Player Matchup

Zhong Kui
Zhong Kui
Gold V
Elogic88
Zhong Kui
Gold V
Level 102
God Stats
110W - 87L
1,587 SR
Queue Stats
286W - 289L
1,212 MMR
Solo
Athena
Athena
Gold V
Ryzariel
Athena
Gold V
Level 153
God Stats
18W - 20L
1,515 SR
Queue Stats
274W - 284L
1,328 MMR
Party 1
Janus
Janus
Gold V
WTP-Kelvins
Janus
Gold V
Level 84
God Stats
17W - 23L
1,391 SR
Queue Stats
320W - 325L
1,256 MMR
Solo
Medusa
Medusa
Gold V
Zeutrex
Medusa
Gold V
Level 124
God Stats
82W - 57L
1,585 SR
Queue Stats
263W - 267L
1,329 MMR
Party 1
Loki
Loki
Gold V
micospa
Loki
Gold V
Level 83
God Stats
11W - 7L
1,506 SR
Queue Stats
221W - 230L
1,209 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 109
1,517 SR
1,267 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 70
1,469 SR
1,271 MMR
Chang'e
Chang'e
Silver I
TFG_Law
Chang'e
Silver I
Level 100
God Stats
9W - 5L
1,531 SR
Queue Stats
516W - 520L
1,302 MMR
Solo
Fenrir
Fenrir
Silver II
Tn_TAMAYO_nT
Fenrir
Silver II
Level 67
God Stats
1W - 1L
1,560 SR
Queue Stats
35W - 41L
1,309 MMR
Party 2
Rama
Rama
Silver I
YFlyx_06
Rama
Silver I
Level 84
God Stats
6W - 10L
1,491 SR
Queue Stats
113W - 115L
1,297 MMR
Solo
Kumbhakarna
Kumbhakarna
Silver IV
aimararrii
Kumbhakarna
Silver IV
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 71L
1,112 MMR
Party 2
Cthulhu
Cthulhu
Silver V
barbabianca13
Cthulhu
Silver V
Level 34
God Stats
0W - 4L
1,263 SR
Queue Stats
6W - 16L
1,334 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Elogic88
Zhong Kui
17
6 / 2 / 2
10,441
653
12,896
12,169
8,294
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Athena
Ryzariel
Athena
12
2 / 2 / 8
7,887
493
8,608
8,968
6,008
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

16
5 / 0 / 5
10,098
631
7,508
4,955
1,552
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Medusa
Zeutrex
Medusa
15
3 / 0 / 5
9,338
584
6,270
5,210
1,797
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Loki
micospa
Loki
16
7 / 3 / 6
9,650
603
7,637
11,198
4,293
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
ApolloTiamatSetMerlinGilgamesh

VS

Bans
AmaterasuYemojaIzanamiAphroditeCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
TFG_Law
Chang'e
13
3 / 7 / 1
8,397
525
5,196
12,288
3,956
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fenrir
14
4 / 8 / 2
8,824
552
7,682
16,333
5,674
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Rama
12
0 / 5 / 0
6,863
429
2,548
9,623
2,750
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kumbhakarna
aimararrii
Kumbhakarna
12
0 / 1 / 2
7,344
459
1,639
7,133
4,229
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cthulhu
13
0 / 2 / 3
7,264
454
2,789
14,628
10,115
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
15
23
Kills
7
7
Deaths
23
26
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
Elogic88
Zhong Kui
6
2
2
3.5
W
Athena
Ryzariel
Athena
2
2
8
3
L
Chang'e
TFG_Law
Chang'e
3
7
1
0.5
L
Fenrir
4
8
2
0.63
W
5
0
5
7.5
L
Rama
0
5
0
0
W
Medusa
Zeutrex
Medusa
3
0
5
5.5
L
Kumbhakarna
aimararrii
Kumbhakarna
0
1
2
1
L
Cthulhu
0
2
3
0.75
W
Loki
micospa
Loki
7
3
6
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,919
Damage
19,854
42,500
Taken
60,005
21,944
Mitigated
26,724
14,225
Healing
13,755
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
Elogic88
Zhong Kui
12,896
916
0
5,817
12,169
8,294
772
2,415
9,319
70,596
0
W
Athena
Ryzariel
Athena
8,608
2,209
1,074
3,168
8,968
6,008
233
1,723
7,181
26,463
0
L
Chang'e
TFG_Law
Chang'e
5,196
551
475
2,866
12,288
3,956
0
5,719
6,319
37,820
0
L
Fenrir
7,682
1,788
0
4,009
16,333
5,674
0
7,576
8,322
0
45,234
W
7,508
408
0
627
4,955
1,552
954
1,400
3,442
69,387
0
L
Rama
2,548
1,822
0
1,802
9,623
2,750
189
2,074
7,237
0
40,982
W
Medusa
Zeutrex
Medusa
6,270
2,407
0
250
5,210
1,797
1,554
451
4,759
0
61,248
L
Kumbhakarna
aimararrii
Kumbhakarna
1,639
304
0
375
7,133
4,229
0
2,783
4,166
17,251
0
L
Cthulhu
2,789
24
0
4,228
14,628
10,115
451
9,719
4,807
30,738
0
W
Loki
micospa
Loki
7,637
2,187
0
3,289
11,198
4,293
461
2,791
8,175
0
61,287

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,414
Gold Earned
38,692
519
Minions Killed
336
0
Camps Cleared
0
1,622,715
Distance Traveled
1,457,311
24
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
10,441
653
133
8
0
277,139
7
W
Athena
7,887
493
40
3
0
342,888
5
L
Chang'e
8,397
525
89
6
0
268,137
8
L
Fenrir
8,824
552
77
5
0
278,716
1
W
Janus
10,098
631
146
9
0
338,082
5
L
Rama
6,863
429
91
6
0
259,627
2
W
Medusa
9,338
584
97
6
0
329,830
6
L
Kumbhakarna
7,344
459
23
1
0
350,035
5
L
Cthulhu
7,264
454
56
4
0
300,796
1
W
Loki
9,650
603
103
6
0
334,776
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role