Player Matchup

Kumbhakarna
Kumbhakarna
InterFeeder
Kumbhakarna
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 12L
1,683 Elo+
Solo
Artemis
Artemis
Skycat11
Artemis
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 44L
1,523 Elo+
Solo
Izanami
Izanami
Xaijayin
Izanami
Level 6
God Stats
1W - 2L
1,500 SR
Queue Stats
4W - 8L
1,591 Elo+
Solo
Guan Yu
Guan Yu
mrserpiente
Guan Yu
Level 8
God Stats
1W - 1L
1,730 SR
Queue Stats
4W - 2L
1,726 Elo+
Solo
Nemesis
Nemesis
veNNuz1337
Nemesis
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
164W - 169L
1,456 Elo+
Solo
Team Averages
Level 12
1,546 SR
1,596 Elo+

VS

Team Averages
Level 25
1,503 SR
1,613 Elo+
Hercules
Hercules
DomiBot
Hercules
Level 46
God Stats
4W - 3L
1,315 SR
Queue Stats
42W - 36L
1,564 Elo+
Party 1
Cthulhu
Cthulhu
GamingTime3000
Cthulhu
Level 18
God Stats
7W - 6L
1,514 SR
Queue Stats
10W - 7L
1,579 Elo+
Party 1
Ymir
Ymir
HippieV02
Ymir
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 2L
1,821 Elo+
Solo
Sol
Sol
Primeofera
Sol
Level 26
God Stats
2W - 2L
1,695 SR
Queue Stats
52W - 47L
1,567 Elo+
Party 1
Fenrir
Fenrir
pjmiks
Fenrir
Level 28
God Stats
13W - 12L
1,489 SR
Queue Stats
241W - 235L
1,532 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
InterFeeder
Kumbhakarna
12
4 / 1 / 4
8,070
538
6,501
10,595
5,799
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Artemis
Skycat11
Artemis
10
1 / 8 / 2
6,603
440
4,837
8,669
3,069
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Izanami
Xaijayin
Izanami
13
2 / 2 / 4
7,591
506
5,244
7,189
2,223
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Guan Yu
mrserpiente
Guan Yu
10
1 / 3 / 0
6,277
418
5,120
11,547
5,512
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Nemesis
veNNuz1337
Nemesis
12
1 / 5 / 3
7,344
490
2,799
10,314
3,743
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
DomiBot
Hercules
15
2 / 1 / 0
8,197
546
7,923
8,653
7,433
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
1 / 3 / 2
6,518
435
5,266
9,002
4,296
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ymir
15
11 / 1 / 1
9,759
651
9,773
13,816
7,703
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

13
1 / 2 / 2
7,663
511
4,293
6,326
1,580
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Fenrir
pjmiks
Fenrir
13
4 / 2 / 1
8,162
544
7,764
10,045
3,849
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
25
9
Kills
19
19
Deaths
9
13
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Hercules
DomiBot
Hercules
2
1
0
2
W
1
3
2
0.67
W
Ymir
11
1
1
11.5
L
Kumbhakarna
InterFeeder
Kumbhakarna
4
1
4
6
W
1
2
2
1
L
Artemis
Skycat11
Artemis
1
8
2
0.25
L
Izanami
Xaijayin
Izanami
2
2
4
2
L
Guan Yu
mrserpiente
Guan Yu
1
3
0
0.33
W
Fenrir
pjmiks
Fenrir
4
2
1
2.25
L
Nemesis
veNNuz1337
Nemesis
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,501
Damage
35,019
48,314
Taken
47,842
20,346
Mitigated
24,861
10,935
Healing
12,753
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
DomiBot
Hercules
7,923
3,669
0
2,031
8,653
7,433
521
554
8,099
8,289
38,017
W
5,266
508
594
959
9,002
4,296
14
2,104
6,898
24,558
0
W
Ymir
9,773
4,154
0
2,877
13,816
7,703
318
782
13,034
66,181
0
L
Kumbhakarna
InterFeeder
Kumbhakarna
6,501
1,579
0
3,572
10,595
5,799
0
5,448
5,147
21,525
0
W
4,293
1,956
0
1,359
6,326
1,580
1,000
913
5,413
47,053
0
L
Artemis
Skycat11
Artemis
4,837
2,209
0
180
8,669
3,069
145
4,439
4,230
0
22,731
L
Izanami
Xaijayin
Izanami
5,244
4,279
0
1,886
7,189
2,223
288
4,603
2,586
0
50,659
L
Guan Yu
mrserpiente
Guan Yu
5,120
1,557
170
1,519
11,547
5,512
0
3,188
8,359
0
25,364
W
Fenrir
pjmiks
Fenrir
7,764
3,027
0
4,933
10,045
3,849
0
2,148
7,897
0
55,984
L
Nemesis
veNNuz1337
Nemesis
2,799
1,140
0
3,608
10,314
3,743
0
2,886
7,428
0
32,140

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,885
Gold Earned
40,299
295
Minions Killed
431
0
Camps Cleared
0
1,475,704
Distance Traveled
1,395,275
16
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
8,197
546
98
7
0
288,956
1
W
Cthulhu
6,518
435
35
2
0
282,753
0
W
Ymir
9,759
651
121
8
0
275,471
0
L
Kumbhakarna
8,070
538
35
2
0
338,296
6
W
Sol
7,663
511
86
6
0
250,648
4
L
Artemis
6,603
440
29
2
0
251,581
1
L
Izanami
7,591
506
107
7
0
284,162
2
L
Guan Yu
6,277
418
49
3
0
283,571
4
W
Fenrir
8,162
544
91
6
0
297,447
2
L
Nemesis
7,344
490
75
5
0
318,094
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role