Player Matchup

Chang'e
Chang'e
Hysterìa
Chang'e
Level 160
God Stats
46W - 32L
1,664 SR
Queue Stats
305W - 292L
1,572 Elo+
Party 1
Zeus
Zeus
Saixz
Zeus
Level 160
God Stats
4W - 4L
1,644 SR
Queue Stats
222W - 190L
1,563 Elo+
Party 1
Gilgamesh
Gilgamesh
Saragde
Gilgamesh
Level 158
God Stats
17W - 10L
1,522 SR
Queue Stats
88W - 69L
1,588 Elo+
Party 1
Tyr
Tyr
ajanzx55
Tyr
Level 124
God Stats
1W - 0L
1,509 SR
Queue Stats
1W - 2L
1,203 Elo+
Solo
Anhur
Anhur
gaisfop
Anhur
Level 123
God Stats
10W - 10L
1,372 SR
Queue Stats
347W - 371L
1,612 Elo+
Solo
Team Averages
Level 145
1,542 SR
1,508 Elo+

VS

Team Averages
Level 136
1,673 SR
1,526 Elo+
Nemesis
Nemesis
ARTURIA
Nemesis
Level 155
God Stats
1W - 3L
2,017 SR
Queue Stats
89W - 54L
1,732 Elo+
Party 2
Janus
Janus
LokiSyndrome
Janus
Level 85
God Stats
17W - 22L
1,567 SR
Queue Stats
217W - 229L
1,499 Elo+
Solo
Tyr
Tyr
MrRezzZ
Tyr
Level 149
God Stats
2W - 2L
1,500 SR
Queue Stats
76W - 50L
1,501 Elo+
Party 2
Eset
Eset
satyrshole
Eset
Level 154
God Stats
42W - 44L
1,609 SR
Queue Stats
179W - 194L
1,538 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
smallmoves
Ah Muzen Cab
Level 137
God Stats
1W - 1L
1,674 SR
Queue Stats
7W - 14L
1,362 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Hysterìa
Chang'e
15
0 / 3 / 9
10,412
612
2,973
9,003
2,592
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Zeus
Saixz
Zeus
20
6 / 8 / 11
13,306
783
20,536
16,024
5,398
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gilgamesh
Saragde
Gilgamesh
20
8 / 5 / 11
15,869
933
18,413
23,132
18,506
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

20
11 / 3 / 9
15,528
913
19,327
28,441
27,610
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Anhur
gaisfop
Anhur
19
0 / 6 / 11
11,806
694
6,181
19,421
8,271
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
ARTURIA
Nemesis
19
7 / 6 / 7
13,433
790
15,134
16,006
9,739
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

20
2 / 2 / 8
12,222
719
9,550
11,615
4,688
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tyr
19
6 / 6 / 15
13,031
767
12,471
20,794
16,764
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

17
4 / 7 / 11
11,762
692
16,285
15,704
7,543
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Ah Muzen Cab
smallmoves
Ah Muzen Cab
18
6 / 4 / 10
12,305
724
18,203
17,943
8,600
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
76
25
Kills
25
25
Deaths
25
51
Assists
51
Player
Kills
Deaths
Assists
KDA
L
Nemesis
ARTURIA
Nemesis
7
6
7
1.75
W
Chang'e
Hysterìa
Chang'e
0
3
9
1.5
L
2
2
8
3
L
Tyr
6
6
15
2.25
W
Zeus
Saixz
Zeus
6
8
11
1.44
W
Gilgamesh
Saragde
Gilgamesh
8
5
11
2.7
W
11
3
9
5.17
W
Anhur
gaisfop
Anhur
0
6
11
0.92
L
4
7
11
1.36
L
Ah Muzen Cab
smallmoves
Ah Muzen Cab
6
4
10
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,430
Damage
71,643
96,021
Taken
82,062
62,377
Mitigated
47,334
26,642
Healing
14,102
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
ARTURIA
Nemesis
15,134
6,460
0
2,181
16,006
9,739
789
3,343
12,399
0
38,099
W
Chang'e
Hysterìa
Chang'e
2,973
218
4,065
4,697
9,003
2,592
1,353
2,636
6,307
21,973
0
L
9,550
499
0
678
11,615
4,688
1,172
2,524
8,764
61,572
0
L
Tyr
12,471
763
0
4,202
20,794
16,764
0
6,821
13,389
0
24,979
W
Zeus
Saixz
Zeus
20,536
1,525
0
2,531
16,024
5,398
955
1,493
14,411
67,366
0
W
Gilgamesh
Saragde
Gilgamesh
18,413
3,961
0
1,696
23,132
18,506
334
9,828
13,184
3,193
31,177
W
19,327
2,229
0
9,535
28,441
27,610
485
7,890
20,341
0
45,214
W
Anhur
gaisfop
Anhur
6,181
3,270
0
4,118
19,421
8,271
1,876
4,804
14,437
0
54,933
L
16,285
685
1,178
3,392
15,704
7,543
727
5,943
9,339
41,124
0
L
Ah Muzen Cab
smallmoves
Ah Muzen Cab
18,203
4,911
0
2,471
17,943
8,600
1,451
5,264
12,396
0
44,112

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,921
Gold Earned
62,753
376
Minions Killed
357
6
Camps Cleared
11
1,427,048
Distance Traveled
1,585,672
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
13,433
790
54
3
3
327,926
2
W
Chang'e
10,412
612
43
3
0
191,872
1
L
Janus
12,222
719
139
8
3
338,466
5
L
Tyr
13,031
767
30
2
1
325,164
2
W
Zeus
13,306
783
123
7
2
269,140
2
W
Gilgamesh
15,869
933
36
2
2
327,914
0
W
Tyr
15,528
913
61
4
1
377,066
2
W
Anhur
11,806
694
113
7
1
261,056
2
L
Eset
11,762
692
59
3
3
279,600
2
L
Ah Muzen Cab
12,305
724
75
4
1
314,516
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role