Player Matchup

Pele
Pele
HentaiGeneral
Pele
Level 28
God Stats
19W - 12L
1,597 SR
Queue Stats
39W - 29L
1,511 Elo+
Party 2
Sobek
Sobek
Jamathas
Sobek
Level 27
God Stats
1W - 2L
1,210 SR
Queue Stats
122W - 124L
1,514 Elo+
Solo
Cthulhu
Cthulhu
Latenivenatrix
Cthulhu
Level 17
God Stats
17W - 13L
1,638 SR
Queue Stats
54W - 41L
1,550 Elo+
Solo
Hel
Hel
TiddyReview
Hel
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Heimdallr
Heimdallr
VilhelmDanes
Heimdallr
Level 5
God Stats
2W - 0L
1,500 SR
Queue Stats
13W - 12L
1,482 Elo+
Solo
Team Averages
Level 21
1,489 SR
1,512 Elo+

VS

Team Averages
Level 20
1,410 SR
1,593 Elo+
Janus
Janus
Ddestroyeur95
Janus
Level 25
God Stats
9W - 15L
1,513 SR
Queue Stats
143W - 143L
1,578 Elo+
Party 1
Neith
Neith
Gipedi
Neith
Level 9
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 11L
1,500 Elo+
Solo
Ares
Ares
Theurer
Ares
Level 13
God Stats
0W - 2L
1,500 SR
Queue Stats
11W - 10L
1,848 Elo+
Solo
Cu Chulainn
Cu Chulainn
Tonayr02
Cu Chulainn
Level 29
God Stats
13W - 18L
1,453 SR
Queue Stats
287W - 270L
1,515 Elo+
Party 1
Camazotz
Camazotz
hallajs
Camazotz
Level 25
God Stats
0W - 6L
1,087 SR
Queue Stats
35W - 33L
1,525 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
16 / 3 / 10
14,438
656
21,788
22,328
10,011
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sobek
Jamathas
Sobek
14
1 / 4 / 17
10,493
477
7,049
20,267
15,379
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

16
13 / 4 / 8
11,557
525
23,775
27,802
20,362
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

16
8 / 7 / 13
11,276
513
9,854
17,332
6,789
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Heimdallr
VilhelmDanes
Heimdallr
16
8 / 4 / 12
11,366
517
16,908
13,639
7,517
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 12 / 13
9,754
443
24,454
20,515
6,727
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
Gipedi
Neith
10
0 / 11 / 5
7,216
328
1,269
11,152
2,947
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Ares
Theurer
Ares
14
2 / 8 / 9
9,731
442
10,297
17,926
15,542
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cu Chulainn
Tonayr02
Cu Chulainn
15
3 / 9 / 10
9,541
434
12,621
24,577
19,510
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Camazotz
hallajs
Camazotz
15
13 / 7 / 7
11,138
506
22,622
25,521
10,565
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

106
Kill Participation
65
46
Kills
21
22
Deaths
47
60
Assists
44
Player
Kills
Deaths
Assists
KDA
L
3
12
13
0.79
L
Neith
Gipedi
Neith
0
11
5
0.23
W
16
3
10
7
W
Sobek
Jamathas
Sobek
1
4
17
2.38
W
13
4
8
4.25
L
Ares
Theurer
Ares
2
8
9
0.81
W
8
7
13
2.07
L
Cu Chulainn
Tonayr02
Cu Chulainn
3
9
10
0.89
W
Heimdallr
VilhelmDanes
Heimdallr
8
4
12
3.5
L
Camazotz
hallajs
Camazotz
13
7
7
2.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,374
Damage
71,263
101,368
Taken
99,691
60,058
Mitigated
55,291
48,999
Healing
18,349
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
24,454
3,376
0
4,916
20,515
6,727
1,011
10,199
10,076
63,957
0
L
Neith
Gipedi
Neith
1,269
811
0
1,158
11,152
2,947
206
3,263
7,824
0
11,662
W
21,788
6,336
0
10,804
22,328
10,011
2,488
6,228
16,100
0
123,880
W
Sobek
Jamathas
Sobek
7,049
1,213
0
4,828
20,267
15,379
150
7,937
12,330
23,387
0
W
23,775
1,933
226
12,209
27,802
20,362
434
12,976
14,826
54,479
0
L
Ares
Theurer
Ares
10,297
822
0
431
17,926
15,542
0
6,475
11,181
28,442
0
W
9,854
1,916
9,739
9,245
17,332
6,789
834
5,609
11,723
50,595
0
L
Cu Chulainn
Tonayr02
Cu Chulainn
12,621
2,093
0
1,257
24,577
19,510
672
10,677
12,968
3,965
50,748
W
Heimdallr
VilhelmDanes
Heimdallr
16,908
6,921
0
1,948
13,639
7,517
1,535
3,100
10,539
0
73,562
L
Camazotz
hallajs
Camazotz
22,622
7,100
0
10,587
25,521
10,565
0
8,362
16,715
0
54,716

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,130
Gold Earned
47,380
503
Minions Killed
273
0
Camps Cleared
0
2,132,930
Distance Traveled
1,989,565
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
9,754
443
82
4
0
400,504
4
L
Neith
7,216
328
12
1
0
376,385
1
W
Pele
14,438
656
196
9
0
467,854
1
W
Sobek
10,493
477
27
1
0
423,089
0
W
Cthulhu
11,557
525
81
4
0
437,352
0
L
Ares
9,731
442
29
1
0
368,560
4
W
Hel
11,276
513
72
3
0
391,538
4
L
Cu Chulainn
9,541
434
77
4
0
398,210
1
W
Heimdallr
11,366
517
127
6
0
413,097
1
L
Camazotz
11,138
506
73
3
0
445,906
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role