Player Matchup

Horus
Horus
Handitord
Horus
Level 125
God Stats
2W - 0L
1,500 SR
Queue Stats
259W - 241L
1,533 Elo+
Solo
Ares
Ares
MakoNova
Ares
Level 59
God Stats
3W - 1L
1,500 SR
Queue Stats
77W - 66L
1,606 Elo+
Solo
Izanami
Izanami
Premiumskills00
Izanami
Level 28
God Stats
137W - 77L
1,652 SR
Queue Stats
247W - 134L
1,594 Elo+
Party 1
Janus
Janus
icecreammman
Janus
Level 100
God Stats
6W - 11L
1,357 SR
Queue Stats
391W - 365L
1,542 Elo+
Solo
Nemesis
Nemesis
sSlaatttt
Nemesis
Level 54
God Stats
3W - 0L
1,841 SR
Queue Stats
51W - 39L
1,543 Elo+
Party 1
Team Averages
Level 73
1,570 SR
1,564 Elo+

VS

Team Averages
Level 33
1,673 SR
1,489 Elo+
Sobek
Sobek
BMarche2001
Sobek
Level 24
God Stats
4W - 3L
1,670 SR
Queue Stats
35W - 38L
1,454 Elo+
Party 2
Nu Wa
Nu Wa
CHTMTELMEX
Nu Wa
Level 37
God Stats
4W - 6L
1,738 SR
Queue Stats
79W - 60L
1,642 Elo+
Solo
Ao Kuang
Ao Kuang
CheetosOG
Ao Kuang
Level 29
God Stats
1W - 1L
1,730 SR
Queue Stats
34W - 33L
1,483 Elo+
Party 2
Anhur
Anhur
RyanThuffNuts
Anhur
Level 26
God Stats
8W - 10L
1,489 SR
Queue Stats
43W - 49L
1,434 Elo+
Party 2
Loki
Loki
TheMustarddTiger
Loki
Level 47
God Stats
7W - 4L
1,738 SR
Queue Stats
43W - 50L
1,434 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Handitord
Horus
11
7 / 2 / 5
6,665
606
5,185
9,726
3,712
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ares
11
3 / 3 / 3
6,238
567
5,146
7,730
4,510
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
3 / 1 / 6
6,602
600
7,324
6,547
2,329
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
3 / 1 / 4
7,054
641
4,345
5,858
1,777
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Nemesis
sSlaatttt
Nemesis
11
3 / 1 / 2
6,417
583
3,098
5,154
2,218
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 6 / 0
4,888
444
2,690
8,368
4,474
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nu Wa
11
3 / 3 / 1
6,623
602
5,844
5,848
1,619
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Ao Kuang
CheetosOG
Ao Kuang
10
3 / 4 / 1
6,087
553
4,728
7,781
2,287
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

9
0 / 3 / 2
5,420
493
1,965
6,779
1,400
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
1 / 3 / 2
5,933
539
3,300
7,151
1,811
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
13
19
Kills
7
8
Deaths
19
20
Assists
6
Player
Kills
Deaths
Assists
KDA
L
0
6
0
0
L
Nu Wa
3
3
1
1.17
L
Ao Kuang
CheetosOG
Ao Kuang
3
4
1
0.88
W
Horus
Handitord
Horus
7
2
5
4.75
W
Ares
3
3
3
1.5
W
3
1
6
6
L
0
3
2
0.33
L
1
3
2
0.67
W
3
1
4
5
W
Nemesis
sSlaatttt
Nemesis
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,098
Damage
18,527
35,015
Taken
35,927
14,546
Mitigated
11,591
11,551
Healing
4,227
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,690
458
0
547
8,368
4,474
0
2,006
6,268
8,629
0
L
Nu Wa
5,844
1,067
0
735
5,848
1,619
0
2,612
3,004
35,784
0
L
Ao Kuang
CheetosOG
Ao Kuang
4,728
803
0
1,748
7,781
2,287
25
2,564
4,977
21,960
0
W
Horus
Handitord
Horus
5,185
2,379
765
3,389
9,726
3,712
37
3,549
6,135
0
18,665
W
Ares
5,146
247
0
1,925
7,730
4,510
0
2,737
4,787
25,119
0
W
7,324
4,764
0
1,824
6,547
2,329
771
2,511
3,988
0
43,613
L
1,965
1,125
0
886
6,779
1,400
0
0
6,779
0
22,757
L
3,300
962
0
311
7,151
1,811
0
1,687
5,408
0
31,097
W
4,345
406
0
2,154
5,858
1,777
0
2,691
3,133
47,478
0
W
Nemesis
sSlaatttt
Nemesis
3,098
1,104
0
1,494
5,154
2,218
0
1,404
3,710
0
33,975

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,976
Gold Earned
28,951
327
Minions Killed
251
0
Camps Cleared
0
1,066,713
Distance Traveled
1,024,392
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
4,888
444
20
2
0
188,961
0
L
Nu Wa
6,623
602
77
7
0
189,130
5
L
Ao Kuang
6,087
553
48
4
0
217,140
0
W
Horus
6,665
606
24
2
0
222,275
0
W
Ares
6,238
567
37
3
0
198,836
5
W
Izanami
6,602
600
80
7
0
191,541
0
L
Anhur
5,420
493
38
3
0
194,924
0
L
Loki
5,933
539
68
6
0
234,237
1
W
Janus
7,054
641
105
10
0
209,745
2
W
Nemesis
6,417
583
81
7
0
244,316
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role