Player Matchup

Ganesha
Ganesha
IgnacioRuiz465
Ganesha
Level 47
God Stats
10W - 6L
1,508 SR
Queue Stats
133W - 132L
1,418 Elo+
Party 1
Cthulhu
Cthulhu
XandeDePilares
Cthulhu
Level 105
God Stats
45W - 33L
1,554 SR
Queue Stats
1,243W - 1,170L
1,443 Elo+
Solo
Thanatos
Thanatos
agusledes
Thanatos
Level 63
God Stats
37W - 25L
1,567 SR
Queue Stats
82W - 80L
1,437 Elo+
Solo
Danzaburou
Danzaburou
tryus21
Danzaburou
Level 55
God Stats
22W - 18L
1,309 SR
Queue Stats
100W - 108L
1,366 Elo+
Party 1
Zhong Kui
Zhong Kui
vNoHxpezz7
Zhong Kui
Level 43
God Stats
30W - 28L
1,388 SR
Queue Stats
154W - 209L
1,325 Elo+
Solo
Team Averages
Level 63
1,465 SR
1,398 Elo+

VS

Team Averages
Level 98
1,485 SR
1,416 Elo+
Fenrir
Fenrir
Bar riga6868
Fenrir
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 29L
1,412 Elo+
Solo
Apollo
Apollo
Fabricio_Coelho-
Apollo
Level 118
God Stats
134W - 132L
1,494 SR
Queue Stats
339W - 342L
1,394 Elo+
Solo
Loki
Loki
GonzaLDLR04
Loki
Level 69
God Stats
1W - 1L
1,681 SR
Queue Stats
119W - 128L
1,411 Elo+
Solo
The Morrigan
The Morrigan
MadaMada-_ow
The Morrigan
Level 67
God Stats
1W - 8L
1,219 SR
Queue Stats
199W - 193L
1,436 Elo+
Solo
Sol
Sol
fatal12
Sol
Level 120
God Stats
8W - 7L
1,534 SR
Queue Stats
80W - 95L
1,427 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 1 / 6
8,253
459
1,286
9,982
7,112
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

16
2 / 2 / 1
9,665
537
9,752
14,579
11,455
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Thanatos
agusledes
Thanatos
16
2 / 1 / 3
8,944
497
2,507
11,722
4,867
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Danzaburou
tryus21
Danzaburou
16
3 / 3 / 0
10,344
575
2,515
8,227
3,016
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Zhong Kui
vNoHxpezz7
Zhong Kui
14
1 / 3 / 3
8,124
451
9,164
12,196
8,715
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
14
4 / 1 / 2
8,624
479
6,256
10,016
3,631
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
0 / 0 / 1
8,121
451
9,425
13,107
4,495
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

7
1 / 2 / 1
7,325
407
2,074
4,252
983
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Morrigan
MadaMada-_ow
The Morrigan
14
1 / 4 / 2
8,430
468
6,207
8,390
3,020
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sol
15
3 / 1 / 2
9,361
520
8,293
6,558
2,110
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
17
8
Kills
9
10
Deaths
8
13
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Fenrir
4
1
2
5
L
0
0
1
0.5
L
1
2
1
0.75
W
0
1
6
3
L
The Morrigan
MadaMada-_ow
The Morrigan
1
4
2
0.5
W
2
2
1
1.25
W
Thanatos
agusledes
Thanatos
2
1
3
3.5
L
Sol
3
1
2
4
W
Danzaburou
tryus21
Danzaburou
3
3
0
1
W
Zhong Kui
vNoHxpezz7
Zhong Kui
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,224
Damage
32,255
56,706
Taken
42,323
35,165
Mitigated
14,239
30,339
Healing
15,587
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
6,256
615
0
2,003
10,016
3,631
0
3,250
6,736
0
50,526
L
9,425
3,787
0
6,815
13,107
4,495
788
7,930
4,367
0
53,226
L
2,074
249
0
703
4,252
983
0
453
3,769
0
11,384
W
1,286
67
0
1,875
9,982
7,112
0
4,860
4,994
24,894
0
L
The Morrigan
MadaMada-_ow
The Morrigan
6,207
177
0
2,681
8,390
3,020
0
6,012
2,271
48,358
133
W
9,752
134
552
5,451
14,579
11,455
168
2,299
12,234
62,534
0
W
Thanatos
agusledes
Thanatos
2,507
288
0
14,015
11,722
4,867
0
1,557
10,047
0
65,193
L
Sol
8,293
2,754
0
3,385
6,558
2,110
852
1,586
4,942
61,853
0
W
Danzaburou
tryus21
Danzaburou
2,515
1,019
0
3,259
8,227
3,016
606
1,495
6,732
0
71,621
W
Zhong Kui
vNoHxpezz7
Zhong Kui
9,164
437
0
5,187
12,196
8,715
102
3,524
8,332
53,285
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,330
Gold Earned
41,861
536
Minions Killed
413
0
Camps Cleared
0
1,757,272
Distance Traveled
1,394,895
15
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,624
479
84
5
0
355,152
3
L
Apollo
8,121
451
100
6
0
321,849
4
L
Loki
7,325
407
18
1
0
138,129
0
W
Ganesha
8,253
459
5
0
0
357,164
3
L
The Morrigan
8,430
468
89
5
0
288,258
9
W
Cthulhu
9,665
537
128
7
0
361,595
1
W
Thanatos
8,944
497
132
7
0
394,582
6
L
Sol
9,361
520
122
7
0
291,507
6
W
Danzaburou
10,344
575
163
9
0
323,964
2
W
Zhong Kui
8,124
451
108
6
0
319,967
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role