Player Matchup

Neith
Neith
Arya_Khefan
Neith
Level 8
God Stats
2W - 2L
1,397 SR
Queue Stats
8W - 10L
1,262 Elo+
Solo
Gilgamesh
Gilgamesh
O-AbS3Nt-O
Gilgamesh
Level 28
God Stats
3W - 15L
1,107 SR
Queue Stats
114W - 296L
1,055 Elo+
Solo
Bakasura
Bakasura
ToLeO
Bakasura
Level 27
God Stats
6W - 6L
1,492 SR
Queue Stats
43W - 56L
1,376 Elo+
Solo
Olorun
Olorun
Versausy
Olorun
Level 28
God Stats
19W - 17L
1,438 SR
Queue Stats
42W - 45L
1,287 Elo+
Solo
Artio
Artio
YourSelf217
Artio
Level 25
God Stats
20W - 19L
1,334 SR
Queue Stats
128W - 138L
1,395 Elo+
Solo
Team Averages
Level 23
1,354 SR
1,275 Elo+

VS

Team Averages
Level 16
1,410 SR
1,272 Elo+
Tiamat
Tiamat
Aqua akaplen
Tiamat
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 30L
1,094 Elo+
Solo
Fenrir
Fenrir
POLLITO11010
Fenrir
Level 18
God Stats
0W - 8L
956 SR
Queue Stats
21W - 61L
1,203 Elo+
Solo
Ymir
Ymir
TryingWind45757
Ymir
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,410 Elo+
Solo
Cabrakan
Cabrakan
efuuoy
Cabrakan
Level 29
God Stats
8W - 7L
1,594 SR
Queue Stats
143W - 131L
1,485 Elo+
Solo
Medusa
Medusa
lissa503
Medusa
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 8L
1,166 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 3 / 3
5,648
471
2,028
3,393
1,021
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Gilgamesh
O-AbS3Nt-O
Gilgamesh
12
0 / 0 / 1
7,190
599
871
3,524
1,463
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bakasura
ToLeO
Bakasura
13
8 / 3 / 3
8,449
704
6,173
8,083
3,825
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Olorun
Versausy
Olorun
12
2 / 3 / 2
7,385
615
5,160
6,238
2,095
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
1 / 4 / 3
6,677
556
2,064
7,886
4,228
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
5
2 / 3 / 1
4,924
410
1,717
4,441
1,665
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Fenrir
10
5 / 5 / 2
6,276
523
4,301
8,102
2,405
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

2
0 / 2 / 1
3,967
331
782
2,016
723
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Cabrakan
efuuoy
Cabrakan
11
4 / 2 / 4
6,609
551
5,927
7,623
6,336
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Medusa
lissa503
Medusa
1
0 / 0 / 0
3,730
311
219
0
0
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
19
12
Kills
11
13
Deaths
12
12
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Tiamat
2
3
1
0.83
W
1
3
3
0.83
W
Gilgamesh
O-AbS3Nt-O
Gilgamesh
0
0
1
0.5
L
Fenrir
5
5
2
1.2
W
Bakasura
ToLeO
Bakasura
8
3
3
3.17
L
0
2
1
0.25
W
Olorun
Versausy
Olorun
2
3
2
1
W
1
4
3
0.63
L
Cabrakan
efuuoy
Cabrakan
4
2
4
3
L
Medusa
lissa503
Medusa
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,296
Damage
12,946
29,124
Taken
22,182
12,632
Mitigated
11,129
8,363
Healing
3,410
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
1,717
736
0
644
4,441
1,665
0
2,303
2,129
5,614
0
W
2,028
1,054
0
401
3,393
1,021
822
1,288
2,105
0
10,695
W
Gilgamesh
O-AbS3Nt-O
Gilgamesh
871
458
0
1,110
3,524
1,463
2,388
256
3,268
0
28,444
L
Fenrir
4,301
778
0
769
8,102
2,405
63
1,919
5,833
0
20,829
W
Bakasura
ToLeO
Bakasura
6,173
4,524
0
2,537
8,083
3,825
2,171
417
7,666
0
36,890
L
782
440
0
0
2,016
723
0
358
1,648
1,746
234
W
Olorun
Versausy
Olorun
5,160
2,860
0
1,954
6,238
2,095
2,802
3,792
2,446
37,048
0
W
2,064
423
386
1,975
7,886
4,228
879
2,593
5,293
12,773
0
L
Cabrakan
efuuoy
Cabrakan
5,927
1,156
0
1,997
7,623
6,336
0
2,644
4,537
22,348
0
L
Medusa
lissa503
Medusa
219
144
0
0
0
0
0
0
0
0
219

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,349
Gold Earned
25,506
269
Minions Killed
92
0
Camps Cleared
0
942,445
Distance Traveled
593,806
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
4,924
410
10
1
0
123,692
1
W
Neith
5,648
471
18
2
0
164,177
0
W
Gilgamesh
7,190
599
68
6
0
196,224
1
L
Fenrir
6,276
523
34
3
0
213,731
0
W
Bakasura
8,449
704
89
7
0
238,781
0
L
Ymir
3,967
331
3
0
0
67,478
0
W
Olorun
7,385
615
80
7
0
156,804
1
W
Artio
6,677
556
14
1
0
186,459
1
L
Cabrakan
6,609
551
45
4
0
166,045
3
L
Medusa
3,730
311
0
0
0
22,860
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role