
2,466
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Khepri
kollpy
Khepri
8
1 / 3 / 1
5,087
509
1,843
8,475
4,110
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
7
14
Kills
5
5
Deaths
14
19
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Arachne
Damiem
Arachne
0
2
0
0
L
Anhur
1
3
1
0.5
W
Camazotz
Reaper5252
Camazotz
2
0
5
4.5
W
Sol
Tafulu
Sol
5
0
3
6.5
W
Bellona
2
1
7
5.5
L
Hera
Theros
Hera
0
4
0
0
L
Erlang Shen
Xinttohn
Erlang Shen
3
2
0
1.5
W
Hades
1
3
1
0.5
L
Khepri
kollpy
Khepri
1
3
1
0.5
W
Neith
toshort
Neith
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,365
Damage
14,590
29,781
Taken
29,115
9,862
Mitigated
11,157
13,013
Healing
6,526
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
Damiem
Arachne
678
471
0
1,061
4,900
1,840
0
628
4,272
0
23,055
L
Anhur
3,127
1,227
0
1,826
5,953
1,643
0
1,540
4,413
0
28,446
W
Camazotz
Reaper5252
Camazotz
2,411
912
0
2,997
6,123
1,789
0
678
5,377
0
30,817
W
Sol
Tafulu
Sol
5,664
1,880
0
4,452
5,893
1,305
1,836
1,186
4,663
38,494
0
W
Bellona
3,818
963
327
2,180
6,662
3,076
180
1,337
5,281
0
20,064
L
Hera
Theros
Hera
3,675
693
0
495
4,785
1,098
0
580
4,205
28,064
0
L
Erlang Shen
Xinttohn
Erlang Shen
5,267
2,586
0
1,534
5,002
2,466
0
2,176
2,826
0
38,315
W
Hades
2,176
521
58
2,005
5,668
2,119
684
0
5,668
27,404
0
L
Khepri
kollpy
Khepri
1,843
103
0
1,610
8,475
4,110
0
2,916
5,559
10,889
0
W
Neith
toshort
Neith
7,296
2,316
0
994
5,435
1,573
102
2,039
3,274
0
37,591

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,904
Gold Earned
27,395
311
Minions Killed
275
0
Camps Cleared
0
974,684
Distance Traveled
983,921
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
4,911
491
53
5
0
199,450
3
L
Anhur
5,870
587
60
6
0
153,957
1
W
Camazotz
6,766
677
62
6
0
231,057
6
W
Sol
6,488
649
66
7
0
178,864
4
W
Bellona
5,950
595
37
4
0
217,638
1
L
Hera
4,941
494
65
7
0
199,119
1
L
Erlang Shen
6,586
659
88
9
0
216,501
2
W
Hades
6,123
612
65
7
0
165,985
2
L
Khepri
5,087
509
9
1
0
214,894
3
W
Neith
6,577
658
81
8
0
181,140
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role