Player Matchup

Janus
Janus
Grannys_WAP
Janus
Level 18
God Stats
6W - 7L
1,605 SR
Queue Stats
31W - 38L
1,315 Elo+
Party 1
Tiamat
Tiamat
Imrane2154
Tiamat
Level 13
God Stats
3W - 3L
1,330 SR
Queue Stats
10W - 10L
1,222 Elo+
Solo
Serqet
Serqet
JuanMa0628
Serqet
Level 22
God Stats
6W - 14L
1,086 SR
Queue Stats
58W - 69L
1,268 Elo+
Solo
Kumbhakarna
Kumbhakarna
PappiMonty
Kumbhakarna
Level 43
God Stats
1W - 2L
1,272 SR
Queue Stats
240W - 253L
1,423 Elo+
Party 1
Izanami
Izanami
papijon001
Izanami
Level 7
God Stats
0W - 4L
1,500 SR
Queue Stats
12W - 19L
1,265 Elo+
Solo
Team Averages
Level 21
1,358 SR
1,299 Elo+

VS

Team Averages
Level 26
1,519 SR
1,304 Elo+
Danzaburou
Danzaburou
B0LT Bubble
Danzaburou
Level 28
God Stats
5W - 3L
1,685 SR
Queue Stats
30W - 37L
1,346 Elo+
Party 3
Nike
Nike
B0LT plexity
Nike
Level 28
God Stats
6W - 5L
1,518 SR
Queue Stats
27W - 37L
1,346 Elo+
Party 3
Fenrir
Fenrir
Richard_ssj7
Fenrir
Level 26
God Stats
2W - 5L
1,334 SR
Queue Stats
51W - 57L
1,271 Elo+
Solo
Raijin
Raijin
Ðęíțý
Raijin
Level 27
God Stats
7W - 6L
1,628 SR
Queue Stats
120W - 194L
1,283 Elo+
Party 2
Tsukuyomi
Tsukuyomi
ριαyεr1
Tsukuyomi
Level 20
God Stats
41W - 40L
1,431 SR
Queue Stats
87W - 137L
1,274 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 10 / 1
8,620
431
5,271
10,760
3,056
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Tiamat
Imrane2154
Tiamat
15
1 / 9 / 3
9,198
460
9,052
17,716
9,597
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Serqet
JuanMa0628
Serqet
16
5 / 6 / 1
10,124
506
7,096
12,703
4,551
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kumbhakarna
PappiMonty
Kumbhakarna
14
3 / 9 / 2
9,614
481
8,457
22,298
21,896
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Izanami
papijon001
Izanami
10
2 / 5 / 0
7,881
394
3,836
8,471
2,201
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
B0LT Bubble
Danzaburou
18
9 / 2 / 8
12,111
606
11,082
11,917
4,724
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

15
3 / 2 / 7
9,726
486
7,211
11,451
5,298
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fenrir
16
1 / 3 / 5
9,611
481
2,737
14,024
5,193
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Raijin
Ðęíțý
Raijin
17
7 / 4 / 7
10,748
537
8,033
10,746
3,910
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Tsukuyomi
ριαyεr1
Tsukuyomi
17
15 / 1 / 5
11,929
596
14,104
13,296
5,192
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
67
12
Kills
35
39
Deaths
12
7
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
B0LT Bubble
Danzaburou
9
2
8
6.5
W
3
2
7
3.25
L
1
10
1
0.15
L
Tiamat
Imrane2154
Tiamat
1
9
3
0.28
L
Serqet
JuanMa0628
Serqet
5
6
1
0.92
L
Kumbhakarna
PappiMonty
Kumbhakarna
3
9
2
0.44
W
Fenrir
1
3
5
1.17
L
Izanami
papijon001
Izanami
2
5
0
0.4
W
Raijin
Ðęíțý
Raijin
7
4
7
2.63
W
Tsukuyomi
ριαyεr1
Tsukuyomi
15
1
5
17.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,712
Damage
43,167
71,948
Taken
61,434
41,301
Mitigated
24,317
7,369
Healing
17,664
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
B0LT Bubble
Danzaburou
11,082
6,476
0
5,915
11,917
4,724
1,871
8,332
3,585
0
76,123
W
7,211
4,135
0
2,672
11,451
5,298
750
3,871
7,100
0
44,779
L
5,271
1,183
0
892
10,760
3,056
875
330
10,386
53,361
0
L
Tiamat
Imrane2154
Tiamat
9,052
1,840
255
5,559
17,716
9,597
423
4,149
13,318
59,232
0
L
Serqet
JuanMa0628
Serqet
7,096
3,000
0
0
12,703
4,551
597
2,138
10,039
0
38,368
L
Kumbhakarna
PappiMonty
Kumbhakarna
8,457
904
0
663
22,298
21,896
147
158
21,940
32,219
0
W
Fenrir
2,737
1,484
0
4,420
14,024
5,193
927
3,090
10,810
0
45,744
L
Izanami
papijon001
Izanami
3,836
2,495
0
0
8,471
2,201
0
553
7,836
0
34,847
W
Raijin
Ðęíțý
Raijin
8,033
1,390
0
1,273
10,746
3,910
888
3,477
7,053
50,842
0
W
Tsukuyomi
ριαyεr1
Tsukuyomi
14,104
4,004
0
3,384
13,296
5,192
1,467
4,010
8,986
0
73,795

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,437
Gold Earned
54,125
366
Minions Killed
502
0
Camps Cleared
0
1,519,383
Distance Traveled
1,869,488
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
12,111
606
128
6
0
379,498
0
W
Nike
9,726
486
79
4
0
349,941
0
L
Janus
8,620
431
94
5
0
275,671
0
L
Tiamat
9,198
460
99
5
0
266,589
1
L
Serqet
10,124
506
68
3
0
418,981
0
L
Kumbhakarna
9,614
481
39
2
0
294,693
1
W
Fenrir
9,611
481
85
4
0
342,987
0
L
Izanami
7,881
394
66
3
0
263,449
0
W
Raijin
10,748
537
104
5
0
338,990
0
W
Tsukuyomi
11,929
596
106
5
0
458,072
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role